ORIGINAL: Joel Billings
1. Rule addendum and rule change – Units defending in Heavy or Light Urban terrain receive a doubling of their Combat Value when determining the winner and loser of the battle. This doubling is in addition to all other modifiers previously reported. Prior to this version, this doubling also applied to defenders in Swamp, Rough, Mountain and Heavy Forest terrain. This has been removed, so the doubling now only occurs in Heavy or Light Urban terrain.
So if we have a unit with a CV of 1, on a swamp hex with fort level 2, before this patch it would get an effective CV of 1 x (1 + 2 + 2) = 5 when defending. After the patch it will have a CV of 1 x ( 2 + 2 ) = 4 when defending. Units defending on urban hexes will still have their CVs multiplied as in the example show on p. 203 of the manual, right?
Am I reading this correctly? I actually like this change: infantry should have an easier time assaulting swamps and other "complicated" terrain.





