Rare resources and effect.
Rare resources and effect.
So I settle on a planet and it has a source of Zentabia fluid OR any of the resources that are suggested that you control. I see the checkbox at the bottom 'trade (resource) with (race)'. Why do I want to keep it to myself? What are game effects if I am a happy distributer of Zentabia to EVERYONE? Here have some.. I would be the lady at Space Mart handin out samples! Does my empire get a mesurable bonus between hoarding it to just me OR being the Zent dealer and sharing?
Is this a diplomo mechanic? Are resources such as these finite?
Thanks much~
Also if these types of resources have an impact where can I look to see this?
Is this a diplomo mechanic? Are resources such as these finite?
Thanks much~
Also if these types of resources have an impact where can I look to see this?
Go for the Eyes Boo!
Intel 8700K Oc'd to 4.8ghz
32 gigs ram
GTX 1070 w/ 6gigs ram.
Using a cache drive from intel with a 60gig flash & 1 terrabyt hd accelerated.
Intel 8700K Oc'd to 4.8ghz
32 gigs ram
GTX 1070 w/ 6gigs ram.
Using a cache drive from intel with a 60gig flash & 1 terrabyt hd accelerated.
RE: Rare resources and effect.
I think it is mainly a mechanism to keep the opposition in check so they don't get he massive bonuses. I only ever trade these with firm allies who I want to help develop quickly.
RE: Rare resources and effect.
Yes, by trading it with your other races you're effectively giving their planets a 30% development bonus. For enemies this would be bad, for allies it would be good plus you get bonus relations points for it. "We are happy you trade.. blah blah"
RE: Rare resources and effect.
mind you, if you don't do it they will hate you big time....the first times i played this game i didn't understand why i got in so many wars so fast
then i discovered and checked this little checkbox and they were all happy
maybe the effect of not doing it has been lowered in the expansion, not really sure...i give it to anyone by default now [:)]
also, i like them developed....when i conquer them
then i discovered and checked this little checkbox and they were all happy
maybe the effect of not doing it has been lowered in the expansion, not really sure...i give it to anyone by default now [:)]
also, i like them developed....when i conquer them
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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elanaahova
- Posts: 108
- Joined: Tue Dec 28, 2010 5:56 pm
RE: Rare resources and effect.
Yes, data, refusing to trade any of the three 'special' luxuries does give you a diplo hit in the -5 to - 10 range (I forget exact number). So, you just have to have many + diplo mods in place to net it out. Funny thing, every species gets 'mad' if I refuse to trade the luxury with them. But there they are with a different of the top three luxury resources, and they refuse to trade it to me, and thats OK? LOL.
"Banging rocks together... thats the ticket to a better tomorrow."
RE: Rare resources and effect.
no it's not ok...that's why we get there and take it from them [:)]
forgot to mention i also like the money i get from them when i sell these valuables to them
forgot to mention i also like the money i get from them when i sell these valuables to them
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
RE: Rare resources and effect.
i always assumed that you could get extra trade income from it if you let them buy it, so i just let them, it helps with diplomacy too
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elanaahova
- Posts: 108
- Joined: Tue Dec 28, 2010 5:56 pm
RE: Rare resources and effect.
yes, trading one of the three super luxury resources with another civ
1) adds + diplo towards their attitude towards your civ,
2) adds trade income, (cash) because its listed as a resource with a 'price' in the galactic resource price list(expansion planner),
3) increases the ceiling development level of colonies belonging to the civ that has / receives the luxury...
question, please: There have been times where I have permitted trading the special resources with another civ, and then found, when checking my civ's stockpile of resources, that i have ZERO of the resource. I understand that this probably means that my civilian fleet has marketed the resource to other civ(s). However, since my civ has zero of the precious resource in stock, does that also mean that my colonies do NOT get the increase in their development levels?
1) adds + diplo towards their attitude towards your civ,
2) adds trade income, (cash) because its listed as a resource with a 'price' in the galactic resource price list(expansion planner),
3) increases the ceiling development level of colonies belonging to the civ that has / receives the luxury...
question, please: There have been times where I have permitted trading the special resources with another civ, and then found, when checking my civ's stockpile of resources, that i have ZERO of the resource. I understand that this probably means that my civilian fleet has marketed the resource to other civ(s). However, since my civ has zero of the precious resource in stock, does that also mean that my colonies do NOT get the increase in their development levels?
