A few newbie questions
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: A few newbie questions
Couldn't find anything about decreasing fortifications without combat in the manual, so why and how fast do they decrease and can I do anything against it?
RE: A few newbie questions
Ring ring, a n00b question.
Just to clarify things... The N1K is not in the upgrade path of my land-based Navy fighter units(or carrier based to that matter). However, apparently once a unit upgrades to A6M5(or M5a, is there even one?), the N1K shows up in the list and the unit can be upgraded to it the next, or even the same, turn. Is this correct?
Just to clarify things... The N1K is not in the upgrade path of my land-based Navy fighter units(or carrier based to that matter). However, apparently once a unit upgrades to A6M5(or M5a, is there even one?), the N1K shows up in the list and the unit can be upgraded to it the next, or even the same, turn. Is this correct?
- HansBolter
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RE: A few newbie questions
ORIGINAL: brian800000
ORIGINAL: Smeulders
I am guessing you didn't prepare your units for the attack. Preparation is of the highest importance when doing an amphibious assault. Make sure your units are well prepared for the target, preferably 100 prep points. Also thank your lucky stars that you weren't invading an atoll, no preparation will get you absolutely slaughtered there.
They were about 50%, but I guess that isn't enough.
I wanted to strike back quickly before the enemy had time to build up that base, or surrounding bases.
Is prep level the only factor here?
I have been operating under the impression that the difference between using real amphibious ships (AP's, AK's, LCU's, etc.) and converted civilian ships (xAP's, xAK's) was also a factor. Is this not true?
Hans
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brian800000
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RE: A few newbie questions
ORIGINAL: HansBolter
ORIGINAL: brian800000
ORIGINAL: Smeulders
I am guessing you didn't prepare your units for the attack. Preparation is of the highest importance when doing an amphibious assault. Make sure your units are well prepared for the target, preferably 100 prep points. Also thank your lucky stars that you weren't invading an atoll, no preparation will get you absolutely slaughtered there.
They were about 50%, but I guess that isn't enough.
I wanted to strike back quickly before the enemy had time to build up that base, or surrounding bases.
Is prep level the only factor here?
I have been operating under the impression that the difference between using real amphibious ships (AP's, AK's, LCU's, etc.) and converted civilian ships (xAP's, xAK's) was also a factor. Is this not true?
I was using APs, which you've classified as a real amphibious ship.
RE: A few newbie questions
A question regarding the save files because I'm currently fooling around with the Tracker.
-"PreTurnSave", is saved after I clicked to process the turn, so right before the processing starts, correct?
-"AutoSave", when does it save? I thought when the processing is done and the new turn starts but I just entered the 9th December but my save is still from the beginning of 8th December.
-"CombatSave", is it saved before combat is processed?
Would it be a problem to rename any of those or the normal save files?
Another question regarding mine sweeping, are all ships listed on p.137/138 in the two mine sweeping columns eligible for mine sweeping?
And if so do they differ in how good they are for it?
What if I use the higher max react value, would the TF sweep mines found some hexes away or does it stick with DH for local and DH+6 hexes around for regular mine sweeping?
-"PreTurnSave", is saved after I clicked to process the turn, so right before the processing starts, correct?
-"AutoSave", when does it save? I thought when the processing is done and the new turn starts but I just entered the 9th December but my save is still from the beginning of 8th December.
-"CombatSave", is it saved before combat is processed?
Would it be a problem to rename any of those or the normal save files?
Another question regarding mine sweeping, are all ships listed on p.137/138 in the two mine sweeping columns eligible for mine sweeping?
And if so do they differ in how good they are for it?
What if I use the higher max react value, would the TF sweep mines found some hexes away or does it stick with DH for local and DH+6 hexes around for regular mine sweeping?
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brian800000
- Posts: 225
- Joined: Tue Sep 14, 2010 10:47 pm
RE: A few newbie questions
A question regarding the Burma Road--is there a way to tell if it has closed? I'm fairly sure it has. I've got almost all my forces in Rangoon, while 7 Japanese units are in Pegu staring at me, and a Japanese division is conquering to its heart's content inland.
RE: A few newbie questions
ORIGINAL: brian800000
ORIGINAL: HansBolter
ORIGINAL: brian800000
They were about 50%, but I guess that isn't enough.
I wanted to strike back quickly before the enemy had time to build up that base, or surrounding bases.
Is prep level the only factor here?
I have been operating under the impression that the difference between using real amphibious ships (AP's, AK's, LCU's, etc.) and converted civilian ships (xAP's, xAK's) was also a factor. Is this not true?
