The research model in RotS: A step in the wrong direction
The research model in RotS: A step in the wrong direction
I was unpleasantly surprised to find how the way research is done had been changed for Return of the Shakturi. Not only have I found it greatly hampers the AI (read about this here: fb.asp?m=2726745 ), I have also concluded that the system in the original DW was superior - even if it wasn't particularly good, either.
The difference is all about the concept of map control. As a 4x strategy game, DW is a game about map control. It is about holding on to as many planets, facilities and resources as possible. This is the model which all 4x games are based on and it is a healthy model.
Unfortunately, the RotS research system does not comply with this rule. Here, there is no need to expand and hold on to many research stations in vulnerable locations. The best way to conduct research in RotS is to counter-intuitively not (sic!) have your research labs in your research stations, but rather in the safety of your space ports. You only need to put a single lab in a research bonus location and you gain empire-wide benefit. So, 1 lab module next to that black hole and the 50 others tucked away inside your large space ports. This is a really, really poor system.
In DW it was better because you had to put a much higher percentage of your labs out on the vulnerable open locations of the research bonus locations. No souped up space ports to defend them there! Still, DW's model was also poor because it was possible to put an unlimited number of labs around the same research location.
Ideally, what should be done with the game is to go back to DW's model BUT change it so that only a limited number of research labs gain the bonus from the special location - any more built than that gain no bonus. This would force empires to spread out to control multiple research locations, having research labs in many different locations - neutron stars, black holes, gas giants, all over the map. It would be much more difficult to defend a such large number of facilities - and that is how it should be, the 4x basic model.
Thanks for reading.
The difference is all about the concept of map control. As a 4x strategy game, DW is a game about map control. It is about holding on to as many planets, facilities and resources as possible. This is the model which all 4x games are based on and it is a healthy model.
Unfortunately, the RotS research system does not comply with this rule. Here, there is no need to expand and hold on to many research stations in vulnerable locations. The best way to conduct research in RotS is to counter-intuitively not (sic!) have your research labs in your research stations, but rather in the safety of your space ports. You only need to put a single lab in a research bonus location and you gain empire-wide benefit. So, 1 lab module next to that black hole and the 50 others tucked away inside your large space ports. This is a really, really poor system.
In DW it was better because you had to put a much higher percentage of your labs out on the vulnerable open locations of the research bonus locations. No souped up space ports to defend them there! Still, DW's model was also poor because it was possible to put an unlimited number of labs around the same research location.
Ideally, what should be done with the game is to go back to DW's model BUT change it so that only a limited number of research labs gain the bonus from the special location - any more built than that gain no bonus. This would force empires to spread out to control multiple research locations, having research labs in many different locations - neutron stars, black holes, gas giants, all over the map. It would be much more difficult to defend a such large number of facilities - and that is how it should be, the 4x basic model.
Thanks for reading.
RE: The research model in RotS: A step in the wrong direction
good observations, I really like these recomendations
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
RE: The research model in RotS: A step in the wrong direction
Agreed, I didn't read the fine print and didn't see this change.

Image courtesy of Divepac
RE: The research model in RotS: A step in the wrong direction
Yes, I'd prefer to see only the research station at the special location get the bonus. Don't like the empire-wide bonus.
The way I see it, the bonus is due to some special characteristics of the location - e.g. proximity to the black hole enables some crazy research that isn't possible in a "normal" location. So it doesn't make sense that the bonus applies to all stations in the empire.
The way I see it, the bonus is due to some special characteristics of the location - e.g. proximity to the black hole enables some crazy research that isn't possible in a "normal" location. So it doesn't make sense that the bonus applies to all stations in the empire.
RE: The research model in RotS: A step in the wrong direction
I like the ROTS research model. Having only 3 major branches and having to pick and choose is a good thing. The only real problem with it are the bonuses...they do tend to be over the top. The bonuses should apply only to the station built at the site, and there should be far fewer of them.
So basically, I am in the 'keep the basic system, but tone down the bonus sites' camp.
So basically, I am in the 'keep the basic system, but tone down the bonus sites' camp.
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: The research model in RotS: A step in the wrong direction
Agreed. I miss the days of building my huge research operation at some distant black hole. I used to cluster them together and build a couple of defence bases. Now, I just check the research location in the nav panel for any new finds every now and then. One facility and that's it. I don't even visit it to build a defence base, it's not worth it.
RE: The research model in RotS: A step in the wrong direction
Good points. Once I determined that a single research station at a black hole could perform all the research my little civ could possibly handle... I lost respect for the model, just a bit.
Here's some further ideas to develop the idea of forcing research into many locations.
