ORIGINAL: redmarkus4
ORIGINAL: Ketza
Our house rules are pretty simple and mirror some major changes that will be in the patch so we couldnt wait to start until it came out.
1) No RR movement of factories turn one
2) No RR or sea movement of routed units
What are your views, as a long time east front gamer, on such issues as the 'unfreezing' of the supposedly shivering Romanians by putting a single Panzer div against their border?
I dont have much of an issue with it. It gives the Axis player a strategic decision to make on turn one whether or not to try and release them early. If you think about it there really isnt a whole lot of different strategic options open to the Axis player on the first turn. Things are pretty much locked in place.
One of my favorite moves in FITE was to entrain a Panzer corps and bring it down to Rumania. That caused severe headaches for the Soviets. In this game that option is not available as all the RR hexes are blacked out on turn one.
Anything that breaks the script and provides options is a good thing.























