24.4.2 Lebensraum ~ Germany moves east: May/Jun 1941 ~ Jul/Aug 1945
France lies prostrate. The Commonwealth is bloodied but unbowed. Germany is ready to unleash Operation Barbarossa against the unsuspecting Soviets. This game starts with the second phase of Germany’s offensive ~ the attack on the USSR.
First turn: May/Jun, 1941
No. of turns: 26
Maps used: All
Initiative: Axis +1 box. The Axis starts with the initiative.
Last weather modifier: Nil.
War status:
The USA and the USSR are neutral.
China and Japan are at war with each other.
The Commonwealth and Free France are at war with Germany and Italy.
Vichy France is at war with (but not hostile to) the Commonwealth and Free France.
The USSR and Germany have a neutrality pact made in 1939.
The USSR and Japan have a neutrality pact made in 1941.
Control: As specified on the map except that:
Japan has conquered China (east of the 1941 start line) and is aligned with French Indo-China, Korea and Manchuria;
Communist China controls Lan Chow and Sian;
The USSR has conquered Latvia, Lithuania, Estonia and Poland (east of the partition line) and controls the Finnish borderlands and Bessarabia;
The Commonwealth has liberated Ethiopia, conquered Italian Somaliland and Tobruk (AfA option 1: and Eritrea) and is aligned with Belgian Congo, Crete, Greenland, Iceland and the Netherlands East Indies;
Free France is aligned with French Equatorial Africa and all French territories on the Pacific map;
Vichy France controls Metropolitan France (south of the Vichy border), and is aligned with Corsica, Algeria, Morocco, Tunisia, Syria, French West Africa, Madagascar and all French territories on the Asian and American maps;
Germany has conquered France (north of the Vichy border), Belgium, Netherlands, Denmark, Norway, Poland (west of the partition line), Yugoslavia, and Greece (except Crete) and is aligned with Czechoslovakia, Iraq, Bulgaria and Rumania;
Italy is aligned with Albania; and Transylvania is part of Hungary and South Dobruja is part of Bulgaria.
5.1 Trade agreements
Netherlands East Indies (NEI)
The Netherlands must supply Japan with 2 oil resources a turn. This continues until Japan is at war with either the Netherlands or the Commonwealth, or the US embargoes oil sales to Japan (see 13.3.2 US entry options, entry option 31 Oil embargo).
A neutral Netherlands must supply the CW with all its remaining oil.
Persia
A neutral Persia must supply the Commonwealth with 1 of its oil resources each turn.
Venezuela
A neutral Venezuela must supply the CW with half its oil and the USA with its remaining oil each turn.
Oil and Resources
Africa
1x resource in N'dola, North Rhodesia (CW)
1x resource in Belgium Congo
2x resources in South Africa (CW)
Asia
1x oil in Burma (CW)
Australia
1x resource in Newcastle, Australia (CW)
2x resources in Australia (CW)
Canada
Canada (CW) (1x oil, 5x resources)
England
Cardiff, England (CW) (1x resource)
Coventry, England (CW) (1x resource)
India
4x resources in India (CW)
Malaya
2x resources in Malaya (CW)
Mediterranean
1x resource in Cyprus (CW)
Pacific
1x resource in New Caledonia, Free France
South America
1x resource in Georgetown, British Guyana (CW)
Factories
Australia
Melbourne, Australia (Red Factory)
Canada
Canada, Montreal (CW) (Red Factory)
Canada, Toronto (CW) (Blue Factory)
India
Calcutta, India (Red Factory)
Bombay, India (Blue Factory)
Great Britain
Northern Ireland
Belfast, Northern Ireland (CW) (Blue Factory)
England
Birmingham, England (CW) (Red Factory)
Birmingham, England (CW) (Blue Factory)
Coventry, England (CW) (Blue Factory)
Hull, England (CW) (Blue Factory)
Leeds, England (CW) (Blue Factory)
Liverpool, England (CW) (Blue Factory)
London, England (CW) (Red Factory)
London, England (CW) (Blue Factory)
London, England (CW) (Blue Factory)
Manchester, England (CW) (Red Factory)
Manchester, England (CW) (Blue Factory)
Newcastle, England (CW) (Blue Factory)
Sheffield, England (CW) (Blue Factory)
Southampton, England (CW) (Blue Factory)
Scotland
Glasgow, Scotland (CW) (Red Factory)
Glasgow, Scotland (CW) (Blue Factory)
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I would like to submit the following Commonwealth CP setup and outline.
