Ancients location on map. Minor spoilers.

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: elliotg, Icemania

Post Reply
User avatar
J HG T
Posts: 1093
Joined: Fri May 14, 2010 4:06 am
Location: Kiadia Prime

Ancients location on map. Minor spoilers.

Post by J HG T »

Something that I've been wondering on my latest games; Ancients are always near my starting location. Sometimes really close, sometimes little farther away, but always relatively near me. Is their position supposed to be random or fixed to close/average range?
I think their position should be completely random to create some interesting situations. Or is it close because they need to protect the player from Shakturis if they show up early, or if the player is more or less unprepared?
Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: Ancients location on map. Minor spoilers.

Post by Shark7 »

They are always going to be near you, as finding them is a component of the story line.
Distant Worlds Fan

'When in doubt...attack!'
Raap
Posts: 404
Joined: Wed Jan 12, 2011 1:46 pm

RE: Ancients location on map. Minor spoilers.

Post by Raap »

Has anyone tried to capture them very early in the game? I.e. just building like 40-50 troops right off the start and taking their planet? If so, do you get a full tech tree?
User avatar
Kayoz
Posts: 1516
Joined: Sun Dec 19, 2010 10:55 pm
Location: Timbuktu
Contact:

RE: Ancients location on map. Minor spoilers.

Post by Kayoz »

ORIGINAL: Raap

Has anyone tried to capture them very early in the game? I.e. just building like 40-50 troops right off the start and taking their planet? If so, do you get a full tech tree?

You don't get tech by taking someone over. You need to use your spies for that.
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
Raap
Posts: 404
Joined: Wed Jan 12, 2011 1:46 pm

RE: Ancients location on map. Minor spoilers.

Post by Raap »

I was referring to an event that takes place at the end of the Shakturi storyline.
Lord_Astraios
Posts: 72
Joined: Sat Mar 13, 2010 12:40 pm
Contact:

RE: Ancients location on map. Minor spoilers.

Post by Lord_Astraios »

Now that you talk about,  i wondered how easy is to take over those ancients,  sure ive seen them go to war against 3 races at the same time but havent seen other races try to pull a stun on invading them,  as i do like them,  it worries me that a huge fleet would invade them and take them out of the map. Sure things,  they like me but they dont want any to share the chocolate. [&:][:-]
*That* is the exploration that awaits you. Not mapping stars and studying nebulae, but charting the unknown possibilities of existence.
User avatar
J HG T
Posts: 1093
Joined: Fri May 14, 2010 4:06 am
Location: Kiadia Prime

RE: Ancients location on map. Minor spoilers.

Post by J HG T »

If you play with very slow research speeds (manually set costs to 500 or higher. I use 600-750) and other ways "slow" settings, you will not be able to compete with ancients until decades of preparation. Ancients always have top techs, seriosly powerful defences with "Vertixes" (high-tech AOE wepons), shield rechargers, Gravity wells, ion-cannons and all other shiny bitz.
I wouldn't be surprised if I have to deal with Shakturis before I can even start thinking about invading Ancients in my current game.
People who say that Ancients are a cakewalk probably play with "fast" settings and big galaxies.
Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."
User avatar
Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: Ancients location on map. Minor spoilers.

Post by Data »

Vertixes? Well, someone is raising my SR2 appetite...yet again [:)]
btw, totally offtopic here....even off forum
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
User avatar
adecoy95
Posts: 420
Joined: Fri Mar 26, 2010 2:01 am

RE: Ancients location on map. Minor spoilers.

Post by adecoy95 »

ORIGINAL: J HG T

If you play with very slow research speeds (manually set costs to 500 or higher. I use 600-750) and other ways "slow" settings, you will not be able to compete with ancients until decades of preparation. Ancients always have top techs, seriosly powerful defences with "Vertixes" (high-tech AOE wepons), shield rechargers, Gravity wells, ion-cannons and all other shiny bitz.
I wouldn't be surprised if I have to deal with Shakturis before I can even start thinking about invading Ancients in my current game.
People who say that Ancients are a cakewalk probably play with "fast" settings and big galaxies.


unless im missing something, i dont see how them having lots of tech matters in the whole "taking them over and getting all their ships" aspect, unless they are already hostile with you, you can waltz up to their world with transports and not get fired upon until they already landed. and with a moderate amount of timing, you can get all your troops off your ships before that happens.
User avatar
J HG T
Posts: 1093
Joined: Fri May 14, 2010 4:06 am
Location: Kiadia Prime

RE: Ancients location on map. Minor spoilers.

Post by J HG T »

Off-topic:
Well, the first time I saw AoE weapons in action I just thought: "Those seem mighty familiar"
After that I've always called AoE weapons in DW "Vertix" 
Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."
User avatar
J HG T
Posts: 1093
Joined: Fri May 14, 2010 4:06 am
Location: Kiadia Prime

RE: Ancients location on map. Minor spoilers.

Post by J HG T »



Fair point adecoy. It just depends do you use some kinds of house-rules to prevent cheap tactics.
Also, I'm not perfectly sure how much troops you would need to take over Utopia which has shield generator, starbase and other stuff.
I wonder if anybody have tried this with latest version where the changes to invsions are in effect.

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."
User avatar
Kayoz
Posts: 1516
Joined: Sun Dec 19, 2010 10:55 pm
Location: Timbuktu
Contact:

RE: Ancients location on map. Minor spoilers.

Post by Kayoz »

ORIGINAL: Raap

I was referring to an event that takes place at the end of the Shakturi storyline.

Applies across the board. You don't get tech from taking over anyone. Ancient Guardians, Shakturi, or Ewoks.
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
Raap
Posts: 404
Joined: Wed Jan 12, 2011 1:46 pm

RE: Ancients location on map. Minor spoilers.

Post by Raap »

Yeah, was just wondering if it would somehow trigger the event prematurely.

At any rate, I find I go past them rather quickly even on the slowest research setting. They only have about 40k'ish firepower. I haven't actually tried to capture them though. Maybe an interesting goal for my next game.
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: Ancients location on map. Minor spoilers.

Post by Shark7 »

ORIGINAL: Raap

Has anyone tried to capture them very early in the game? I.e. just building like 40-50 troops right off the start and taking their planet? If so, do you get a full tech tree?

Their tech will prevent you from even landing. You'll lose all your ships in the process. Yes, I tried it.
Distant Worlds Fan

'When in doubt...attack!'
User avatar
Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: Ancients location on map. Minor spoilers.

Post by Data »

Thank you Shark for trying this first, saves the rest of us who didn't try it some trouble [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
User avatar
2guncohen
Posts: 401
Joined: Fri Apr 09, 2010 4:28 pm
Location: Belguim

RE: Ancients location on map. Minor spoilers.

Post by 2guncohen »

[:D]Ah damn 
Post Reply

Return to “Distant Worlds 1 Series”