War in the Pacific as Planned--Allied
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Mar 10/11
March 10/11 1942
It's hard to figure out just exactly what he's doing.
Night Naval bombardment of Pegu at 55,53
Allied aircraft
no flights
Allied aircraft losses
P-39D Airacobra: 1 destroyed on ground
Japanese Ships
BB Hyuga
BB Ise
BB Fuso
BB Nagato
CA Furutaka
CA Kinugasa
CA Aoba
CA Kumano
CA Suzuya
CA Mogami
CA Ashigara
CA Nachi
CA Haguro
CA Myoko
CA Maya
CA Chikuma
CA Tone
Allied ground losses:
912 casualties reported
Squads: 2 destroyed, 29 disabled
Non Combat: 4 destroyed, 80 disabled
Engineers: 1 destroyed, 5 disabled
Vehicles lost 6 (1 destroyed, 5 disabled)
Airbase hits 5
Airbase supply hits 5
Runway hits 15
Port hits 6
Port supply hits 3
Apparently he cleared my minefield in the port, one way or another. The airbase there is level 1, so the damage is not meaningful. The bombardment on my units is painful but not major. My air is not challenging him, so I can't drive him out of Moulmein. His Nettie force is operating out of Singapore, so the Eastern Fleet has to keep its distance. What I'd like to do is move some LCUs into the jungle around Moulmein and cut his land lines of communication. At least most of his fleet is concentrating on a minor objective and I have a free hand in the Solomons.
It's hard to figure out just exactly what he's doing.
Night Naval bombardment of Pegu at 55,53
Allied aircraft
no flights
Allied aircraft losses
P-39D Airacobra: 1 destroyed on ground
Japanese Ships
BB Hyuga
BB Ise
BB Fuso
BB Nagato
CA Furutaka
CA Kinugasa
CA Aoba
CA Kumano
CA Suzuya
CA Mogami
CA Ashigara
CA Nachi
CA Haguro
CA Myoko
CA Maya
CA Chikuma
CA Tone
Allied ground losses:
912 casualties reported
Squads: 2 destroyed, 29 disabled
Non Combat: 4 destroyed, 80 disabled
Engineers: 1 destroyed, 5 disabled
Vehicles lost 6 (1 destroyed, 5 disabled)
Airbase hits 5
Airbase supply hits 5
Runway hits 15
Port hits 6
Port supply hits 3
Apparently he cleared my minefield in the port, one way or another. The airbase there is level 1, so the damage is not meaningful. The bombardment on my units is painful but not major. My air is not challenging him, so I can't drive him out of Moulmein. His Nettie force is operating out of Singapore, so the Eastern Fleet has to keep its distance. What I'd like to do is move some LCUs into the jungle around Moulmein and cut his land lines of communication. At least most of his fleet is concentrating on a minor objective and I have a free hand in the Solomons.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Mar 10/11
he he yeah hard to say what is yours opponent strategy with this massive bombardment. Got some subs near Singapore?? He have to reload somethere big guns
RE: Mar 10/11
ORIGINAL: Sly
he he yeah hard to say what is yours opponent strategy with this massive bombardment. Got some subs near Singapore?? He have to reload somethere big guns
There are now four Dutch and RN subs between Moulmein and Singapore... Six of his fast carriers are sitting two hexes south of Pegu, but all they're doing is putting up CAP.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Mar 11/12
March 11/12 1942
Another day, another bombardment.
Night Naval bombardment of Pegu at 55,53
Japanese Ships
BB Hyuga
BB Ise
BB Fuso
BB Nagato
CA Aoba
CA Kumano
CA Suzuya
CA Mogami
CA Ashigara
CA Nachi
CA Haguro
CA Maya
CA Chikuma
CA Tone
DD Harusame
DD Shigure
DD Shiratsuyu
DD Yamagumo
DD Oyashio
DD Makigumo
DD Akigumo
DD Yugumo
Allied ground losses:
91 casualties reported
Squads: 1 destroyed, 2 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 1 disabled
E13A1 Jake acting as spotter for BB Hyuga
BB Hyuga firing at 17th Indian Division
BB Ise firing at 17th Indian Division
E13A1 Jake acting as spotter for BB Fuso
BB Fuso firing at 1st Burma Division
BB Nagato firing at 1st Burma Division
CA Aoba firing at 1st Burma Division
CA Kumano firing at 17th Indian Division
CA Suzuya firing at 17th Indian Division
CA Mogami firing at 1st Burma Division
CA Ashigara firing at 1st Burma Division
CA Nachi firing at 1st Burma Division
CA Haguro firing at 1st Burma Division
CA Maya firing at 17th Indian Division
CA Chikuma firing at 17th Indian Division
CA Tone firing at 1st Burma Division
DD Harusame firing at 17th Indian Division
DD Shigure firing at 1st Burma Division
DD Shiratsuyu firing at 1st Burma Division
DD Yamagumo firing at 1st Burma Division
DD Oyashio firing at 1st Burma Division
DD Makigumo firing at 1st Burma Division
DD Akigumo firing at 1st Burma Division
DD Yugumo firing at 1st Burma Division
Another day, another bombardment.
