ORIGINAL: Chickenboy
Moose dude-'twas the same as it has ever been, young scion. Noobs come in, noobs go out. 'Tis the same since days of yore. Were it not for my years of forum lurking and following these discussions, I'd be in much the same position. What seems like simple questions or lazy posters is often just shellshocked noobs not sure where to turn next.
A certain Jap martian fanboy that I am involved in a 2x2 PBEM has also gone over to WiTE, I've noticed. I can't tell if it's affected gameplay yet, but I am concerned, as are others for their PBEM partners...
Full disclosure: although Bwink has only been here since 2009, he had another name in WITP days, back to 2005. And he lurked before that.
A bunch of 2004ers, the old guard, are leaving. I know there have always been noobs, but it seems like the current crop not only don't read, they can barely write. Or use capital letters where required. I'm fine helping a guy who is overwhelmed and needs a push, or a manual cite, but I'm not going to write essays for people who don't read the manual and jump into a GC, only to come here on Turn 2 and ask "What should I do with my merchant boats?' Well, merchant with them. Duh.
I spent over two hours on the WitE forum yesterday, and depite not having it, or having read the manual, I find myself wanting both. If I could afford it right now I'd get it. The appeal is far different than with AE, and I don't know as much about the theater, and I don't like counters. But the allure of a new, deep experience is there. I know if I play another AE game--AI or PBEM--the same phases will happen, over the same terrain, with the same reinforcement schedules, etc, etc. It's still fun, but I can see where folks who've played AE more intensely than I have might be looking for a new challenge and a new group of forum mates.
An aside: It might be possible that WitE has hit that sweet spot that WITP/AE overshoots between deep and engrossing, and short enough to play in a decent time span and see the end game. I think people just get tired of playing 1942 over and over and then having their game dry up or the opponent get busy, have a kid, die . . .










