TOE changes causing really bad effects

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randallw
Posts: 2060
Joined: Wed Sep 01, 2010 9:28 pm

TOE changes causing really bad effects

Post by randallw »

I have a campaign against the computer. In Nov 1943 some units had TOE upgrades and it messed up the strength of the units.

The 9th Guards Tank Corps had an upgrade for turn 126, and it somehow killed the experience of the T-34s ( still the 1941 model ), dropping them to about 18.

On turn 127 the 1st Guards Airborne Division has a change to a 1944 TOE, losing all the rifle squads in exchange for smg squads; only about 27 smg squads show up the first turn, and their experience is low.

Turn 125 attached.

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randallw
Posts: 2060
Joined: Wed Sep 01, 2010 9:28 pm

RE: TOE changes causing really bad effects

Post by randallw »

Turn 126 ( forum allows only 1 attachment per message [:(] )

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randallw
Posts: 2060
Joined: Wed Sep 01, 2010 9:28 pm

RE: TOE changes causing really bad effects

Post by randallw »

Turn 127

I am currently running with patch 1.03; I don't recall if these turns were played with 1.03 or 1.02. The date on the zip files is probably today, since that's how the zip utility is set up.
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Redmarkus5
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RE: TOE changes causing really bad effects

Post by Redmarkus5 »

Maybe the division keeps it's designation but the troops are largely swapped out for new recruits? Riflemen are replaced with raw SMG troops directly from the training depot?
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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