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BrucePowers
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RE: Game theory and the Stasi

Post by BrucePowers »

ORIGINAL: rtrapasso

ORIGINAL: Cap Mandrake

There will be no pictures so that I may maintain plausible deniability but the "Azteca" sort of looks like Trini Lopez*..except shorter. You might be able to find a picture of him in a mugshot somewhere.

The "Mayan" looks like a Mayan.

Stalker Girl is full-bred Polish.

I look like Tom Hanks (except better).

Stalker Girl Jr. looks like Stalker Girl Sr.

Mandrake Jr. looks like Winona Ryder

Saul the Mexican gardener with the Jewish name looks like Oscar de la Hoya 10 years after he stops training.

Can't really tell you what Scharfuhrer Braun looks like, have just seen her through the smoked glass of her recon vehicle. She is 20'ish, dark hair and does not have a grossly misshapen head.

The neighber with the $10,000 mailbox looks like Ichabod Crane was really supposed to look like (not Johnny Depp)

The hot neighbor with the bolt-ons looks like Disney's Pocahontas after a visit to the Dow Corning Miracles of Silicone Pavilion.

*Very few will know what Trini Lopez looks like. I wouldn't either but I just saw a PBS special on folk singers. I also now know what the Kingston Trio looked like. Nobody around here looks like them.
Plausible deniability - hah! [:'(]

Apparently you've forgotten you've already posted one of you and your daughter... this one from just after you had the streetlight removed from your head*

(*via Photoshop or equivalent.)

Image

Yup that's what he looked like when I met him back in June of '09 (except he wasn't wearing a tuxedo, just normal everyday clothes).
For what we are about to receive, may we be truly thankful.

Lieutenant Bush - Captain Horatio Hornblower by C S Forester
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sprior
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RE: Game theory and the Stasi

Post by sprior »

ORIGINAL: Chickenboy

ORIGINAL: sprior

16th July 1942

Fifth Div packing at Aden ready to embark for Perth. Addu and DG now fully fledged bases with AS patrols, lots of fuel and even a few patrol planes.

China is quiet as JJ recuperates after the scrap outside Sian. The weedier units have been despatched to Chengtu to take in replacements.

The troop from Buggritt are back in friendly territory are on on their way to Kohima from whence they can hie to Calcutta.
Thank THREAD! An update!

Sprior-what's the status on the situation around Sian? What is the nature of this scrap of which you speak?

On 07/07

Ground combat at 85,42

Japanese Deliberate attack

Attacking force 64359 troops, 684 guns, 299 vehicles, Assault Value = 1991

Defending force 36828 troops, 364 guns, 0 vehicles, Assault Value = 1252

Japanese adjusted assault: 1349

Allied adjusted defense: 3307

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
4179 casualties reported
Squads: 103 destroyed, 155 disabled
Non Combat: 35 destroyed, 226 disabled
Engineers: 0 destroyed, 7 disabled
Vehicles lost 36 (25 destroyed, 11 disabled)


Allied ground losses:
2226 casualties reported
Squads: 10 destroyed, 183 disabled
Non Combat: 5 destroyed, 166 disabled
Engineers: 0 destroyed, 3 disabled


Assaulting units:
6th Ind.Mixed Brigade
11th Tank Regiment
32nd/A Division
1st Ind.Mixed Brigade
13th Division
36th Division
15th Tank Regiment
7th Ind.Mixed Brigade
13th Ind.Mixed Brigade
35th Division
61st Infantry Brigade
32nd/C Division
52nd Ind.Mtn.Gun Battalion
15th Ind.Medium Field Artillery Regiment
11th Field Artillery Regiment
12th Army
14th Medium Field Artillery Regiment
29th Ind. Engineer Regiment

Defending units:
27th Chinese Corps
47th Chinese Corps
93rd Chinese Corps
43rd Chinese Corps
34th Chinese Corps
33rd Chinese Corps
61st Chinese Corps
80th Chinese Corps
38th Chinese Corps
2nd Chinese Cavalry Corps
8th Group Army
31st Group Army
4th Group Army
7th Group Army
4th Chinese Base Force


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- Nigel Molesworth.

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Chickenboy
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RE: Game theory and the Stasi

Post by Chickenboy »

Your IJ opponents are doing you a mammoth favor around Sian by fighting in the worst (for them) terrain in the area. If they come to their senses and mount an offensive in the clear hexes (including Sian proper), things will go very differently for your defenders.

ETA: What do you have in Sian proper? I don't understand why he doesn't just fix those Chinese units in place at 85,42 whilest pushing forward with the other two main pincers to the South and East of the city. That would serve two valuable purposes-cutting off the 85,42 Chinese's LOC and investing defensive troops @ Sian in clear terrain.
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sprior
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RE: Game theory and the Stasi

Post by sprior »

Sian has a size 4 fort. These are the combat troops:



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witpqs
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RE: Game theory and the Stasi

Post by witpqs »

ORIGINAL: Chickenboy

Your IJ opponents are doing you a mammoth favor around Sian by fighting in the worst (for them) terrain in the area. If they come to their senses and mount an offensive in the clear hexes (including Sian proper), things will go very differently for your defenders.

