A Little Good News
Moderators: Joel Billings, Tankerace, siRkid
I'm sitting here waiting for somebody to reply to one of my deep and insightful posts so I can reply in my drunk and insightful manor and create my 50th posting. Then I remembered this thread and thought I should try and add my 2p.
There are many different games that excite you in many different ways.
Dark Age of Camelot for it's online camaraderie.
Napoleon in Russia for it's pageantry and colour.
Combat Mission for the sheer fun of playing with real toy soldiers.
And Uncommon Valour for the ultimate in air punching moments when your hardware connects with the armoured hull of a 36,000 ton enemy carrier.
O yeah baby count me in - I'm coming back for more!
There are many different games that excite you in many different ways.
Dark Age of Camelot for it's online camaraderie.
Napoleon in Russia for it's pageantry and colour.
Combat Mission for the sheer fun of playing with real toy soldiers.
And Uncommon Valour for the ultimate in air punching moments when your hardware connects with the armoured hull of a 36,000 ton enemy carrier.
O yeah baby count me in - I'm coming back for more!
So drink to the Black Cat PBY, damnedest old plane in all God's sky,
BB-gun for'd and a slingshot aft, Hundred twenty knots when in a forced draft.
BB-gun for'd and a slingshot aft, Hundred twenty knots when in a forced draft.
UV is a really great game, but that's not the only reason I'm really happy I bought it. First, the support is really good. Very few companies (Paradox being the other I can think of) would have done so much work on the game after it's release. Second, the game is really stable. And game software isn't famous for that. I have a fairly bizarre W2K setup and always have lots of weird stuff running in the background, but I've never had UV crash out on me. Even on the couple of occasions that it's stopped working properly, I've been able to save cleanly before killing it. Even MS apps aren't always so well-behaved. Great game, good support, doesn't crash and burn. What more could you ask for ?
Count me as one very satisfied punter. I'd recommend UV to anyone who likes a challenging and realistic wargame.
Count me as one very satisfied punter. I'd recommend UV to anyone who likes a challenging and realistic wargame.
newbie looking to purchase
Hi ya'll,
I came here to look around a bit before I decided to buy this game. I thought I like what I saw from the UV Website, but I've been burned on games before, so checking out the forums is something I usually do before buying.
I didn't look how old this thread is, but I didn't see anything in here that would make me hesitate to buy this game.
I read through some of the bug forum, and didn't see any biggies people were hollaring about.
I've always like Gary Grigsby's Pacific War game. So reading through the section on Strategy pretty much convincec me that this game was in many way similar. Much improved from years more experience I'm sure. But when I was reading about the player who's Jap planes always bomb TF's at Port Moseby when set on Naval attack, I laughed because that was true way back in PW as well.
I do wish there was a demo. In this case, it would have had to have been really bad to convince me not to buy UV. But like I've said, I've been burned by enough bad computer games over the years that downloading a demo and checking it out is on my checklist of things to do before I fork over $60.
A couple of comments that I've seen elsewhere that I'd like to second.
Hey guys, when you pay $60 for a game, a printed manual should be in there. Maybe not a complete strategy guide for every detail on the game. But its nice to have a manual printed that you can use as a reference while playing the game. If I print it myself, it will never last long. After a few weeks its either torn up or its in my way or its come out of its homemade binding and made a mess.
Somewhere on one of the forums, I saw somebody suggesting that if you used USPS Priority Mail, you could probably offer a cheaper shipping service than the expensive UPS rates.
Anyways, thanks for making this game. If anyone is looking for this, at this point I don't have my copy yet, but if my past history with Gary Grigsby games and his old Pacific War game is any guide at all, then I expect to be massively entertained by this game.
I came here to look around a bit before I decided to buy this game. I thought I like what I saw from the UV Website, but I've been burned on games before, so checking out the forums is something I usually do before buying.
I didn't look how old this thread is, but I didn't see anything in here that would make me hesitate to buy this game.
I read through some of the bug forum, and didn't see any biggies people were hollaring about.
I've always like Gary Grigsby's Pacific War game. So reading through the section on Strategy pretty much convincec me that this game was in many way similar. Much improved from years more experience I'm sure. But when I was reading about the player who's Jap planes always bomb TF's at Port Moseby when set on Naval attack, I laughed because that was true way back in PW as well.
I do wish there was a demo. In this case, it would have had to have been really bad to convince me not to buy UV. But like I've said, I've been burned by enough bad computer games over the years that downloading a demo and checking it out is on my checklist of things to do before I fork over $60.
A couple of comments that I've seen elsewhere that I'd like to second.
