ORIGINAL: Flaviusx
Now, I expect all of this will create a brand new debate on game balance. But at least it will be the correct debate on the actual merits of the game, and not on this phantom runaway nonsense, which is a nonproblem. The real and dangerous and arguably too effective Soviet defense is the exact opposite of a runaway.
There is no in-game mechanic that forces the Soviet players to conduct the bloody counter-offensives launched by the RKKA from August onwards. The Smolensk counter-offensives - launched as half the armor of AGC went southwards - and along the flank of that force by the Bryansk Front, are very poorly understood by contemporary historiography. While the Soviets achieved several local successes - Yelnya, Sukhinichi Station, etc. - they turned out, on the overall, to be bloody disasters and a brilliant defensive victory for the Wehrmacht. The losses of personnel and matériel there plus the debâcle at Kiev bled the Red Army white, and paved the way for the early and spectacular successes of Operation Typhoon and the Donbass.
In most of the boardgames I've played on the Eastern Front, specially those dating from the mid-late 1990s, have some sort of "Mandated Attacks" rule for the Soviets - most notably Operation Typhoon by GMT games.
I personally hated that rule: it basically forced you to throw away careful planning and husbanding of defences. However, I can see the merits of such a thing being introduced - as a Soviet player it would be a real challenge to defend the Rodina with such kind of interference, but always as an
optional rule. In exchange, it would be fair as well, that a similar "No Retreat" rules are put into place for the Axis. I'm pretty sure that German defence on 1943-44 can be done much better than historically in WiTE, very much like we see now a much better defense of the Soviet Union in 1941.
I like a lot that the designers of WiTE did not introduce those kind of rules, but after all, I think that catering for gamers who want a less sandbox-like experience it's not such a bad thing either.