I have chosen to include
Option 29 Food in Flames and
22.4.19 Convoys in Flames (CoiF option 76) ~ Tankers .
I did this because any setup provided for the game should cover the optional rules (even if not used) not exclude them.
Note: this setup assumes a strong CW presence in the Mediterranean.
The closer the resources are to your factory the shorter the convoy line will be. Therefore when setting up the CW convoy lines it just makes sense that you start with the closest resources first.
These will require no convoy lines.
Coventry, England (CW) (1x resource) - Coventry, England (CW) (Blue Factory)
Cardiff, England (CW) (1x resource) - by rail to Liverpool, England (CW) (Blue Factory)
Any resource in Australia - by rail to Melbourne, Australia (Red Factory)
1x resource in India (CW) by rail to Calcutta, India (Red Factory)
1x resource in India (CW) by rail to Bombay, India (Blue Factory)
Next closest are in Venezuela and Port of Spain that will use the convoy line: Caribbean Sea
Venezuela’s 2x oil start on the Coast of Venezuela, enter the convoy line, and then exit in the USA ports of Mobile, New Orleans, and/or Saint Louis and then rail to Canada (2x stored oil) 2x Tankers
Venezuela’s 1x oil starts on the Coast of Venezuela - Caribbean Sea - East Coast – North Atlantic – Bay of Biscay - Port of Liverpool, England - by rail to Glasgow, Scotland (CW) (Blue Factory) 4x Tankers
Port of Spain enters the convoy line and then exits in the USA port of Mobile, New Orleans, or Saint Louis and then rail to Toronto, Canada (CW) (Blue Factory) 1x Tanker
7x Tankers
Next closest are in Canada that will use the convoy line: East Coast – North Atlantic – Bay of Biscay
They leave using the Port of Quebec or the Port of Halifax – 4x resources, 1x oil
3x CP 1x resource to Port of Liverpool, England - by rail to Birmingham, England (CW) (Red Factory)
3x CP 1x resource to Port of Liverpool, England - by rail to Birmingham, England (CW) (Blue Factory)
3x CP 1x resource to Port of Liverpool, England - by rail to Manchester, England (CW) (Red Factory)
3x CP 1x resource to Port of Liverpool, England - by rail to Manchester, England (CW) (Blue Factory)
3x Tanker 1x oil to Port of Liverpool, England - by rail to Hull, England (CW) (Blue Factory)
12x CP 3x Tanker
Next closest are in Africa, Cyprus, and South America
Africa will use the convoy line: Gulf of Guinea - Cape Verde Basin – Cape St. Vincent - Bay of Biscay
N'dola, North Rhodesia (CW) by rail to Boma, Belgium Congo
Belgium Congo by rail to Boma, Belgium Congo
South Africa (CW) by rail to Boma, Belgium Congo
South Africa (CW) by rail to Boma, Belgium Congo
Then using the convoy line to…
4x CP 1x resource to Port of Plymouth, England – by rail to Southampton, England (CW) (Blue Factory)
4x CP 1x resource to Port of Plymouth, England – by rail to London, England (CW) (Red Factory)
4x CP 1x resource to Port of Plymouth, England – by rail to London, England (CW) (Blue Factory)
4x CP 1x resource to Port of Plymouth, England – by rail to London, England (CW) (Blue Factory)
16x CP
Cyprus will use the convoy line: Eastern Mediterranean Sea - Western Mediterranean Sea - Cape St. Vincent - Bay of Biscay
Port of Plymouth, England – by rail to Leeds, England (CW) (Blue Factory)
4x CP
South America will use the convoy line: Mouths of the Amazon - Cape Verde Basin – Cape St. Vincent - Bay of Biscay
4x Tankers 1x oil Port of Plymouth, England - by rail to Leeds, England (CW) (Blue Factory)
4x Tankers (4x CP if you don’t use Tankers)
There that’s the easy part now the hard part.