Hey guys, when you pay $60 for a game, a printed manual should be in there. Maybe not a complete strategy guide for every detail on the game. But its nice to have a manual printed that you can use as a reference while playing the game. If I print it myself, it will never last long. After a few weeks its either torn up or its in my way or its come out of its homemade binding and made a mess.
Somewhere on one of the forums, I saw somebody suggesting that if you used USPS Priority Mail, you could probably offer a cheaper shipping service than the expensive UPS rates.
Anyways, thanks for making this game. If anyone is looking for this, at this point I don't have my copy yet, but if my past history with Gary Grigsby games and his old Pacific War game is any guide at all, then I expect to be massively entertained by this game.
Guard against the impostures of pretended patriotism. ~George Washington
This is a brilliant game. Highly addictive. The strategy is unlimited, and it is highly detailed in layers of information, units, and action.
In just the first three months (in game time) of the main campaign (scenario #17), I have been involved in sweeping carrier battles (8 carriers lost); great naval battles (some involving up to 40 warships including battleships, cruisers, etc); massive bombing operations of Lunga, Port Morseby, etc (often including 120 fighters and bombers at one time); submarine convoy attacks; and vicious hand-to-hand fighting, as the marines fought desperately to re-take Guadalcanal. . .
This game has it all and more. Just when I thought the AI couldn't throw anything more at me, it would launch another well co-ordinated attack.
Currently, the Japanese AI is pulling out all the stops. It has destroyed my surface fleet at Port Morseby, and is conducting on-going air and naval strikes on my port and land forces there. The Japanese have staged several attempts to invade Port Morseby, only to be driven back by my determined air and submarine attacks.
Morale is dropping. . .
During the on-going battles around Port Morseby, I gave orders for several US submarines to attack Japanese naval task forces (that included battleships and heavy cruisers). Several of these subs have been destroyed; others have limped back to Port Morseby for repairs. But still I order them to attack. . .
My air forces at Port Morseby have attacked without let up for almost two months. They are battered, tired, worn out. But still, I order them to attack. . .
There has been an on-going land battle at Gili Gili between the Aussies and Japanese for control of that base. Both sides have been attempting to land more troops and supplies at this location with the resulting clash of surface fleets and airpower.
I have ordered all forces here to continue to attack. . .
Elsewhere, a great naval battle involving 28 warships (including 10 CAs) took place off Guadalcanal. Both fleets retired with many ships sunk and battered.
Shortly after this the Japanese maneuvered north of Tulagi with no lesss than 3 separate Aircraft Carrier Battlegroups (with 5 carriers in total). The Japanese then proceeded to pummel my land and naval forces at Tulagi and Irau, forcing me to withdraw all naval forces to Luganville, except for a couple of submarines.
Faced with over 2:1 odds in carriers, I have withdrawn the carriers Hornet and Enterprise to Luganville. I'm currently building up this base to stage a major attack on Japanese forces.
I have been moving convoys of fuel, supplies and troops to Luganville.
I'm hoping for more reinforcements in CAs, Carriers and destroyers.
In only three months this theatre has taken a frightful toll in ships, planes and men. . .
I play very aggressively. My forces have taken quite a hit, but so have the Japanese. Many of their ships have been sent back to Truk for repairs including several carriers, battleships and CAs. Many of their troop transports and other ships now lie at the bottom of the wide expanse of ocean that stretches from Rabaul to Tulagi, and from Lae to Port Morseby.
All this after only three months. And I still have 17 months to go in the game. Oh, the humanity. . .
The situation has become desperate. . .
Therefore, I plan to attack. . .
Playing UV, more than most books I have read about the Pacific War, has done more to help me to understand the sheer scope and titanic struggle of this theatre of war. It's like living a part of history. It becomes very personal; you really get caught up in the action.
And I have never seen an AI this well programmed in a game before. It has sent land, air, and sea forces to all areas within this theatre of the Pacific, where it has staged surface battles, shore bombardments, carrier strikes, air attacks (on land and sea), amphibious landings, and submarine attacks. And it continues to supply its forces with a well-planned convoy system. At the beginning I didn't respect it; now I do. . .
My only regret is I should have bought this game sooner. . .
Playing UV has now made me anxiously look forward to War in The Pacific.
Cheers!
In just the first three months (in game time) of the main campaign (scenario #17), I have been involved in sweeping carrier battles (8 carriers lost); great naval battles (some involving up to 40 warships including battleships, cruisers, etc); massive bombing operations of Lunga, Port Morseby, etc (often including 120 fighters and bombers at one time); submarine convoy attacks; and vicious hand-to-hand fighting, as the marines fought desperately to re-take Guadalcanal. . .
