I wasn't going to do an AAR for this game, but I have decided that this scen just fascinates me too much. So here we go ... Updates may be quite infrequent though.
House Rules (really simple):-
1) Nothing flies above 30,000ft
2) City Attacks on Manpower only
3) No landings on non-base hexes
You could say that the latter of those two favour Japan, and you'd be right. FJ seems an honourable opponent though, and like myself is in it mostly for fun so he agreed without argument.
Here is a map of what I believe to be the key area:

I have highlighted Tsushima since it is the nearest thing to an "invincible" base that exists thanks to the fortress, island status and the vast minefields that I will create there
So anyway, what is my strategy?
It's simple - I don't really have one, and for those that have read the Armaggedon AARs I don't think that Nemo-esque ultra-optimisation is something I am capable of or indeed much interested in. Fundamentally I play this game tactically and by the seat of the pants, for good or ill.
That said, I do have a basic plan, which is to get all the stuff from China and points west back to either the Home Islands and/or Korea. Whether this is possible remains to be seen, but I will certainly give it a good go. All the non-fleet assets (ships < DD + CVEs) which I have available may be sacrificed towards this end.
The shipping route will initially be Shanghai->Fukuoka/Shimoneski/Tsushima/Iki-Shima but if things get rough I can modify this to a half-way house of Shanghai->Keijo (with an implied ->Fusan->Fukuoka) or even the full scaredy-cat version which is Tsingtao->Keijo. This latter is problematical though since Tsingtao can only be reached via road given the map.
Note: If you haven't looked at this scen one key feature is that while you have vast numbers of troops in the Home Islands, the higher quality part of your army is all in China and there is a boat load (or ten) of aviation support which starts out in Indochina.
I will post more on how I intend resist the inevitable landings later.
P.S. It took me around 12 hours to do the first turn. It's a beast









