Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

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kfmiller41
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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by kfmiller41 »

I just want to cause casualties, more Germans gone, less to deal with later, and they don't get stronger over time.
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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by CarnageINC »

Aghhhhh [:@]  Damit, your arrows kick total ass! [;)]  What program are you using again?  I need to try something like this with my maps, wonderful idea miller just wonderful. I wonder if 2.5-2.7 Mil for new games is the norm? I guess I'll just have to browse around and see.
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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by CarnageINC »

Looking at your last casualty count it matches mine as far as Soviets losses.  I feel better that my German losses are almost 200,000 less than Belphigor's [8D].
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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by kfmiller41 »

Aghhhhh Damit, your arrows kick total ass! What program are you using again? I need to try something like this with my maps, wonderful idea miller just wonderful. I wonder if 2.5-2.7 Mil for new games is the norm? I guess I'll just have to browse around and see.

I use Snag-it, a capture program, it gets great screen captures and has enough of an editor to get the job done, can't do some of the cool things some of the other programs can but it works.
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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by kfmiller41 »

Turn 26 in the books, and I have to say my opponent is doing a much better job containing me than in my other contest. Question is will he be able to continue in the face of blows for 2-3 months. I posted easier screens this turn so i could get the turn back to my opponent. Not much to report as his lines held up, but I did dig him back near Leningrad, which was a surprise considering how well he dug in.



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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by kfmiller41 »

Central front

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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by kfmiller41 »

Southwestern Area

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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by kfmiller41 »

Southern front

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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by kfmiller41 »

Southern front 2

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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by kfmiller41 »

12-17-42, turn 2 of the blizzard, still grinding thru but breakthroughs do seem imminent. Turn 27 Casualties and units destroyed



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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by kfmiller41 »

Leningrad front.


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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by kfmiller41 »

Kalanin front


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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by kfmiller41 »

Moscow Bryansk Front

Further screens to follow tomorrow.

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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by kfmiller41 »

Post for this turn should read 12-17-41[X(] I was tired last night:-)

Here are the southern front screens


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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by kfmiller41 »

and Crimea, broke thru here which was not in the plan.


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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by TulliusDetritus »

Miller, I'm just curious: are you actually using a bib? [:D] I think I will be using one... during blizzard that is [8D]

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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by TulliusDetritus »

I will need to read all the things you have done during the blizzard. Especially before it: how you prepared your forces, your goals, etc. [;)] Right now I have no idea at all! [:)] Everything is on your AAR so I will be reading that part carefully...
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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by randallw »

I think it was a mistake by your opponent to build fort units.
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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by kfmiller41 »

I am thinking it was to, they didn't hold up at all as far as my attacks, took them all in the first attack.

Tullis, the best advice I can give you is to try and save as many troops as you can in the summer. The more men you have the better the offensive will be. Building RR repair units is a must also once your ready to attack because if you break thru you will quickly outrun your supplies and your attacks will start to fad out, at least mine did in my other game. Group your cavalry divisions together under a good commander and when you can convert them do it in mass. Then use those as a breakthrough force. Armored brigades are to small for that, or should be except for the fact that the Germans have almost Zero counterattack ability during the blizzard. It takes time and effort to organize your fronts but it pays off with better command control, higher supply and more successful attacks in the beginning.
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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by TulliusDetritus »

As I see it, Fortified regions can be very useful. To me it's 100% clear: Fortified Regions = the only guys who can prepare a defensive line 5, 10 or 15 hexes BEHIND the front -because you do NOT have enough units to do that job. But when the enemy appears, disband them (they are not combat units, they are not supposed to fght the enemy, that is NOT their job). Your authentic combat units will be then occupying these fortified hexes. But without these Fortified Regions = NO FORTS in the first place!

So I really cannot understand the extremists who say they are totally useless [;)]

Excellent advices, Miller, thank you [8D]
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