This game has it all and more. Just when I thought the AI couldn't throw anything more at me, it would launch another well co-ordinated attack.
Currently, the Japanese AI is pulling out all the stops. It has destroyed my surface fleet at Port Morseby, and is conducting on-going air and naval strikes on my port and land forces there. The Japanese have staged several attempts to invade Port Morseby, only to be driven back by my determined air and submarine attacks.
Morale is dropping. . .
During the on-going battles around Port Morseby, I gave orders for several US submarines to attack Japanese naval task forces (that included battleships and heavy cruisers). Several of these subs have been destroyed; others have limped back to Port Morseby for repairs. But still I order them to attack. . .
My air forces at Port Morseby have attacked without let up for almost two months. They are battered, tired, worn out. But still, I order them to attack. . .
There has been an on-going land battle at Gili Gili between the Aussies and Japanese for control of that base. Both sides have been attempting to land more troops and supplies at this location with the resulting clash of surface fleets and airpower.
I have ordered all forces here to continue to attack. . .
Elsewhere, a great naval battle involving 28 warships (including 10 CAs) took place off Guadalcanal. Both fleets retired with many ships sunk and battered.
Shortly after this the Japanese maneuvered north of Tulagi with no lesss than 3 separate Aircraft Carrier Battlegroups (with 5 carriers in total). The Japanese then proceeded to pummel my land and naval forces at Tulagi and Irau, forcing me to withdraw all naval forces to Luganville, except for a couple of submarines.
Faced with over 2:1 odds in carriers, I have withdrawn the carriers Hornet and Enterprise to Luganville. I'm currently building up this base to stage a major attack on Japanese forces.
I have been moving convoys of fuel, supplies and troops to Luganville.
I'm hoping for more reinforcements in CAs, Carriers and destroyers.
In only three months this theatre has taken a frightful toll in ships, planes and men. . .
I play very aggressively. My forces have taken quite a hit, but so have the Japanese. Many of their ships have been sent back to Truk for repairs including several carriers, battleships and CAs. Many of their troop transports and other ships now lie at the bottom of the wide expanse of ocean that stretches from Rabaul to Tulagi, and from Lae to Port Morseby.
All this after only three months. And I still have 17 months to go in the game. Oh, the humanity. . .
The situation has become desperate. . .
Therefore, I plan to attack. . .
Playing UV, more than most books I have read about the Pacific War, has done more to help me to understand the sheer scope and titanic struggle of this theatre of war. It's like living a part of history. It becomes very personal; you really get caught up in the action.
And I have never seen an AI this well programmed in a game before. It has sent land, air, and sea forces to all areas within this theatre of the Pacific, where it has staged surface battles, shore bombardments, carrier strikes, air attacks (on land and sea), amphibious landings, and submarine attacks. And it continues to supply its forces with a well-planned convoy system. At the beginning I didn't respect it; now I do. . .
My only regret is I should have bought this game sooner. . .
Playing UV has now made me anxiously look forward to War in The Pacific.
Cheers!
Best wargame ever
Time to add my 2 cents.
I've been playing wagames since the late sixties (I know, I'm dating myself), both board and, in recent years, computer. I loved PW but the hardware limitations of the day really detracted from the game. So now comes UV. I've been playing almost every day since May, until recently against the AI. Now I've started two PBEM games and there's a whole new world of strategy to explore.
Normally by now any game has gotten stale, but with UV not so. I will be playing everyday at least all winter, probably beyond.
Quite simply, UV is the best game of any kind I've played in 30 years.
Bill
I've been playing wagames since the late sixties (I know, I'm dating myself), both board and, in recent years, computer. I loved PW but the hardware limitations of the day really detracted from the game. So now comes UV. I've been playing almost every day since May, until recently against the AI. Now I've started two PBEM games and there's a whole new world of strategy to explore.
Normally by now any game has gotten stale, but with UV not so. I will be playing everyday at least all winter, probably beyond.
Quite simply, UV is the best game of any kind I've played in 30 years.
Bill
An appeaser is one who feeds a crocodile- hoping it will eat him last
- Winston Churchill
- Winston Churchill
Re: Seconded
I'd rather show you than tell youOriginally posted by mbatch729
It is a great game. BTW Bill, what new strategies are you trying?
