Starbases I discover and board...

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Larsenex
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Joined: Fri Dec 31, 2010 1:14 pm

Starbases I discover and board...

Post by Larsenex »

In most games my exporers come across the starbase. 'We have boarded it and taken control'. Ok I see, its way and the Frak out into nowhere. What do I do with it? I see that it mostly sucks but I am stuck with it. What do you do with it? Can I upgrade it to a Large Space Port? That would actually make it worthwhile as my Large SP's pack a lot of firepower and have many docks and cargo space. I might actually have a use for them (I suppose).

You all know any tricks you do when you get these starbases? Do you get Research advancements when you scrap them? What do you do with them?
Go for the Eyes Boo!

Intel 8700K Oc'd to 4.8ghz
32 gigs ram
GTX 1070 w/ 6gigs ram.
Using a cache drive from intel with a 60gig flash & 1 terrabyt hd accelerated.
Krob
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Joined: Sun Aug 29, 2010 8:20 pm

RE: Starbases I discover and board...

Post by Krob »

I just scuttle them rather than have to worry about my ships using them for retrofitting and having to wait 40 years for the civilian ships that are queued at them to be built. :/


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Bingeling
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RE: Starbases I discover and board...

Post by Bingeling »

If they are monitoring stations I may keep them. If they are normal bases, I scrap them at once. The same with pirate bases from pirates that join the empire after killing another pirate base.

I started a fresh game today, and found a bit too many very nice, lost colonies. At one of the independents there was a monitoring station in orbit. It did have fancy equipment compared to my starting stuff, but even though it had a recreational component, it gave no effect to the colony. So it was scrapped, which was the only option. The strange thing was that it said star base, had a long range scanner, but did not have any docks.

In theory they could be useful if nicely positioned somewhat far away, but I don't think they will be resupplied. So, to junk they go for no benefit, and if I need a far away staging post, I will rather build a resupply ship that keeps itself stocked with fuel. And it can move as well...
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Larsenex
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RE: Starbases I discover and board...

Post by Larsenex »

Ah ok. Ill scrap em all right away. Thanks
Go for the Eyes Boo!

Intel 8700K Oc'd to 4.8ghz
32 gigs ram
GTX 1070 w/ 6gigs ram.
Using a cache drive from intel with a 60gig flash & 1 terrabyt hd accelerated.
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Shark7
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RE: Starbases I discover and board...

Post by Shark7 »

If they have a sensor then they are worth keeping, mining bases are worth keeping, a simple star base with no sensor...scrap it.

You can easily tell if there is a sensor, when you find it, go to it, zoon out, and if there is a colored circle around (the color of your empire) it has a LR Sensor.
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Data
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RE: Starbases I discover and board...

Post by Data »

same here, same criteria as Shark....finally found something that he's not doing better than me [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
Wreck
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RE: Starbases I discover and board...

Post by Wreck »

The larger starbases have advanced port facilities and sometimes they can build large ships you can't yet.  If they can build, they'll be packed with all sorts of resources.  So you can use them to build some monster battleships.

They will get supplied from outside if you "overbuild" for the minerals present, but that takes a long time.  So, once you've used up the stocks of whatever resource is tightest, then delete them. 
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Data
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RE: Starbases I discover and board...

Post by Data »

an accurate and to the point post....nice debut Wreck
welcome to the community
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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J HG T
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Location: Kiadia Prime

RE: Starbases I discover and board...

Post by J HG T »

Thanks a bunch for that information Wreck! Never really though that you could build some megaships if you have advanced derelict spaceport. 
Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."
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Data
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RE: Starbases I discover and board...

Post by Data »

yap, the limitation is in the construction yard component not in the level of technology per se
maybe this should be fixed though for consistency with the current tech level
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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Larsenex
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RE: Starbases I discover and board...

Post by Larsenex »

How can I tell if the base can build mega ships?
Go for the Eyes Boo!

Intel 8700K Oc'd to 4.8ghz
32 gigs ram
GTX 1070 w/ 6gigs ram.
Using a cache drive from intel with a 60gig flash & 1 terrabyt hd accelerated.
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Data
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RE: Starbases I discover and board...

Post by Data »

you check the construction yard it has and then see in the tech tree the size associated with it
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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