[REL Beta] [Shadows] Star Trek - The Picard Era

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Igard
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RE: [REL] TRSE Star Trek Mod vEXCELLENT

Post by Igard »

Guys, I just realised when I went to set up a new game that the Other Empires settings I posted above has some mistakes on the last 4 lines.

I've updated the image, sorry about the screw up. Some of you might be playing galaxies now with very large Tamarian empires, this wasn't intended, they're a small but technologically strong empire. The others were slightly wrong too, but the government types were correct.

Here's the updated list again. [;)]


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Igard
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RE: [REL] TRSE Star Trek Mod vEXCELLENT

Post by Igard »

Another good tip for creating a Star Trek galaxy is to set your empire's policies according to what race you're playing. For example, Klingons wouldn't build a robotic troop factory as would many other races. We know also for example that the Federation doesn't use robotic troops either. They would also never condone the use of genetics to create troops. Here's the Fed's policy on planetary facilities.


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tjhkkr
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RE: [REL] TRSE Star Trek Mod vEXCELLENT

Post by tjhkkr »

Do you really play that many starting empires at once?
That is impressive...
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Igard
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RE: [REL] TRSE Star Trek Mod vEXCELLENT

Post by Igard »

He he.. No, but it looks like that doesn't it? I just copied as many lines from the screen as possible then joined them together with GIMP. I can still only play against 19 other empires. Which is usually more than enough! [:D]
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HectorOfTroy
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RE: [REL] TRSE Star Trek Mod v1.5

Post by HectorOfTroy »

Silly question, do I just download star trek v1.5zip file?

Or to play it I have to download v1.5, file, music file, st weapons replacement effects?
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Pulsar
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RE: [REL] TRSE Star Trek Mod v1.5

Post by Pulsar »

ORIGINAL: HectorOfTroy

Silly question, do I just download star trek v1.5zip file?

Or to play it I have to download v1.5, file, music file, st weapons replacement effects?


you can just download the file others are optional but personally i would download them all it gives better feel to the game
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Data
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RE: [REL] TRSE Star Trek Mod v1.5

Post by Data »

after that, you'll want even more than these files [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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gunnergoz
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RE: [REL] TRSE Star Trek Mod v1.5

Post by gunnergoz »

Nice Mod! Was having fun until I selected the fleets menu on the left side of the screen and got an error message that required me to use task manager to kill the DW app. I was playing ver 1.5 with the latest patch available on the Matrix site...1.5 I think. The error message said something about list out of range IIRC. Hope this helps.
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Igard
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RE: [REL] TRSE Star Trek Mod v1.5

Post by Igard »

Glad you're enjoying the mod, gunnergoz. I know there was a crash problem when using the empire navigation with 1.5 (RotS) when viewing the enemy targets list I believe. That could have been it. If that's the case then the bug was fixed in the most recent beta patch so it'll be in the next official patch for sure.

Try recreating the crash if possible. If it happens again, get a screenshot of it.

Also what race were you playing at the time? I tend to think this isn't  a mod related bug, but you never really know until you've seen the bug for yourself. I'll try to recreate it myself tomorrow.[:)]
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gunnergoz
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RE: [REL] TRSE Star Trek Mod v1.5

Post by gunnergoz »

I was playing Federation without the Shakturi, etc checked. For now I've deleted the mod since it kept crashing the vanilla game until I cleaned up the opponents list in the starting screens...it was giving me error messages about a list problem. I snagged a jpg of the error message and could provide it if necessary. I'll wait until the next patch if need be.
"Things are getting better!
...Well, maybe not as good as they were yesterday, but much better than they will be tomorrow!"
-Old Russian saying
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Igard
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RE: [REL] TRSE Star Trek Mod v1.5

Post by Igard »

OK, understood gunnergoz. The opponents list bug has been fixed in the latest beta patch so hopefully you'll be back defending the Federation soon.
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Cmdrcain
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RE: [REL] TRSE Star Trek Mod v1.5

Post by Cmdrcain »

Compatable with Return of the Shakturi expansion


Does it mean ONLY use with expansion or "compatiable" but can be used in nregular DW?

Cause I tried it in regular and loading theme resulted in unhandled exception error line 43 races.txt distant world types galaxy load races...