Bill
An appeaser is one who feeds a crocodile- hoping it will eat him last
- Winston Churchill
- Winston Churchill
- demonterico
- Posts: 288
- Joined: Wed Oct 16, 2002 5:57 am
- Location: Seattle WA
Hi all, As you can see by my number of posts I'm new here. Since this is my first post I guess I'll start out by saying something controversial. After reading the messages posted here universally praising the merits of UV it struck me that UV received the same percentage of yes votes here in this forum, as did Saddam Hussain in his recent bid to be relected as president of Iraq. But then I'm also assuming that anyone who doesn't like UV must not be hanging out in this forum. Which leads to the further assumption that I must like UV. Which I do. I've only been playing a couple of weeks, but I'm hooked already, and I don't even know everything about the game yet. There is definately alot to learn, but I like that. So far I've done Coral sea twice against the AI. I won the first round, and lost the second time.
Its been a kick.
Never the less there are a few things I've found to gripe about although not significant. I imagine most of this is old news so please forgive any redundancy. First I should say I'm kind of cheap and have never paid $60 for a game before. Most of my game purchases are off the disscount shelves. So I was definately disapointed when UV came without a manual. But I printed it out went to Office Depot got some 3 hole slip covers and now I have a manual. A hard copy of the map would be nice as well. I've always found it helpfull to have a good map to study. Having a map would also help my wife to understand why I've covered half the walls in our house with corkboard. I would also like it if the map on the computer screen would zoom out further so that I could see the entire map on the screen at on time. I was also disappointed by the size of the ships graphics. When I first went in to look at the ships I thought the small picture was a thumbnail but when I clicked on it nothing happened. Its just a tiny pcture of the ship. I'm not a programer so I don't know, but would it require alot of code to provide such a feature. I love to look at my ships, but I sure wish I could enlarge the picture to full screen. A couple of items I know have been mentioned before are the small buttons and all the clicking back. Another repeat complaint is the messages and reports received during a turn are not retrievable. I play some Close Combat and throughout the game reports and other information are issued in a fashion simular to UV. The difference being CC puts arrows and a slider on the report box and the player can scroll through the entire set of reports any time during the game or after. Another repeat I have is that some information from the game should be printable. There is a huge amount of information to keep tract of and some hard copies of this info would be very helpfull. The last thing I'm having trouble with is endurance. I can't see where the game tells me if the ship is loaded with fuel or not. Its nice to know how far a ship can move, but I also want to know if the tanks are full, empty, or somewhere in between. Just like the gas gauge on the old Ford pickup. As I said minor stuff. None of it will dampen my spirit for playing this game, and I'm already waiting for WitP. My god that will be a monster! I'm also looking forward to EinA. WWII Pacific and Napoleonic Wars are my two favorite eras. Great job Matrix.
Its been a kick.
Never the less there are a few things I've found to gripe about although not significant. I imagine most of this is old news so please forgive any redundancy. First I should say I'm kind of cheap and have never paid $60 for a game before. Most of my game purchases are off the disscount shelves. So I was definately disapointed when UV came without a manual. But I printed it out went to Office Depot got some 3 hole slip covers and now I have a manual. A hard copy of the map would be nice as well. I've always found it helpfull to have a good map to study. Having a map would also help my wife to understand why I've covered half the walls in our house with corkboard. I would also like it if the map on the computer screen would zoom out further so that I could see the entire map on the screen at on time. I was also disappointed by the size of the ships graphics. When I first went in to look at the ships I thought the small picture was a thumbnail but when I clicked on it nothing happened. Its just a tiny pcture of the ship. I'm not a programer so I don't know, but would it require alot of code to provide such a feature. I love to look at my ships, but I sure wish I could enlarge the picture to full screen. A couple of items I know have been mentioned before are the small buttons and all the clicking back. Another repeat complaint is the messages and reports received during a turn are not retrievable. I play some Close Combat and throughout the game reports and other information are issued in a fashion simular to UV. The difference being CC puts arrows and a slider on the report box and the player can scroll through the entire set of reports any time during the game or after. Another repeat I have is that some information from the game should be printable. There is a huge amount of information to keep tract of and some hard copies of this info would be very helpfull. The last thing I'm having trouble with is endurance. I can't see where the game tells me if the ship is loaded with fuel or not. Its nice to know how far a ship can move, but I also want to know if the tanks are full, empty, or somewhere in between. Just like the gas gauge on the old Ford pickup. As I said minor stuff. None of it will dampen my spirit for playing this game, and I'm already waiting for WitP. My god that will be a monster! I'm also looking forward to EinA. WWII Pacific and Napoleonic Wars are my two favorite eras. Great job Matrix.
The world has never seen a more impressive demonstration of the influence of sea power upon history. Those far distant, storm-beaten ships, upon which the Grand Army never looked, stood between it and the dominion of the world. -- Alfred Thayer Mahan
- Joel Billings
- Posts: 33568
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
- Contact:
There is a file that shows the entire map which you can access from the Start list of programs (it's called Map Guide). You can then probably print it out.