First, break the link between research locations and (all) research bonuses. I can see how being near a neutron star might help with say hyperdrive research. But how does it help develop Desert Colonization? Hospitals? It should not. Instead, on a per-tech basis, define a set of helpful research locations. If you want to colonize Desert planets, build a station on a desert planet. Or two. Or N! Make propulsion and torpedoes benefit from massive stellar objects; high energy stuff needs to be close to a star, colonization depend on the particular type of planet, gas extractors benefit from gas giants, etc. There may be many techs -- i.e. computers -- with no location dependence at all.
2nd, make all research stations give a diminishing rate of return. Here's how one might compute that: for each station, compute its base rate of research along with any multipliers. Now sort them, best to least. Then degrade the amount of research you get for the Nth best station, via exponential decay, using perhaps 0.9 as the base. So, the best station gets its full research amount, 2nd gets 0.9x as much, 3rd gets 0.9^2, etc. Huge empires thus can research faster than small, but it does not scale linearly with size, and a small empire with good multipliers might still beat a large one without.
Here's some further ideas to develop the idea of forcing research into many locations.
First, break the link between research locations and (all) research bonuses. I can see how being near a neutron star might help with say hyperdrive research. But how does it help develop Desert Colonization? Hospitals? It should not. Instead, on a per-tech basis, define a set of helpful research locations. If you want to colonize Desert planets, build a station on a desert planet. Or two. Or N! Make propulsion and torpedoes benefit from massive stellar objects; high energy stuff needs to be close to a star, colonization depend on the particular type of planet, gas extractors benefit from gas giants, etc. There may be many techs -- i.e. computers -- with no location dependence at all.
2nd, make all research stations give a diminishing rate of return. Here's how one might compute that: for each station, compute its base rate of research along with any multipliers. Now sort them, best to least. Then degrade the amount of research you get for the Nth best station, via exponential decay, using perhaps 0.9 as the base. So, the best station gets its full research amount, 2nd gets 0.9x as much, 3rd gets 0.9^2, etc. Huge empires thus can research faster than small, but it does not scale linearly with size, and a small empire with good multipliers might still beat a large one without.
RE: The research model in RotS: A step in the wrong direction
2nd, make all research stations give a diminishing rate of return. Here's how one might compute that: for each station, compute its base rate of research along with any multipliers. Now sort them, best to least. Then degrade the amount of research you get for the Nth best station, via exponential decay, using perhaps 0.9 as the base. So, the best station gets its full research amount, 2nd gets 0.9x as much, 3rd gets 0.9^2, etc. Huge empires thus can research faster than small, but it does not scale linearly with size, and a small empire with good multipliers might still beat a large one without.
All hail this idea....not sure how realistic it is but I am sure it will do wonders for the gameplay.
Great one, Wreck, you should make a double post on the wishlist with this.
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
RE: The research model in RotS: A step in the wrong direction
I felt there was something wrong with the research system, but couldn't figure it out exactly. Didn't try either tbh, but now I wont have to because this thread is exactly right! Good analysis.
RE: The research model in RotS: A step in the wrong direction
I agree with general problems of the research system. I'm sad to hear the new expansion system is inferior for these reasons.
Many moons ago during the early iterations of the vanilla game I made a long winded post, and not particularly well-received post, about what I did and didn't like about the research system. I do not like the anomaly-centric system, and was vocal about it in this thread.
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Turning the anomalies into something to fight viciously over would be good.
Many moons ago during the early iterations of the vanilla game I made a long winded post, and not particularly well-received post, about what I did and didn't like about the research system. I do not like the anomaly-centric system, and was vocal about it in this thread.
tm.asp?m=2436663&mpage=1&key=�
Turning the anomalies into something to fight viciously over would be good.
RE: The research model in RotS: A step in the wrong direction
ORIGINAL: Apheirox
Ideally, what should be done with the game is to go back to DW's model BUT change it so that only a limited number of research labs gain the bonus from the special location - any more built than that gain no bonus. This would force empires to spread out to control multiple research locations, having research labs in many different locations - neutron stars, black holes, gas giants, all over the map. It would be much more difficult to defend a such large number of facilities - and that is how it should be, the 4x basic model.
I disagree with this one. Placing an artificial limit on the number of research labs at a location doesn't make sense. If it's 5 labs, then why not 6? 7? Why one number instead of another? It seems to be an arbitrary value which is placed with no other reason than to force players to spread out.
Diminishing returns on the number of labs at a certain place would make more sense. So if you're crammed into a corner with only a few research locations - you can keep building stations there - but the benefit will be less than you'd otherwise get from spreading them out. It'd make more sense. But an artificial limit? No - that doesn't jive with me.
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
RE: The research model in RotS: A step in the wrong direction
The point is to force players to spread out to control multiple research locations. How this is accomplished is secondary.
RE: The research model in RotS: A step in the wrong direction
That's not what he said - scroll up and read his "ideal situation".