ETA: What do you have in Sian proper? I don't understand why he doesn't just fix those Chinese units in place at 85,42 whilest pushing forward with the other two main pincers to the South and East of the city. That would serve two valuable purposes-cutting off the 85,42 Chinese's LOC and investing defensive troops @ Sian in clear terrain.

Need to count the supply path for those Chinese troops in the good terrain - are they cut off from supply? Maybe JJ believes so and is out for the kill.

EDIT: Need to see the hex side ownership of the hex they are in to calculate the path.
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Chickenboy
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RE: Game theory and the Stasi

Post by Chickenboy »

ORIGINAL: sprior

Sian has a size 4 fort. These are the combat troops:



Image
Decent AV, but looks like you've got bugger-all for supplies in the hex. One moldy sack of rice in the cupboard isn't going to hold long against a concerted siege by JJ. You'll be at 1/4 strength within two weeks due to supply issues.

Anything you can do to force supplies in? Where is Sian on your list of supply priorities in China? Any other cities that can do without for a bit?

Other Allied players have found that it's best to get the Chinese out of the city hexes per se due to some buggered supply rules for units in city hexes. Any chance of moving some of those units 'flush' with supplies to the immediate South to delay JJs units there?
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Chickenboy
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RE: Game theory and the Stasi

Post by Chickenboy »

ORIGINAL: witpqs
ORIGINAL: Chickenboy

Your IJ opponents are doing you a mammoth favor around Sian by fighting in the worst (for them) terrain in the area. If they come to their senses and mount an offensive in the clear hexes (including Sian proper), things will go very differently for your defenders.

ETA: What do you have in Sian proper? I don't understand why he doesn't just fix those Chinese units in place at 85,42 whilest pushing forward with the other two main pincers to the South and East of the city. That would serve two valuable purposes-cutting off the 85,42 Chinese's LOC and investing defensive troops @ Sian in clear terrain.

Need to count the supply path for those Chinese troops in the good terrain - are they cut off from supply? Maybe JJ believes so and is out for the kill.

EDIT: Need to see the hex side ownership of the hex they are in to calculate the path.
My esteemed Argletonian colleague-I understand your point re: hex ownership and it's well taken, but look again at the map. Can you draw any reasoned LOS from the Chinese units at 85,42 to Sian or any other population center?
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witpqs
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RE: Game theory and the Stasi

Post by witpqs »

ORIGINAL: Chickenboy
ORIGINAL: witpqs
ORIGINAL: Chickenboy

Your IJ opponents are doing you a mammoth favor around Sian by fighting in the worst (for them) terrain in the area. If they come to their senses and mount an offensive in the clear hexes (including Sian proper), things will go very differently for your defenders.

ETA: What do you have in Sian proper? I don't understand why he doesn't just fix those Chinese units in place at 85,42 whilest pushing forward with the other two main pincers to the South and East of the city. That would serve two valuable purposes-cutting off the 85,42 Chinese's LOC and investing defensive troops @ Sian in clear terrain.

Need to count the supply path for those Chinese troops in the good terrain - are they cut off from supply? Maybe JJ believes so and is out for the kill.

EDIT: Need to see the hex side ownership of the hex they are in to calculate the path.
My esteemed Argletonian colleague-I understand your point re: hex ownership and it's well taken, but look again at the map. Can you draw any reasoned LOS from the Chinese units at 85,42 to Sian or any other population center?

The point is the hex sides ownership, which is not displayed on that map. Got to select some far away hex (to get rid of the while borders) and use the 'w' key to show hex side ownership. They are close enough to supply sources if they own the right hex sides, so it all depends on that.
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sprior
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RE: Game theory and the Stasi

Post by sprior »

Hex ownership around Sian, as you can see there is a path of uncontrolled hexes to other places. Also note that the supply sources for Sian are rather limited. There are currently 80, yes 80, supply points there. I have 30 or so transports and bombers flying in supplies too.

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witpqs
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RE: Game theory and the Stasi

Post by witpqs »

Sorry Simon - but see how the hex in question is selected? The white highlighting of the hex is wiping out the red/green hex ownerships display for that hex. Select a hex over in the mountains (or anyplace out of the way) before you take the screen shot.
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sprior
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RE: Game theory and the Stasi

Post by sprior »

Better?



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RE: Game theory and the Stasi

Post by Chickenboy »

ORIGINAL: sprior

Hex ownership around Sian, as you can see there is a path of uncontrolled hexes to other places. Also note that the supply sources for Sian are rather limited. There are currently 80, yes 80, supply points there. I have 30 or so transports and bombers flying in supplies too.
Simon,

Any chance of getting a HQ unit or two there to draw supplies? Couldn't hurt with the 'support' function of your LCUs too.
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sprior
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RE: Game theory and the Stasi

Post by sprior »

Apart from these?