Oil, and Resources
Asia
1x oil in Burma (CW) - Bay if Bengal – Port of Calcutta, India - by rail to Bombay, India (1x stored oil) 1x Tanker
2x oil in Palembang, Sumatra (NEI) - South China Sea – Bay if Bengal – Port of Calcutta, India (1x stored oil) 4x Tankers
5x Tankers
Australia (no linked forum map shows all the sea zone names for these two convoy lines)
1x resource in Australia (CW) - Tasmanian Sea -> East to -> Gulf of Panama - Puerto San Jose, Guatemala – by rail to Canada, Montreal (CW) (Red Factory) 6x CP
1x resource in Australia (CW) - Tasmanian Sea -> East to -> Gulf of Panama - Caribbean Sea - East Coast – North Atlantic – Bay of Biscay - Port of Liverpool, England - by rail to Glasgow, Scotland (CW) (Red Factory)
16x CP
India
The convoy line to England takes 6x CP (Arabian Sea – Red Sea - Eastern Mediterranean Sea - Western Mediterranean Sea - Cape St. Vincent - Bay of Biscay)
1x resource - Port of Liverpool, England - by rail to Newcastle, England (CW) (Blue Factory)
1x resource - Port of Liverpool, England - by rail to Sheffield, England (CW) (Blue Factory)
12x CP
Malaya
2x resource in Malaya (CW) (Not used)
Persia 1x oil from Persian Coast - Persian Gulf - Arabian Sea - by rail to Deli, India (1x stored oil) 2x Tankers
Pacific
1x resource in New Caledonia, Free France (Not used)
Canada (2x stored oil)
Bombay, India (1x stored oil)
Calcutta, India (1x stored oil)
Deli, India (1x stored oil)
Africa, Cyprus, and South America 20x CP, 4x Tankers
Asia 5x Tankers
Australia 16x CP
Canada 12x CP, 3x Tankers
India 12x CP
Persia 2x Tankers
Venezuela and Port of Spain 7x Tankers
TOTAL 60x CP, 21x Tankers
We started with 82x CP (82 - 81 = 1)
13.6.1 Resources
Transporting resources by sea
A side can only ship 5 resources a turn into, and/or out of, each minor port.
Option 29: (Food in Flames) For each of Australia, Canada, India and South Africa where no resources are transported to a factory in Great Britain this turn, reduce the number of resources that did reach a useable factory in Great Britain this turn by two (minimum 0). The Commonwealth player chooses which resources are lost.
22.4.19 Convoys in Flames (CoiF option 76) ~ Tankers
Oil-carrying tankers are a special kind of convoy. They are treated as convoy points for all purposes unless otherwise indicated below. Only tankers can transport oil resources overseas and only convoys may transport non-oil resources or build points overseas.
24.1.6 Setting up Up to half the convoys specified to be set up in each location may be tankers. For example instead of setting up 7 convoy points in Italy, you could set up 0 to 3 tanker points in any ports there with the remainder being convoy points.
If not playing with this option, tankers are just considered more convoy points.
Transporting resources by rail
You transport a resource to a factory in the production step by railing it from its hex to a usable factory. It must move along railway lines (roads count as railways for this purpose). It can also cross a straits hexside from one railway hex to another. Each resource cannot cross more than 1 straits hexsides. This move does not count as a rail move and the resource does not have to start its move at a station.
The move can only pass through:
• hexes you control;
• hexes in neutral minor countries; and
• hexes controlled by another major power, but only if it allows you.
Allied major powers (except the USSR) may only trace resources through
Soviet controlled hexes while the USSR is at war with Germany.
Saved oil resources (AfA option 31)
You can save oil resources you used neither in production nor to reorganize units. A major power can only save oil if it was transported to a city or port it controls. Put an oil resource marker on that city or port to indicate how many oil resources you are saving there.
You may save only 1 oil marker (of any value) in each city or port (cumulative) you control and double these limits in your major power’s capital (e.g. The Commonwealth can save 16 oil (4 x 4) in London). You can’t save other resources. This is in addition to saved build points (see 13.6.8 Saving build points (AfA option 31)).
You can use saved oil resources either to reorganise units or as resources for production. Treat them exactly like printed oil resources.
You transport oil like any other resource (see 13.6.1) except that they may be transported to cities and ports that are not factories. Of course, it still has to get to a factory to be used for production.
Neutral major powers can only save one oil per turn (in addition to their previously saved oil).
If one of your land units enters a hex containing saved enemy oil resources, they become your oil resources.
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)