I was using APs, which you've classified as a real amphibious ship.
Accidents do happen on unload for all ship types. You cannot avoid it completely.
The difference between AP and xAP is the unload speed (in an amphib operation). There is not an increased chance of accidents as far as I know, though since you
need more unload phases to unload naturally the chances for an accident happening are increased over the whole process.
And yes, 50% prep is pretty low. There are some that wont go below 100, I say it depends on the target.

RE: A few newbie questions
ORIGINAL: BigDuke66
Couldn't find anything about decreasing fortifications without combat in the manual, so why and how fast do they decrease and can I do anything against it?
Forts do not decrease without combat.
Any attack 2:1 or better has a chance to decrease fort levels, combat engineers have an additional chance to decrease them. (so better bring some to your offensives [;)])

RE: A few newbie questions
ORIGINAL: BigDuke66
A question regarding the save files because I'm currently fooling around with the Tracker.
-"PreTurnSave", is saved after I clicked to process the turn, so right before the processing starts, correct?
-"AutoSave", when does it save? I thought when the processing is done and the new turn starts but I just entered the 9th December but my save is still from the beginning of 8th December.
-"CombatSave", is it saved before combat is processed?
Would it be a problem to rename any of those or the normal save files?
Another question regarding mine sweeping, are all ships listed on p.137/138 in the two mine sweeping columns eligible for mine sweeping?
And if so do they differ in how good they are for it?
What if I use the higher max react value, would the TF sweep mines found some hexes away or does it stick with DH for local and DH+6 hexes around for regular mine sweeping?
PreTurn is saved the instant you hit "end turn"
Auto save should be generated from running the replay.
Combat safe is the Combat replay.
The files are generated anew every turn so renaming them wouldn´t make much difference.
Dedicated minesweepers (AM/AMc) are best at what they do, usually a DMS is good enough.
DD´s or patrol craft can sweep but are much less effective. they sweeps smaller ammounts of mines and have
a higher chance to sweep only once if you know what I mean.
Their different (best) areas of operations are defined by their range, speed and armament than their performance while sweeping.
And no, reaction does not work with mines, what you can do instead is set up a patrol zone.

RE: A few newbie questions
ORIGINAL: brian800000
A question regarding the Burma Road--is there a way to tell if it has closed? I'm fairly sure it has. I've got almost all my forces in Rangoon, while 7 Japanese units are in Pegu staring at me, and a Japanese division is conquering to its heart's content inland.
Burma road is closed as soon as Rangoon falls from what I have heard here. So the manual is wrong on that aspect.
Recapture Rangoon and the Burma road is open and running. (may sound easier than it is, I know,.. [;)])

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brian800000
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RE: A few newbie questions
ORIGINAL: LoBaron
ORIGINAL: brian800000
A question regarding the Burma Road--is there a way to tell if it has closed? I'm fairly sure it has. I've got almost all my forces in Rangoon, while 7 Japanese units are in Pegu staring at me, and a Japanese division is conquering to its heart's content inland.
Burma road is closed as soon as Rangoon falls from what I have heard here. So the manual is wrong on that aspect.
Recapture Rangoon and the Burma road is open and running. (may sound easier than it is, I know,.. [;)])
Actually, I still own Rangoon, just not the road between Rangoon and China. It doesn't make much sense that the Burma Road would still be open, but I'll take it.
RE: A few newbie questions
ORIGINAL: brian800000
ORIGINAL: LoBaron
ORIGINAL: brian800000
A question regarding the Burma Road--is there a way to tell if it has closed? I'm fairly sure it has. I've got almost all my forces in Rangoon, while 7 Japanese units are in Pegu staring at me, and a Japanese division is conquering to its heart's content inland.
Burma road is closed as soon as Rangoon falls from what I have heard here. So the manual is wrong on that aspect.
Recapture Rangoon and the Burma road is open and running. (may sound easier than it is, I know,.. [;)])
Actually, I still own Rangoon, just not the road between Rangoon and China. It doesn't make much sense that the Burma Road would still be open, but I'll take it.
You need a road from Rangoon to China, so it's closed. Baron probably assumed that you wouldn't be holding Rangoon if the rest of Burma is being conquered.
The AE-Wiki, help fill it out
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brian800000
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RE: A few newbie questions
ORIGINAL: Smeulders
You need a road from Rangoon to China, so it's closed. Baron probably assumed that you wouldn't be holding Rangoon if the rest of Burma is being conquered.