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witpqs
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RE: Game theory and the Stasi

Post by witpqs »

OK, first here is the terrain chart from the manual. Note the supply column.

Second, a developer made a long post on supplies a while back. The part that is relevant to the path cost amounted to this (my paraphrasing):

Count the cost for all the hexes (remember that roads and railways replace the terrain for supply purposes if they run in the needed orientation). Next, subtract the total cost from 100. The results mean the following.

89 to 100 = Short Range Supply Pull = runs 4 days per week
49 to 100 = Medium Range Supply Pull = runs 2 days per week
10 to 100 = Long Range Supply Pull = runs 1 day per week

So notice that 'short range' means you get the short, medium, and long range pulls for supply runs 7 days per week.

Here is the terrain chart from the manual. It was split over two pages and I pieced it together.



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witpqs
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RE: Game theory and the Stasi

Post by witpqs »

Here is my count of the pic you posted:



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Cap Mandrake
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RE: Game theory and the Stasi

Post by Cap Mandrake »

Interesting the kind of stuff the manual has in it. One of these days I promise to read it.

As for the supply situation in China can we throw some resources at it? Are the C-47 squadrons at full strength? Do we have good air commanders and a HQ with the appropriate attachments?

Could we use the Tenth Air Force bombers to help? Either by flying supplies or in the ground attack role (from another base) on the road to Sian?

Are the air units at Sian really doing any good or just eating supply?

What about an escape route ain case they guys on the road are forced to retereat?

Could we get some Chinamen to cut the road to Nanyang?

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witpqs
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RE: Game theory and the Stasi

Post by witpqs »

Mine in bold:
ORIGINAL: Cap Mandrake

Interesting the kind of stuff the manual has in it. One of these days I promise to read it.
I'm sure you've promised to read Stalker Girl's manual first. [:D]

As for the supply situation in China can we throw some resources at it? Are the C-47 squadrons at full strength? Do we have good air commanders and a HQ with the appropriate attachments?
Flying in supplies could help a bit. It will use up some supplies to fly the a/c, but at least it puts a little supply where you want it.

Could we use the Tenth Air Force bombers to help? Either by flying supplies or in the ground attack role (from another base) on the road to Sian?
Overall, you need to get supplies into China and reduce supply usage within China. Be careful about air training, needlessly moving troops, replacements on, those sort of things.

Be advised that even when you get a lot more supply into China, there will still be some really bad spots for supply. It seems you would need truly massive amounts of supply for the supply movement algorithms to supply everyplace in China with adequate amounts.


Are the air units at Sian really doing any good or just eating supply?
Maybe just eating supply, but if they are fighters that are stopping supply hits by enemy air attacks then they might be helping.

What about an escape route ain case they guys on the road are forced to retereat?
Good idea.

Could we get some Chinamen to cut the road to Nanyang?
Now you're talking! Cut off their supplies!
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sprior
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RE: Game theory and the Stasi

Post by sprior »

Interesting the kind of stuff the manual has in it. One of these days I promise to read it.

Me too. The only reason to do an AAR is to get other people to tell you what you're doing wrong. That must be why there are so many posts in this AAR

As for the supply situation in China can we throw some resources at it? Are the C-47 squadrons at full strength? Do we have good air commanders and a HQ with the appropriate attachments?

The Chinese have only 1 squadron of transports and they are flying supplies into Sian already. The 10th AF and British units are are at Ledo flying supplies to Kunming.

Could we use the Tenth Air Force bombers to help? Either by flying supplies or in the ground attack role (from another base) on the road to Sian?

Not sure the Chinese have the resources to support the 10th AF

Are the air units at Sian really doing any good or just eating supply?

There's only 1 fighter based there

What about an escape route ain case they guys on the road are forced to retereat?

Currently they can retreat north out of Sian

Could we get some Chinamen to cut the road to Nanyang?

That's what those guys in the woods were supposed to do and why JJ needs to neutralise them.
"Grown ups are what's left when skool is finished."
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Chickenboy
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RE: Game theory and the Stasi

Post by Chickenboy »

ORIGINAL: sprior

Apart from these?

Erm...those should do.
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RE: Game theory and the Stasi

Post by Chickenboy »

ORIGINAL: witpqs

Here is my count of the pic you posted:



Image
Witpqs,

Thank you for the detailed clarification of the supply movement situation here. Too often, I confess, I don't do my supply LOS homework as I should.

In any case, my understanding here is that regardless of which way the LOC / LOS pathway is followed, it doesn't make any difference. Those dudes in the woods are effectively without supply. Their plight is a supply issue, not a LOS issue.

If they drew supply from the West they'd only be able to draw supply one day per week (from a non-existent supply reservoir at Sian). Whereas if they drew supply from the North, they'd be able to draw supply three days per week (from a non-existent supply reservoir at Sian). Furthermore, if those hex sides were NOT allied controlled, they would likely not be able to trace a line to draw supply at all (from a non-existent supply reservoir in Sian).

See my point?
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