ORIGINAL: witpqs
ORIGINAL: herwin
ORIGINAL: witpqs
Trust me, all comment will be made within the context of the combat model.
This situation is completely different than the vanilla description implies. in fact it deserves a screenshot!
Commentary:
Most of the units spread over the combat area are goo. I have a database of over 100 battles in China now, and it is clear that there is no advantage for China to concentrate its forces unless forced to (Nanyang) or the Japanese can't get there in time to intervene. If Japan can get 1-1 with a shock attack, it will win, and the game engine produces such widely absurd casualty numbers that the larger the Chinese force, the larger the Chinese casualties. There is no advantage to defending with a regiment in terrain that gives a 3x multiplier if all it does is lead the Japanese player to attack with a division rather than a regiment. Better to cover three hexes with battalions. So I break down any small to medium sized Chinese force to give me more goo. Rebuilding is very slow compared with the tempo the Japanese player can generate, so I don't wait for it, either.
I'm following this philosophy in the remainder of the map. I never garrison a hex with more than a battalion if I can avoid it, and I concentrate my offensive assets in deathstars. It's what the ground combat engine likes a lot and rewards. You want to minimise your gravitational entropy in this game.
Agreed. Add that, for the Chinese at least, Shock Attacks are often counterproductive. They have to be used at the right time. This is actually true even for the IJA forces, although they can get away with more. A Shock Attack at the right time is devastating to the defender. A Shock Attack at the wrong time is devastating for the attacker.
As to "There is no advantage to defending with a regiment in terrain that gives a 3x multiplier if all it does is lead the Japanese player to attack with a division rather than a regiment.": When the Chinese are able to defend with enough in the good terrain, IJ has to bring in so much that they leave vulnerabilities elsewhere. Those must be attacked so that eventually the menace of it reduces IJ adventures, gaining general stability in China.
Hence the mass of goo. My opponent uses a lot of whole divisions--I don't need to encourage him to mass any further.
