MODdable points

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kojusoki1
Posts: 236
Joined: Tue Jan 06, 2009 8:44 am

MODdable points

Post by kojusoki1 »

Hi Devs
Is it possible to have the points mod'able? I know I can set a certain amount of points in scenario editor, however it would be nice to have a multiplier in campaign.txt.
I do like idea of points but in my opinion there are to few points. I would like to be able to double them or increase by 50% easly.
Now I have to add to each forcepool troops that are elite and not for use what seems to be a bit crazy :)

Current number of points is OK for small campaigns or vs AI games, but when it comes to H2H grand campaign, its really a pain.

Thanx
Michal
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RD Oddball
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Joined: Sat Feb 10, 2007 6:38 pm

RE: MODdable points

Post by RD Oddball »

I'll point out your post Michal.
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Andrew Williams
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RE: MODdable points

Post by Andrew Williams »

yes, it will support the internal dev. request to keep any new calcs. out of the exe as was originally planned.

Why this decision was reversed has not been explained.
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kojusoki1
Posts: 236
Joined: Tue Jan 06, 2009 8:44 am

RE: MODdable points

Post by kojusoki1 »

Thank you

One more thing (i have some thoughts now as we are at day 22 in H2H GC): why didnt you add even a single schreck to the Bgs that are at Day1 on the map? They will not be a great threat, but will make a psychological barrier for sending out tanks like crazy. Now, allied player can take 4 tanks and have a great chance of taking the whole map in one turn (unless morale failure what seems to be the best At weapon now for the German player...). If there will be a threat from a personal At weapons (I mean a properly working shreck... I find them usefull when base accuracy is set to 512), even a single one, all is different
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