noob micro management

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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cyberwop36
Posts: 308
Joined: Mon Jul 05, 2004 7:22 pm
Location: Valparaiso, Indiana

noob micro management

Post by cyberwop36 »

How much value is there for micro managing your command structure? I'm just getting started in this game and I like the options available to manage your units and equipment. But I'm having a lot of fun marching my units around the map and letting the AI taking care of the air units and SU units.

I'm transferring divisions between HQ's when necessary. But how much more combat effectiveness do you get by tweaking everything?
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56ajax
Posts: 2271
Joined: Mon Dec 03, 2007 3:43 am
Location: Cairns, Australia

RE: noob micro management

Post by 56ajax »

Lots, for example in the RtL scenario if you let the AI bomb airfield you may destroy 500? soviet aircraft on turn 1; do it manually and you will destroy 700??; you should directly assign Pioneers to your divs when attacking a heavily fortified opponent, rather than leave it up to the whim of the HQ...
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
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