If its only for ROS then should edit so says "Only with"

If its for both then theres a problem

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Dunkelseele
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RE: [REL] TRSE Star Trek Mod v1.5

Post by Dunkelseele »

Hi you all!

Last post here was some time ago. I am watching ST:VOY again lately, and had to download your mod. It's absolutely great! But I am missing the Borg, playing as them would be bad-ass. So I decided to put them into the game, its not so hard after all... I am not finished yet but wanted to show you some of the resources I created so far, maybe someone want to join or help me out with some details.

Here is a picture of flagshape, faction pic and troop pic:
Image

I also edited the races.txt and dialog file, I can post them if anybody is interested. Here is what took most of the time until now, the ship images:


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I think most of it is not canon, but there is nearly nothing in useable information about ship classes, apart from the fact that some of them exist. So I improvised and designed some borgish ships. The cube-, diamond- and coffin-shaped ones are ripped from various movie stills. The scale is in no way representive, and will of course be adjusted heavily. This is just the level of detail I designed the ships at the moment. Because Borg-tech is a fiddely thing to draw, (even though I use generic patterns) things like the large spaceport take time.

Please tell me what you think so far, and if this is worthy of being incorporated into your great mod! :)

Best regards
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Data
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RE: [REL] TRSE Star Trek Mod v1.5

Post by Data »

Wooow, what an awesome LSP....keep at the w in wip, nicely done
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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Kalthaniell
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RE: [REL] TRSE Star Trek Mod v1.5

Post by Kalthaniell »

The ships look really good. I especially like what you did with freighters -resourceful thinking.
Don't know how does Igard feel about the borg, but I'd put that set in my mod if I were him. I can help you with the race image or some ship detail if you like.

Here's what I managed to patch up:
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I'm not sure if the first one is borg, because it has this motherly 'resistance-is-futile- now-go-do-your-homework look', but the second one sure looks hostile. All files are of course 300x300 png's :]. I can upload them for you if you think they'd match your borg set.
Dunkelseele
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RE: [REL] TRSE Star Trek Mod v1.5

Post by Dunkelseele »

Hey Kalthaniel, thanks for your effort. You're right about the queen. Thats because she was to demonstrate the sinister, dark "be-evil-by-seduction" side of the borg. I did'nt like this very much, I'm more for the old fashioned TNG borg...
The second one with Seven is way better because she represents the typical drone... it would be perfect if you could add a male drone, nothing against Jeri Ryan's screenplay but most drones you get to see in the series were male for some reason.

If you want to touch up some ships, feel free... especially the space stations look way too 2d at the moment.

I will keep working on the ships (mostly large freighter and spheres), promised. Nothing like positive feedback to get one going. :)
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Kalthaniell
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RE: [REL] TRSE Star Trek Mod v1.5

Post by Kalthaniell »

It's not easy to find a good male borg drone protrait. 1 out of 3 is a photoshoped face of Bush, saying the resistance is futile ;). Ater some digging I managed to make this guy:

Image

He sure looks sinister. I uploaded all three versions here:

http://www.gamefront.com/files/20476577/borg1a.zip

I also want to give you an editing tip concerning your borg ships. Try not to leave any pitch black spots on any of the images. The game will trun it into alpha upon loading, and your cubes might look a bit like swiss cheese. To avoid this, when I'm done with editing the ship, I always brighten the image just a little bit, so there's no pure black colour anywhere.

Goodluck with the ships, and keep up the great work. :]
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Data
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RE: [REL] TRSE Star Trek Mod v1.5

Post by Data »

That sure is one ugly borgmorph....you two guys are scary
Keep it up [:D]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
Dunkelseele
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RE: [REL] TRSE Star Trek Mod v1.5

Post by Dunkelseele »

Yes, that one is perfect. It looks great ingame. ;) Thanks alot for that!
I tried to put a quick release together, you can just copy it over your "Star Trek" folder in the customization folder. Maybe you want to backup the original folder, just to be sure.

See it as a third party addon for the mod, so I gave it a title. "Borg Incursion". :D
Modified 'about.png' inclusive. I fixed the brightness of the ships and some errors, it should run now smoothly - apart from not being complete (ships/stations missing, not balanced etc.).

Download and try here: http://www.strongground.de/bunker/image ... ursion.rar

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Data
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RE: [REL] TRSE Star Trek Mod v1.5

Post by Data »

cheers, thank you for your effort
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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