"Banging rocks together... thats the ticket to a better tomorrow."
RE: Rare resources and effect.
that's something i always wondered about also
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
RE: Rare resources and effect.
ORIGINAL: elanaahova
question, please: There have been times where I have permitted trading the special resources with another civ, and then found, when checking my civ's stockpile of resources, that i have ZERO of the resource.
The expansion planner lists only resources that are under a space yard or mining station as stockpile. So if you see that there are apparently no stocks of the rare resources, check whether there are actual stocks on the planets in question. What I do not know is, whether it makes any difference to the actual distribution of the resources when they are either under a space port or not.
I do have a massive problem with rare resource distribution in my games, however. In the one I have running, I found and colonized a planet with Zentabia fluid very early. On that planet I built a space port as soon as possible. Later, I acquired most of the other locations with rare resources in the galaxy.
Now it looks like many or most of those planets, which were fairly well populated early on, are ordering and getting the rare resources, but none of the other planets, not one of them. Among the planets that never received any rare resource ever are several home worlds of AI empires which I took over, all planets that were still developing at the time when I settled the planet with Zentabia Fluid but meanwhile have reached a population in excess of 10 billion.
I am talking about a time frame of almost 20 game years which was enough for my early wave of colonized planets to mature fully. During that time, I traded my rare resources intermittently with everyone to get better trade deals or lift relationships far enough to get free trade agreements. At the current time I have restricted this favour to two out of six remaining AI empires.
It looks approximately like:
* There was one check of my colonies made whether they are eligible to receive rare resources when these became available for the first time.
* Such a check was then never repeated again for any of my colonies, or subsequent checks always failed for bugged reasons.
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elanaahova
- Posts: 108
- Joined: Tue Dec 28, 2010 5:56 pm
RE: Rare resources and effect.
ORIGINAL: sbach2o
ORIGINAL: elanaahova
question, please: There have been times where I have permitted trading the special resources with another civ, and then found, when checking my civ's stockpile of resources, that i have ZERO of the resource.
I do have a massive problem with rare resource distribution in my games, ...
Now it looks like many or most of those planets, which were fairly well populated early on, are ordering and getting the rare resources, but none of the other planets, not one of them. Among the planets that never received any rare resource ever are several home worlds of AI empires which I took over, all planets that were still developing at the time when I settled the planet with Zentabia Fluid but meanwhile have reached a population in excess of 10 billion.
I am talking about a time frame of almost 20 game years ...
It looks approximately like:
* There was one check of my colonies made whether they are eligible to receive rare resources when these became available for the first time.
* Such a check was then never repeated again for any of my colonies, or subsequent checks always failed for bugged reasons.
Yes, i looked at a couple of my games, and checked distribution of the Z fluid. I think your theory is correct. I inherited the mining base when I conquered the original owner's colonies. That was very early in the game. Now 30 years later... ONLY the colonies of the original owner are getting Z. The mining base has 12462 for me, with 815 reserved for me, and 513 for an ally, with 513 reserved. As a work around, I am wondering if I could force the game to do another check on resources by demolishing the mining base, and building anew one? Its extreme, but a 10% increase in development for about 8 colonies maxed out, - it would be worth it... even with the loss almost 13,000 units, short term. They do nothing sitting there...
"Banging rocks together... thats the ticket to a better tomorrow."
RE: Rare resources and effect.
Ok so this leads me to ask a question. If there is a planet, say a volcanic for Zen Fluid on it. Which is better, put a colony there OR a mining station OR both?
I just so abused...er ahem..confused...
I just so abused...er ahem..confused...
Go for the Eyes Boo!
Intel 8700K Oc'd to 4.8ghz
32 gigs ram
GTX 1070 w/ 6gigs ram.
Using a cache drive from intel with a 60gig flash & 1 terrabyt hd accelerated.
Intel 8700K Oc'd to 4.8ghz
32 gigs ram
GTX 1070 w/ 6gigs ram.
Using a cache drive from intel with a 60gig flash & 1 terrabyt hd accelerated.
-
elanaahova
- Posts: 108
- Joined: Tue Dec 28, 2010 5:56 pm
RE: Rare resources and effect.