Thanks, but is there a way to tell if it has been cut? I've been going to the town in China where the supplies show up, and if it has 500 supplies I assume it is open, otherwise I assume it is not (I have no units in the town, so the supply demands are zero). Is this an accurate assumption?
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brian800000
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- Joined: Tue Sep 14, 2010 10:47 pm
RE: A few newbie questions
And a really stupid question: what does SRA stand for?
RE: A few newbie questions
Not a stupid question, Brian, as many others I had to dig out a lot of acronyms since I made myself familiar with the pacific theatre.
"SRA ("Southern resource area"), the Japanese term for the Dutch East Indies and Southeast Asia generally"
You may want to consult this link http://en.wikipedia.org/wiki/Attack_on_Pearl_Harbor or many others.
Bests,
Martin
"SRA ("Southern resource area"), the Japanese term for the Dutch East Indies and Southeast Asia generally"
You may want to consult this link http://en.wikipedia.org/wiki/Attack_on_Pearl_Harbor or many others.
Bests,
Martin
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brian800000
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- Joined: Tue Sep 14, 2010 10:47 pm
RE: A few newbie questions
ORIGINAL: MartinB
Not a stupid question, Brian, as many others I had to dig out a lot of acronyms since I made myself familiar with the pacific theatre.
"SRA ("Southern resource area"), the Japanese term for the Dutch East Indies and Southeast Asia generally"
You may want to consult this link http://en.wikipedia.org/wiki/Attack_on_Pearl_Harbor or many others.
Bests,
Martin
Thanks--a lot of the acronyms I've been able to figure out--and SRA I had a good idea of the general geographic area. But the actual term wasn't obvious.
- HansBolter
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- Joined: Thu Jul 06, 2006 12:30 pm
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RE: A few newbie questions
ORIGINAL: LoBaron
Accidents do happen on unload for all ship types. You cannot avoid it completely.
The difference between AP and xAP is the unload speed (in an amphib operation). There is not an increased chance of accidents as far as I know, though since you
need more unload phases to unload naturally the chances for an accident happening are increased over the whole process.
And yes, 50% prep is pretty low. There are some that wont go below 100, I say it depends on the target.
Thanks for the clarification. I was just assuming that since the converted civilian ships are not as adequately configured and equipped as the purpose built military transports that they would be suffering a greater rate of accidents in addition to a slower rate of offloading.
Making those kinds of assumptions is never safe, however, as things I see as logical may not have been seen that way by the designers.
Hans
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brian800000
- Posts: 225
- Joined: Tue Sep 14, 2010 10:47 pm
RE: A few newbie questions
On a more theoretical front, is there any reason I should care that 30% of a couple divisions are now disabled?
Very few units were destroyed, and they are going to be held in place for garrison duty (basically sit there resting). Considering it is March 42, that is probably one of the few offensive actions I will take. By the time I want to use them again, they should be recovered.
Very few units were destroyed, and they are going to be held in place for garrison duty (basically sit there resting). Considering it is March 42, that is probably one of the few offensive actions I will take. By the time I want to use them again, they should be recovered.
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brian800000
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- Joined: Tue Sep 14, 2010 10:47 pm
RE: A few newbie questions
I have a question regarding the British torpedo bomber replacement--following an unfortunate attack on enemy carriers that left my british torpedo squadrons shredded, I was checking when I could replace them. It seems as though the Albacore Is produce 8 per month until 08/42, but after that ceases there is no more British production until 1944.
Am I missing something? I doubt my carriers will have much value without torpedo bombers (especially the Hermes which only has a TB squadron).
Am I missing something? I doubt my carriers will have much value without torpedo bombers (especially the Hermes which only has a TB squadron).
- Shellshock
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RE: A few newbie questions
ORIGINAL: brian800000
I have a question regarding the British torpedo bomber replacement--following an unfortunate attack on enemy carriers that left my british torpedo squadrons shredded, I was checking when I could replace them. It seems as though the Albacore Is produce 8 per month until 08/42, but after that ceases there is no more British production until 1944.
Am I missing something? I doubt my carriers will have much value without torpedo bombers (especially the Hermes which only has a TB squadron).
I pretty much make a point of avoiding using British carriers against anything but the most innocuous of targets until about 1944. For most of the war the British used the few carriers they could spare in the Indian Ocean pretty conservatively. With her slow speed, the Hermes is best tucked away somewhere safe until better times come along.