As for fuel, it's listed on the individual ship screen, and IIRC that screen shows both the max fuel capacity and the actual fuel being carried.
Glad you are enjoying the game.
As for fuel, it's listed on the individual ship screen, and IIRC that screen shows both the max fuel capacity and the actual fuel being carried.
Glad you are enjoying the game.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
- demonterico
- Posts: 288
- Joined: Wed Oct 16, 2002 5:57 am
- Location: Seattle WA
Joel, Thanks for taking time to help me. I found the map guide in the start menu, but I'm still stuck on fuel. I see on the ship screen where it says fuel. It gives a number. But what does that number tell me? Also what is an IIRC and where do I find it? I'm afraid that sometimes I'm a little slow with this computer stuff, so I really appreciate the help your providing.
Thanks Dave
Thanks Dave
The world has never seen a more impressive demonstration of the influence of sea power upon history. Those far distant, storm-beaten ships, upon which the Grand Army never looked, stood between it and the dominion of the world. -- Alfred Thayer Mahan
- Joel Billings
- Posts: 33568
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
- Contact:
IIRC stands for "if I recall". And the fuel was just because you said you wanted to know how full the ship's fuel was and I thought the ship screen lists both capacity and actual (maybe you have to look at the ship class data to see the capacity). The best thing is to just keep an eye on the endurace number. You'll get used to what's normal here (DD's 4-6000, CA's 6-12000, BB's 6-10000, with Japanese usually less than Allied).
Joel
Joel
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
- demonterico
- Posts: 288
- Joined: Wed Oct 16, 2002 5:57 am
- Location: Seattle WA
Re: A Little Good News
Dear David & UV Friends,Originally posted by David Heath
...
If you are enjoying the game its important that your fellow gamers and they read it here. We once again thank you for your support.
David
I've bought this game on September. At first it was hard to see that somethings happens without I can undestand exactly the reason. Its simple! I haven't read the manual yet. But, when I read it and play looking those things I read and understanding more & more the game....I have only one problem, that I have to go bed and go to work every day thinking about UV. (I read the manual and I dream about creating PT boats i.e.)
Great game! Much better than Pacific War. I think the new Pacific War will be greater.
Thanks for read.
"Recuerdo cuando el Sol no se ponía en nuestro imperio!"
Demonterico,
There is a number in the upper left of your TF screen that indicates the total number of hexes that your TF can move with present fuel levels (so this number decreases every turn as you expend fuel). The number is green if you have enough fuel to reach your destination hex and enough fuel to return to your home port. If you don't have enough fuel to get to your destination and return to your designated home port, the number is in red (in which case at some point you'll be running on fumes and be forced to 1 hex per turn).
-F-
There is a number in the upper left of your TF screen that indicates the total number of hexes that your TF can move with present fuel levels (so this number decreases every turn as you expend fuel). The number is green if you have enough fuel to reach your destination hex and enough fuel to return to your home port. If you don't have enough fuel to get to your destination and return to your designated home port, the number is in red (in which case at some point you'll be running on fumes and be forced to 1 hex per turn).
-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

2.0
Hi, the newest update should really set them on their ear.
I just started playing this game in May I expect to grow tired of it by June (2022)
I just started playing this game in May I expect to grow tired of it by June (2022)
I'm not retreating, I'm attacking in a different direction!
- demonterico
- Posts: 288
- Joined: Wed Oct 16, 2002 5:57 am
- Location: Seattle WA
Feinder
Just saw your post. Thanks for helping out. Now I have a new problem. This game is so deep I'm finding it difficult to find the time to play. There so much going on that I can't just sit down for a few minutes and fool around with it. Playing UV takes serious commitment!!! Think my wife would be upset if I quit my job? Anyway thanks again for helping out, I appreciate it.
Dave
Just saw your post. Thanks for helping out. Now I have a new problem. This game is so deep I'm finding it difficult to find the time to play. There so much going on that I can't just sit down for a few minutes and fool around with it. Playing UV takes serious commitment!!! Think my wife would be upset if I quit my job? Anyway thanks again for helping out, I appreciate it.
Dave
The world has never seen a more impressive demonstration of the influence of sea power upon history. Those far distant, storm-beaten ships, upon which the Grand Army never looked, stood between it and the dominion of the world. -- Alfred Thayer Mahan
this is a great game that......
keeps getting better.....the support from the guys at matrix is unbelievable.....I have been playing the game since it first came out..(its still my favorite)....if UV is this good...cant wait for its big brother...WITP.
Karrick
Karrick