I'll try. First, a mining base cannot be 'on' same planet as same players colony. So, if you build a mining base at Z, and then colonize the planet, the mining base will 'disappear.' (with out trace.. LOL). Conversely, if you colonize the z planet/moon first, no mining base will be 'allowed' to be built. The mining base can 'pull' more resources out of the planet than would be produced by a colony on the same planet. Another trade off...ORIGINAL: Larsenex
Ok so this leads me to ask a question. If there is a planet, say a volcanic for Zen Fluid on it. Which is better, put a colony there OR a mining station OR both?
I just so abused...er ahem..confused...
"Banging rocks together... thats the ticket to a better tomorrow."
RE: Rare resources and effect.
ORIGINAL: Larsenex
Ok so this leads me to ask a question. If there is a planet, say a volcanic for Zen Fluid on it. Which is better, put a colony there OR a mining station OR both?
I just so abused...er ahem..confused...
In addition to the point elanaahova raised, I thought I'd raise one further point -
Ownership of the system:
Do you have an established colony in the system? If so, then the AI won't try to colonize it. If that's the case, then you might be better off building a mining station with loads of luxury extractors. You'll get more from the station than from a colony. Also, given the AI's prioritization of targets, this might be preferable. You can build one uber-tough station which the AI will never attack. But in the prioritization case, if you lose the colony in the system - you might find the AI casually walking up and colonizing the planet under your nose.
If you don't own the system, then you're probably best off colonizing the place and building a space port as quickly as possible. I don't think putting multiple extractors on the space port will help, tho.
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
RE: Rare resources and effect.
ORIGINAL: elanaahova
I'll try. First, a mining base cannot be 'on' same planet as same players colony. So, if you build a mining base at Z, and then colonize the planet, the mining base will 'disappear.' (with out trace.. LOL). Conversely, if you colonize the z planet/moon first, no mining base will be 'allowed' to be built. The mining base can 'pull' more resources out of the planet than would be produced by a colony on the same planet. Another trade off...ORIGINAL: Larsenex
Ok so this leads me to ask a question. If there is a planet, say a volcanic for Zen Fluid on it. Which is better, put a colony there OR a mining station OR both?
I just so abused...er ahem..confused...
you could still make a luxury resource mining station for the planet, using a monitoring station design or something.
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elanaahova
- Posts: 108
- Joined: Tue Dec 28, 2010 5:56 pm
RE: Rare resources and effect.
My understanding is that mining modules on any base in orbit around a colony don't mine' the resources. Have you actually done this, and seen the base 'collecting' resources?? or is it an idea? be interesting to know...ORIGINAL: adecoy95
ORIGINAL: elanaahova
I'll try. First, a mining base cannot be 'on' same planet as same players colony. So, if you build a mining base at Z, and then colonize the planet, the mining base will 'disappear.' (with out trace.. LOL). Conversely, if you colonize the z planet/moon first, no mining base will be 'allowed' to be built. The mining base can 'pull' more resources out of the planet than would be produced by a colony on the same planet. Another trade off...ORIGINAL: Larsenex
Ok so this leads me to ask a question. If there is a planet, say a volcanic for Zen Fluid on it. Which is better, put a colony there OR a mining station OR both?
I just so abused...er ahem..confused...
you could still make a luxury resource mining station for the planet, using a monitoring station design or something.
"Banging rocks together... thats the ticket to a better tomorrow."
RE: Rare resources and effect.
1) Always colonize planets with special resources. Don't settle for a mine there if you can at all colonize. Special resource planets are worth their weight in gold. Once you spot a planet with a such resource you should make it your number one priority to colonize/mine it. You should even put space ports on such planets as well, possibly even defensive bases. And guard those planets like a hawk. They are that good.
2) A reason for possibly not wanting to share special resources is if your own demand for them is higher than your stock. I'm not sure about this but my guess is it would be a bad idea to trade your korabbian spice to your allies only to starve your own planets of the same. So, check your stock levels of these valuable resources from time to time. The reason I say I'm not sure is I think you get a massive amount of trade income from sharing it so selling it to your friends may bring just as much income as supplying your own citizens. Still, I'd probably want to keep it for my own empire in case of shortage.
2) A reason for possibly not wanting to share special resources is if your own demand for them is higher than your stock. I'm not sure about this but my guess is it would be a bad idea to trade your korabbian spice to your allies only to starve your own planets of the same. So, check your stock levels of these valuable resources from time to time. The reason I say I'm not sure is I think you get a massive amount of trade income from sharing it so selling it to your friends may bring just as much income as supplying your own citizens. Still, I'd probably want to keep it for my own empire in case of shortage.