Night Naval bombardment of Pegu at 55,53
Japanese Ships
BB Hyuga
BB Ise
BB Fuso
BB Nagato
CA Aoba
CA Kumano
CA Suzuya
CA Mogami
CA Ashigara
CA Nachi
CA Haguro
CA Maya
CA Chikuma
CA Tone
DD Harusame
DD Shigure
DD Shiratsuyu
DD Yamagumo
DD Oyashio
DD Makigumo
DD Akigumo
DD Yugumo
Allied ground losses:
91 casualties reported
Squads: 1 destroyed, 2 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 1 disabled
E13A1 Jake acting as spotter for BB Hyuga
BB Hyuga firing at 17th Indian Division
BB Ise firing at 17th Indian Division
E13A1 Jake acting as spotter for BB Fuso
BB Fuso firing at 1st Burma Division
BB Nagato firing at 1st Burma Division
CA Aoba firing at 1st Burma Division
CA Kumano firing at 17th Indian Division
CA Suzuya firing at 17th Indian Division
CA Mogami firing at 1st Burma Division
CA Ashigara firing at 1st Burma Division
CA Nachi firing at 1st Burma Division
CA Haguro firing at 1st Burma Division
CA Maya firing at 17th Indian Division
CA Chikuma firing at 17th Indian Division
CA Tone firing at 1st Burma Division
DD Harusame firing at 17th Indian Division
DD Shigure firing at 1st Burma Division
DD Shiratsuyu firing at 1st Burma Division
DD Yamagumo firing at 1st Burma Division
DD Oyashio firing at 1st Burma Division
DD Makigumo firing at 1st Burma Division
DD Akigumo firing at 1st Burma Division
DD Yugumo firing at 1st Burma Division
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Mar 12/13
March 12/13 1942
KB has departed.
Langsa and Oosthaven fall to the Japanese.
KB has departed.
Langsa and Oosthaven fall to the Japanese.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Mar 13/14
Netties show up at Rabaul. I'm wondering about the most efficient way of attriting them. The only Japanese base in the area is Rabaul.
The bombardment force from Pegu shows up at Bengkalis. Where is the fast KB? Singapore? B-26s from Rangoon run into a buzz saw at Moulmein. Lose one. Gotta love that armour.
The Japanese division at Kukong bombards. It's out-numbered 3-1, so it's just a matter of time until my troops are ready to push it out.
The bombardment force from Pegu shows up at Bengkalis. Where is the fast KB? Singapore? B-26s from Rangoon run into a buzz saw at Moulmein. Lose one. Gotta love that armour.
The Japanese division at Kukong bombards. It's out-numbered 3-1, so it's just a matter of time until my troops are ready to push it out.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Mar 14/15
March 14/15 1942
Burma invasion force heads towards Pegu.
KB spotted near 51,86
Viper Force annihilated.
Burma invasion force heads towards Pegu.
KB spotted near 51,86
Viper Force annihilated.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Mar 15/16
Events start to speed up.
Ground combat at 83,55 (near Nanchang)
Japanese Shock attack
Attacking force 12371 troops, 108 guns, 4 vehicles, Assault Value = 369
Defending force 12825 troops, 144 guns, 0 vehicles, Assault Value = 340
Japanese adjusted assault: 222
Allied adjusted defense: 323
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), experience(-)
Attacker: shock(+), leaders(-)
Japanese ground losses:
1055 casualties reported
Squads: 0 destroyed, 66 disabled
Non Combat: 5 destroyed, 54 disabled
Engineers: 0 destroyed, 6 disabled
Allied ground losses:
404 casualties reported
Squads: 6 destroyed, 14 disabled
Non Combat: 16 destroyed, 1 disabled
Engineers: 0 destroyed, 6 disabled
Assaulting units:
116th Division
Defending units:
49th Chinese Corps
21st Chinese Corps
3rd New Chinese Corps
16th Construction Regiment
Ground combat at Kukong (79,57)
Allied Shock attack
Attacking force 30669 troops, 154 guns, 0 vehicles, Assault Value = 927
Defending force 13219 troops, 112 guns, 24 vehicles, Assault Value = 427
Allied adjusted assault: 504
Japanese adjusted defense: 451
Allied assault odds: 1 to 1
Combat modifiers
Defender: terrain(+), preparation(-)
Attacker: shock(+)
Japanese ground losses:
484 casualties reported
Squads: 0 destroyed, 25 disabled
Non Combat: 2 destroyed, 36 disabled
Engineers: 0 destroyed, 2 disabled
Allied ground losses:
1835 casualties reported
Squads: 9 destroyed, 148 disabled
Non Combat: 2 destroyed, 93 disabled
Engineers: 0 destroyed, 10 disabled
Assaulting units:
65th Chinese Corps
25th Chinese Corps
10th Chinese Corps
63rd Chinese Corps
74th Chinese Corps
29th Group Army
12th Group Army
7th War Area