As for goals - it's the goal of the treatment of a disease to kill off the bacteria/virus infecting the patient. But sticking someone in an autoclave - while accomplishing that goal - may be greeted less than enthusiastically by the patient.
As for goals - it's the goal of the treatment of a disease to kill off the bacteria/virus infecting the patient. But sticking someone in an autoclave - while accomplishing that goal - may be greeted less than enthusiastically by the patient.
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
RE: The research model in RotS: A step in the wrong direction
If that's the case, wouldn't it be easiest to lower the default research potential of empires and increase the anomaly bonuses?
I agree though, the AI's bad research is definitely annoying. On top of putting them at a tech disadvantage it also makes it stupidly easy to center your entire economy off of selling technology.
I agree though, the AI's bad research is definitely annoying. On top of putting them at a tech disadvantage it also makes it stupidly easy to center your entire economy off of selling technology.
RE: The research model in RotS: A step in the wrong direction
ORIGINAL: unclean
If that's the case, wouldn't it be easiest to lower the default research potential of empires and increase the anomaly bonuses?
I agree though, the AI's bad research is definitely annoying. On top of putting them at a tech disadvantage it also makes it stupidly easy to center your entire economy off of selling technology.
I always start the AI empires, 2-3 tech levels ahead of me. Solves all the problems and makes the game...interesting. [;)]
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: The research model in RotS: A step in the wrong direction
That is one interesting setup, Shark. Why I am still surprised? [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
RE: The research model in RotS: A step in the wrong direction
But it cannot be only about gameplay. I think that is an important point -- the game is after all a game first and a sim second. But really to me the "realism" is what matters most. Players should be able to intuit the mechanics. I'll tell you what my intuition is: more research is better, and there should be no artificial limits to research. So for example in my first few games I built research labs into every small starbase -- 100s of them. What a waste it must have been!ORIGINAL: Apheirox
The point is to force players to spread out to control multiple research locations. How this is accomplished is secondary.
But Kayoz is right about diminishing returns. Another part of my intuition (and also a part of the real world realism) is that there are diminishing returns in research. Maybe there are experiments you can do near a black hole that would help hyperdrive research, but there are not infinitely many such experiments at any one time, and in fact probably the number of really useful ones that could run in parallel is pretty low. The diminishing returns, once you have any lab at all near the hole, should be rather sharp IMO. Just to throw some numbers out, I'd propound a function as follows:
Code: Select all
rate(N) = 1 + (bonus - 1)*0.7^NRE: The research model in RotS: A step in the wrong direction
+1 on this. I was already thinking a diminishing return formula was in order, but I really like Wreck's addition of setting appropriate research locations to realize a bonus.ORIGINAL: Wreck
<snip>
I can see how being near a neutron star might help with say hyperdrive research. But how does it help develop Desert Colonization? Hospitals? It should not. Instead, on a per-tech basis, define a set of helpful research locations. If you want to colonize Desert planets, build a station on a desert planet. Or two. Or N! Make propulsion and torpedoes benefit from massive stellar objects; high energy stuff needs to be close to a star, colonization depend on the particular type of planet, gas extractors benefit from gas giants, etc. There may be many techs -- i.e. computers -- with no location dependence at all.
2nd, make all research stations give a diminishing rate of return. Here's how one might compute that: for each station, compute its base rate of research along with any multipliers. Now sort them, best to least. Then degrade the amount of research you get for the Nth best station, via exponential decay, using perhaps 0.9 as the base. So, the best station gets its full research amount, 2nd gets 0.9x as much, 3rd gets 0.9^2, etc. Huge empires thus can research faster than small, but it does not scale linearly with size, and a small empire with good multipliers might still beat a large one without.
I definitely agree with the OP - forcing research locations out into other systems would make DW an even better game due to the premium it would place on exploring, expanding into and exploiting the value of those locations with respect to the research bonuses provided.
Mitchell
RE: The research model in RotS: A step in the wrong direction
ORIGINAL: Mitchell
I definitely agree with the OP - forcing research locations out into other systems would make DW an even better game due to the premium it would place on exploring, expanding into and exploiting the value of those locations with respect to the research bonuses provided.
Absolutely. This is a 4x game - that is Xplore, Xpand, Xploit, Xterminate. The current research model does not reflect this at all - but with a few simple changes, it will, and the game will be much better for it.
RE: The research model in RotS: A step in the wrong direction
Good points here. Agreed with the suggestion of "outing" the research to other systems/anomalies.
My main things currently are fixing the bonus system (bonuses only for the station, not the entire empire) and fixing the AIs research habits. Make AI build more research stations on their planets when possible.
My main things currently are fixing the bonus system (bonuses only for the station, not the entire empire) and fixing the AIs research habits. Make AI build more research stations on their planets when possible.
Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."
"And they hurled themselves into the void of space with no fear."







