I recently stumbled upon the BFTF demo and was really impressed by the level of detail that went into the simulation. It looks like BFTF uses continuous map with nav-meshes. And since i am a rather curious CS student i was wondering how BFTB models path-finding.
I do not expect to get an detailed answer but a pointer to right book or publication (other than A*/D*) would be very kind of you.

Maybe you guys did publish some papers?
Cheers
-Kai