ORIGINAL: Flaviusx
By momentum, I mean having a feel for the state of the other side.
I think Pieter's boys are tired and running low on supply and gas up there. That's exactly the time when you as the Soviet want to hurl yourself with wild abandon at the panzers. The panzers are not invincible and can be manhandled when they're tuckered out. They are reaching that point.
You're getting a bit bogged down in the minutiae of individual combat results and missing the larger operational picture here, Paul.
You are preaching to the choir Flaviusx about hitting them when they are weakened from over extended supply lines.
I am indeed getting bogged down in the details, because that is what I came here looking for. I only wanted to see what got ComradeP up in arms over this whole +1 bonus thing. I found it, but that last attack on the 7th...I mean...out of bullets to that degree oh man...ohhhh man. That is golden...that is priceless...that is one in a million times do you see something like that. I'm afraid I haven't read the rest of the AAR so I can't comment on momentum because well...I was focused on what the heck was causing the ComradeP campaign against something that at the end of the day is largely neither here nor there.
I also treat the game like it was real life, that leads me to evaluate things with a different set of filters then a lot of people use. To me, and no offense intended here, Notenome gambles more than I would. But as I said, a certain short French Generalismo said "I'd rather have a lucky general." I hope his luck continues to hold and he boots Pieter's butt around the battlefield. My view on "gambling" isn't a criticism it is just a personal view, and if it was taken as one it is not intended as such.





