1:1 odds, counterattack casualties etc

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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raizer
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Joined: Mon Dec 06, 2010 1:30 pm

RE: 1:1 odds, counterattack casualties etc

Post by raizer »

really true to the above post-I can detrain anywhere with exactly the same manner and consequences, whether its a lone track line in a swamp, heavy forest or a major rail hub in industrial urban area 
MengJiao
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Joined: Sat Dec 18, 2010 3:32 pm

RE: 1:1 odds, counterattack casualties etc

Post by MengJiao »

ORIGINAL: raizer

really true to the above post-I can detrain anywhere with exactly the same manner and consequences, whether its a lone track line in a swamp, heavy forest or a major rail hub in industrial urban area 

I agree it would be nice to have to worry about where to get things off the train. However, I think details like that imply a game with a much smaller scale, say 1 KM terrain resolution, and a daily cycle that runs something like:

5 AM breifing
6 AM first requests for recon
7AM results come in from first battle segment
Chance of decision about trains and so on
10 AM results come in from second battle segment
Chance of train problems etc.
1pm results come in from 3rd battle segment
Chance of more train problems etc.
4pm results come in from 4th battle segment
Chance of more train problems
7pm final daily reports planning for night action, finally get stuff off the train
12pm early night results chance to plan for early morning and get more stuff off the train

Anyway, given a week level game and the whole front and thousands of miles, some abstraction about loading and unloading trains seems inevitable.

tbone1218
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Joined: Thu Jun 03, 2004 4:03 pm

RE: 1:1 odds, counterattack casualties etc

Post by tbone1218 »

LOL !
Jalla
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RE: 1:1 odds, counterattack casualties etc

Post by Jalla »

ORIGINAL: 2ndACR

For a Div, probably. Everything would have to go exactly as planned. Good luck there.

It took us 29 hours to fully train up the 2nd Squadron 2nd Armored Cavalry for Desert Storm in Germany. And we already had 2 troops loaded for a Hoenfelds rotation when we got the movement order.

And they would have to have a whole bunch of loading platforms and rail spurs for it to happen for a armored Div.

Now, the railroads changed a lot between the 40's and the 90's. For starters, in the 40's every small rural station had at least one loading spur and was capable of loading/unloading a lot more than was possible in the 90's, not to speak of larger yards/stations. Keep in mind that almost all transport of goods was done by railroad in both the Soviet union and any other european country as well. That is quite different from today.

Aurelian
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RE: 1:1 odds, counterattack casualties etc

Post by Aurelian »

ORIGINAL: Jalla

ORIGINAL: 2ndACR

For a Div, probably. Everything would have to go exactly as planned. Good luck there.

It took us 29 hours to fully train up the 2nd Squadron 2nd Armored Cavalry for Desert Storm in Germany. And we already had 2 troops loaded for a Hoenfelds rotation when we got the movement order.

And they would have to have a whole bunch of loading platforms and rail spurs for it to happen for a armored Div.

Now, the railroads changed a lot between the 40's and the 90's. For starters, in the 40's every small rural station had at least one loading spur and was capable of loading/unloading a lot more than was possible in the 90's, not to speak of larger yards/stations. Keep in mind that almost all transport of goods was done by railroad in both the Soviet union and any other european country as well. That is quite different from today.


And being that the Russians were fighting for their very survival........
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PeeDeeAitch
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RE: 1:1 odds, counterattack casualties etc

Post by PeeDeeAitch »

Keep in mind how "heavy" a division might be. A German or Soviet infantry division would be far easier to load and offload (perhaps with more disruption to larger elements such as artillery) than would a mobile division.  Even the horses would require less specialized elements than any division requiring movement of trucks and/or tracked elements...
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Swenslim
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RE: 1:1 odds, counterattack casualties etc

Post by Swenslim »

I think one of the problems is that soviet player can break history and simply roll his troops back and back and not trying to defend such sites of great political importance as Kiev, Minsk, Pskov, Odessa, Dnepropetrovsk, Stalino, Sevastopol. Early loss of this places must result as big increse of axis morale and drop of soviet morale.
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