Ver 1.03 -2 MP Calculation Possible Bug

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Tempest_slith
Posts: 126
Joined: Sat Jun 09, 2007 5:17 pm

Ver 1.03 -2 MP Calculation Possible Bug

Post by Tempest_slith »

1)
There appears to be an error (possibly a rounding error) in the calculation of unit movement points.

In attached, it's the start of Axis turn 2 move phase and the unmoved 1st Panzer div in 58,39 shows 46 MP (I moved and then moved back the units in 55,37 this turn before I thought to save it).

Per the 14.1.2 steps:

1 1st Panzer has 50 base MP

2 Unit average fatigue is 22 and no element is GT 27, so fatigue reduction will be 22/10 rounded down or 2. Unit now has 48 MP

3,4 Reductions did not occur

5 Units fuel/need is 261/265 (.984) and shown fuel percent is 98%. Multiplying current 48 MP by .98 is 47.04 rounded down or 47. Unit now has 47 MP

6 Doesn't apply

7 Unit vehicles/need is 2414/2414 or 100%, so no reduction here.

Shouldn't the unit have 47 MP?

2)
The other 2 nearby 41 Panzer corp divisions both show AA elements with Rdy:0, Dam:0 (which I understand to mean that it is empty of that element type), and much higher fatigue than other elements in division.

Should these AA unit's fatigue be zero?
Attachments
MPCalculationBug.zip
(2.11 MiB) Downloaded 7 times
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