Help with deep space bases needed

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Help with deep space bases needed

Post by Bingeling »

They grab hydrogen, even if you only have caslon ships :)
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Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: Help with deep space bases needed

Post by Data »

that sounds about right lol
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Help with deep space bases needed

Post by Bingeling »

I think armed mining bases are cheesy, and they are maintained by the civilians. Keeping a base far away from everything safe from pirates is hard, unless you put a permanent military presence there.

Making an armed star base that mines is an option that is more fair, it is maintained by the government, and not cheesy. Think of it as a proper mining outpost that knows it is located in the wild frontiers. A proper community.

A starting Quameno destroyer has 4 shields and 4 maxos blasters (and an energy collector, wise guys), giving it 20 firepower and 400 shields. It also has engines. Price is 2347 and maintenance is 873.

Their gas mining stations has 4 docking bays and 1 gas and 1 luxury resource extractors. 20 cargo and some supporting stuff including commerce center. Maintenance is 1004.

A star base with gas mining role has 5 shields and 6 maxos blasters, and thus outguns a destroyer. 20 cargo, 4 docking bays 2 gas extractors. No extra stuff like construction related equipment. Maintenance is 1163. Each cargo bay costs 22 to maintain, and you can save quite a bit by dropping this number.

It seems that no matter the amount of construction equipment on board, you can't retrofit your star base.

To me it seems like a good idea to make a special constructor for personal use. More fuel tanks, and maybe more shields and some guns to make it handle itself. Send it on long trips around the world to build gas mining star bases that your ships can use as refueling stops. For small fleets on long trips to bust pirates or whatever, nothing to supply that giant battle fleet on a nasty mission that runs anything dry, so no 10 docking bays.

I have finally verified that freighters will go on refuel trips to such a base if no alternatives are present. I would like to thank my giant fleet of cruisers of the "fuel hog" class, who did not at all mind being scrapped after having their 1100 size fuel tanks filled... Building a large space port at the second colony also helped, that is, building multiples after scrapping them when half built. I would give special thanks to the Kiadian people that did not sack my incompetent ass during this experiment.
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Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: Help with deep space bases needed

Post by Data »

yet [:D]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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