AI Factory evac 1.03 beta 2

Post bug reports and request support here.

Moderators: Joel Billings, Sabre21, elmo3

Post Reply
Walloc
Posts: 3143
Joined: Mon Oct 30, 2006 1:04 am
Location: Denmark

AI Factory evac 1.03 beta 2

Post by Walloc »

Reading the beta 2 readme list of fixes in says fixed factory evacing from "only" isolated cities.
My question is if that is the final fix/this is the intend of how its suppose to work or if when RR is cut its suppose to be stopped from evacing.
2 pic included where RR is cut as i gathered it, but factory evacing is still done without it being actually isolated.

Kind regards,

Rasmus

Image
Attachments
startofturn3.jpg
startofturn3.jpg (211.45 KiB) Viewed 140 times
Walloc
Posts: 3143
Joined: Mon Oct 30, 2006 1:04 am
Location: Denmark

RE: AI Factory evac 1.03 beta 2

Post by Walloc »

Factories gone from Odsessa tho RR is cut.

Image
Attachments
startturn4.jpg
startturn4.jpg (197.72 KiB) Viewed 140 times
Yorik
Posts: 5
Joined: Sat Jun 06, 2009 7:10 am

RE: AI Factory evac 1.03 beta 2

Post by Yorik »

Hi Walloc,

I had this happen to me as well and spoke to Joel about it. Seems that the AI uses Shipping to evac from Odessa (and potentially other ports). I don't really have an issue with that as arguably loading a factory onto a boat should be easier than a train....

What concerned me more was Moscow evacuating all its factories when completely surrounded and other land locked cities being able to evac when in a ZOC (when in theory rail is now unusable). I haven't had time to test the fix yet (hopefully tonight), but hopefully thats the issue that is fixed.

Andrew
Walloc
Posts: 3143
Joined: Mon Oct 30, 2006 1:04 am
Location: Denmark

RE: AI Factory evac 1.03 beta 2

Post by Walloc »

Thx for the nswer Andrew. I had considered the possibility of a seaborne evacuation too. Still manual says RR evac nothing about seaborne evacs, hench my asking, but its not a biggie.
I agree thesituasion i've seen too of cities being totally isolated and then evaced is much worse.

Kind regards,

Rasmus
randallw
Posts: 2060
Joined: Wed Sep 01, 2010 9:28 pm

RE: AI Factory evac 1.03 beta 2

Post by randallw »

I never even considered the idea of a factory being evacuated by ships.  I have no idea if the Soviets did it or not.
User avatar
mmarquo
Posts: 1376
Joined: Tue Sep 26, 2000 8:00 am

RE: AI Factory evac 1.03 beta 2

Post by mmarquo »

You showed a an Axis turn 3 screen shot an Axis screen 4 screen shot - granted the grey info box is in just the wrong spot, but if the PzD is not on the rr at the end of the turn 3 Axis move then maybe the Soviet AI evacuated during it's turn 3?
 
Marquo
Walloc
Posts: 3143
Joined: Mon Oct 30, 2006 1:04 am
Location: Denmark

RE: AI Factory evac 1.03 beta 2

Post by Walloc »

ORIGINAL: Marquo

You showed a an Axis turn 3 screen shot an Axis screen 4 screen shot - granted the grey info box is in just the wrong spot, but if the PzD is not on the rr at the end of the turn 3 Axis move then maybe the Soviet AI evacuated during it's turn 3?

Marquo

Well, both pics are both start of turn. If the pz div is where it is at start of turn 4, by nature of it. It had to be in that position at end of axis turn 3.(less it was retreated or routed, but it wasnt). So RR was cut in russian turn 3.

To me its most a question of getting to know what the rules are/are suppose to be. So one can plan ones strategy and tactics from that. If AI can evac if not isolated tho RR are cut, so be it. Then one can take actions from that fact.

Kind regards,

Rasmus
User avatar
Helpless
Posts: 15786
Joined: Fri Aug 27, 2004 3:12 pm

RE: AI Factory evac 1.03 beta 2

Post by Helpless »

It could be related to the sea paths. Any chance to have a save prior this evacuation? Thanks.
Pavel Zagzin
WITE/WITW/WITE-2 Development
Walloc
Posts: 3143
Joined: Mon Oct 30, 2006 1:04 am
Location: Denmark

RE: AI Factory evac 1.03 beta 2

Post by Walloc »

Ok, toke the save of start of turn 3 and moved the pz divs into place but thast only thing that is moved. Havent look at what russisan AI will do but i dont see it retreating the pz div. If u rather have the "plain" start of turn 3 so u can move pieces into place ur self. Let me know Pavel.

Kind regards,

Rasmus
Attachments
RRcutevac.zip
(2.44 MiB) Downloaded 6 times
Post Reply

Return to “Tech Support”