How to manage MP effectively?

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janbak
Posts: 19
Joined: Wed Dec 22, 2010 8:05 pm

How to manage MP effectively?

Post by janbak »

Could someone help me to understand how to manage MP effectively?

How to evaluate the trade off between:
- Moving forward in the current Turn
- MP available in the next one?

In other words:
- moving forward units means MP consumption
- moving forward CU means moving forward HQ too to maintain the chain of command
- moving forward HQ means that the distance from railhead and then less Supply and Fuel in the next turn and finally less MP in the next turn

So, my question is: how to decide if it is better to move forward one more hex in the current turn or to receive more MP in the next one?

For the moment, I have not yet found a way to estimate this trade off and I feel to make movement decision blindly, at random

Thx
janbak
Posts: 19
Joined: Wed Dec 22, 2010 8:05 pm

RE: How to manage MP effectively?

Post by janbak »

Could someone help me, please?
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karonagames
Posts: 4701
Joined: Mon Jul 10, 2006 8:05 am
Location: The Duchy of Cornwall, nr England

RE: How to manage MP effectively?

Post by karonagames »

Personally, If have have the opportunity to gain an enemy hex I will always take it. If the enemy occupies it on their turn and you have to fight for it, you will probably use more MPs than if you had got more MPs on the next turn.

edit: obviously I would think twice about entering a hex that could be isolated, but If the flanks were secure I would move forward.
It's only a Game

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heliodorus04
Posts: 1653
Joined: Sat Nov 01, 2008 5:11 pm
Location: Nashville TN

RE: How to manage MP effectively?

Post by heliodorus04 »

Probably with your question Janbak is that no answer is always right, and it depends on your situation.  Is it 1944 and you're Soviet?  Is it 1942 and you're German?

THat's the strategy of the game, what you're asking.
Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
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