Estab Editor XML File Structure

Post new maps, scenarios, estabs and mods here to share with other gamers.

Moderators: Panther Paul, Arjuna

User avatar
parmenio
Posts: 268
Joined: Thu Aug 06, 2009 8:02 am
Location: United Kingdom

RE: Estab Editor XML File Structure

Post by parmenio »

Bump....

I'm also interested to know the status of this thread - particularly whether the revised XML structure is going to be in the next patch. I'm less bothered about any updated editing tools because if necessary I can write my own but if there's one of those as well that'll be great.
Wargame Design Studio
Lead Programmer
https://wargameds.com/
User avatar
Panther Paul
Posts: 667
Joined: Sat Mar 29, 2003 9:27 am
Location: Newcastle, NSW, Australia
Contact:

RE: Estab Editor XML File Structure

Post by Panther Paul »

Hi,

I have not done any work on it since before xmas.

Have some work on Vehicles to go before all Estab types can be displayed.

Many of the fields are editable, but not all, in this first version.

I then have to write the code to convert it back into a compiled estab file (because the xml structure is a bit different the existing code des not work).

At the moment though I am supposed to be fixing a couple of bugs in the game, but my Computers Gfx card as bitten the dust so I am offline at the moment, should be back up this weekend.

Although we now have an issue with DirectX 10 that we need to solve before we can prgress, sigh....if its not one thing it another.
Paul Scobell
Panther Games Pty Ltd
User avatar
parmenio
Posts: 268
Joined: Thu Aug 06, 2009 8:02 am
Location: United Kingdom

RE: Estab Editor XML File Structure

Post by parmenio »

Would it be possible, then, to publish the XML changes that are proposed?

I've worked out that there will be an <images> tag (which is the first thing I noticed when I opened up the xml file).
Wargame Design Studio
Lead Programmer
https://wargameds.com/
User avatar
Prince of Eckmühl
Posts: 2459
Joined: Sun Jun 25, 2006 4:37 pm
Location: Texas

RE: Estab Editor XML File Structure

Post by Prince of Eckmühl »

ORIGINAL: Panther Paul

Hi,

I have not done any work on it since before xmas.

Have some work on Vehicles to go before all Estab types can be displayed.

Many of the fields are editable, but not all, in this first version.

I then have to write the code to convert it back into a compiled estab file (because the xml structure is a bit different the existing code des not work).

At the moment though I am supposed to be fixing a couple of bugs in the game, but my Computers Gfx card as bitten the dust so I am offline at the moment, should be back up this weekend.

Although we now have an issue with DirectX 10 that we need to solve before we can prgress, sigh....if its not one thing it another.

Hi Paul,

All that I can say is thank you and please keep hammering away at the editor.

Again, if you need some help testing the editors, PLEASE let me know.

I might be of more help in that regard than you can possibly realize.[:)]
Government is the opiate of the masses.
Chief Rudiger
Posts: 183
Joined: Tue Jul 21, 2009 6:46 pm
Location: Scotland

RE: Estab Editor XML File Structure

Post by Chief Rudiger »

Hello....

Just saw this thread while i was searching for an old post of my own...

Is this utility still to be released?
User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

RE: Estab Editor XML File Structure

Post by Arjuna »

We put this on the back burner so as to focus our efforts on the patch. I need to discuss priorities with Paul.
Dave "Arjuna" O'Connor
www.panthergames.com
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: Estab Editor XML File Structure

Post by wodin »

The editor would be great. However on a selfish level I'd rather you put all your energies into the east front game.
Post Reply

Return to “Mods and Scenarios”