Vehicles 1.03 Beta 3

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Cad908
Posts: 1338
Joined: Fri Oct 09, 2009 4:56 am

Vehicles 1.03 Beta 3

Post by Cad908 »

Just upgraded to the Beta 3 patch. Ran a couple of turns as Soviet vs Axis AI in my test game. This is referencing bug fix #13 vehicles.

I have been watching my vehicle pool for some time, and I thought this was sorted out with the latest patch. The problem, I just cannot get my pools to match production and the repair numbers that I am seeing.

Turn 153 - start of the test.

Vehicles in units(ViU): 284,933 Vehicles in Pool (ViP): 171,339 Total = 456,272
Vehicles in Repair (ViR): 52,656

As Soviets, I should get 20% repaired each turn or around 10,500.

This is all from the point where I end my turn and let the AI run.

Turn 154

From the logistic phase screen (Shift + e)

Losses: Moving Units: 951 Moving Supply: 958 Combat: 34 Totals 1,943
Damaged: Moving Supplies: 3,829
Repaired: 12,978 (24.6% - to many) Net: (Repaired less Damaged) 9,149
Produced: 690 Lend Lease: 4,000 Total "New" 4,690

Expected Vehicle Stock: Beginning (Turn 153) less losses 1,943 Plus net repaired 9,149 Plus New 4,690

EQUALS 468,168

Actual on Hand: (Per production Screen)

ViU: 291,019 ViP: 169,752 equals 460,771 Shortfall = 7,397
ViR: 51,914

Turn 155

Losses: Moving Units: 763 Moving Supply: 926 Combat: 52 Totals 1,741
Damages: Moving Supply: 3,700 Repaired: 12,451 (24.0% again to many) Net: 8,751
Produced: 690 Lend Lease: 4,000 New 4,690

Expected Stock: 460,771 Less 1,741 Plus 8,751 Plus 4,690

EQUALS 472,471

Actual on Hand:

ViU: 286,105 ViP: 179,973 equals 466,078 Shortfall = 6,393
ViR: 49,808

Solutions to Shortfall:

1. There are more vehicles "damaged" than just moving supply. This makes sense, but I cannot find any end turn totals for "damaged in combat" or "damaged moving units." I look at individual unit TOE's, and it is not there. It would have to be a big number in that around 2% of the vehicles moving supply get damaged. 2% of 286,105 is 5,722 (From turn 155) Shortfall divided by ViU: is 2.2%. Again I am just extrapolating and I could not find a "damaged" number during combat or unit moving in the manual, did I miss something?

2. Something amiss that the 1.03 Beta 3 did not fix.

Save for turn 154 is attached, if anyone is still awake. Hey, I do this kind of stuff for a living. [;)]

Thanks
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