11th Chinese Base Force
18th Chinese Base Force
Defending units:
104th Division
Ground combat at 83,55 (near Nanchang)
Japanese Shock attack
Attacking force 12371 troops, 108 guns, 4 vehicles, Assault Value = 369
Defending force 12825 troops, 144 guns, 0 vehicles, Assault Value = 340
Japanese adjusted assault: 222
Allied adjusted defense: 323
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), experience(-)
Attacker: shock(+), leaders(-)
Japanese ground losses:
1055 casualties reported
Squads: 0 destroyed, 66 disabled
Non Combat: 5 destroyed, 54 disabled
Engineers: 0 destroyed, 6 disabled
Allied ground losses:
404 casualties reported
Squads: 6 destroyed, 14 disabled
Non Combat: 16 destroyed, 1 disabled
Engineers: 0 destroyed, 6 disabled
Assaulting units:
116th Division
Defending units:
49th Chinese Corps
21st Chinese Corps
3rd New Chinese Corps
16th Construction Regiment
Ground combat at Kukong (79,57)
Allied Shock attack
Attacking force 30669 troops, 154 guns, 0 vehicles, Assault Value = 927
Defending force 13219 troops, 112 guns, 24 vehicles, Assault Value = 427
Allied adjusted assault: 504
Japanese adjusted defense: 451
Allied assault odds: 1 to 1
Combat modifiers
Defender: terrain(+), preparation(-)
Attacker: shock(+)
Japanese ground losses:
484 casualties reported
Squads: 0 destroyed, 25 disabled
Non Combat: 2 destroyed, 36 disabled
Engineers: 0 destroyed, 2 disabled
Allied ground losses:
1835 casualties reported
Squads: 9 destroyed, 148 disabled
Non Combat: 2 destroyed, 93 disabled
Engineers: 0 destroyed, 10 disabled
Assaulting units:
65th Chinese Corps
25th Chinese Corps
10th Chinese Corps
63rd Chinese Corps
74th Chinese Corps
29th Group Army
12th Group Army
7th War Area
11th Chinese Base Force
18th Chinese Base Force
Defending units:
104th Division
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Mar 16/17
Air operations increase in tempo. Netties noted operating out of Singapore and Rabaul. I have a fast transport convoy headed to Shortlands that the Netties flew past and ignored. I need to get base forces up to the forward bases that I've occupied with raider battalions.
Land ops as usual in China.
Ground combat at 86,53 (near Kiukiang)
Japanese Shock attack
Attacking force 13299 troops, 104 guns, 24 vehicles, Assault Value = 421
Defending force 6862 troops, 37 guns, 0 vehicles, Assault Value = 153
Japanese adjusted assault: 646
Allied adjusted defense: 65
Japanese assault odds: 9 to 1
Combat modifiers
Defender: terrain(+), op mode(-), leaders(+), experience(-)
Attacker: shock(+), leaders(+)
Japanese ground losses:
21 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
2778 casualties reported
Squads: 82 destroyed, 10 disabled
Non Combat: 49 destroyed, 0 disabled
Engineers: 3 destroyed, 7 disabled
Guns lost 2 (1 destroyed, 1 disabled)
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
39th Division
Defending units:
28th Chinese Corps
Ground combat at 87,56 (near Chuhsien)
Japanese Shock attack
Attacking force 11099 troops, 110 guns, 57 vehicles, Assault Value = 308
Defending force 2348 troops, 32 guns, 0 vehicles, Assault Value = 54
Japanese adjusted assault: 248
Allied adjusted defense: 27
Japanese assault odds: 9 to 1
Combat modifiers
Defender: terrain(+), op mode(-), leaders(+), experience(-)
Attacker: shock(+), leaders(-)
Japanese ground losses:
103 casualties reported
Squads: 0 destroyed, 8 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
1049 casualties reported
Squads: 47 destroyed, 0 disabled
Non Combat: 18 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
17th Division
Defending units:
100th Chinese Corps
Ground combat at Kukong (79,57)
Allied Shock attack
Attacking force 30281 troops, 193 guns, 0 vehicles, Assault Value = 806
Defending force 14365 troops, 115 guns, 24 vehicles, Assault Value = 453
Allied adjusted assault: 650
Japanese adjusted defense: 825
Allied assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), op mode(-), preparation(-)
Attacker: shock(+)
Japanese ground losses:
637 casualties reported
Squads: 1 destroyed, 51 disabled
Non Combat: 1 destroyed, 44 disabled
Engineers: 0 destroyed, 2 disabled
Allied ground losses:
926 casualties reported
Squads: 48 destroyed, 45 disabled
Non Combat: 25 destroyed, 35 disabled
Engineers: 7 destroyed, 11 disabled
Assaulting units:
25th Chinese Corps
65th Chinese Corps
63rd Chinese Corps
10th Chinese Corps
74th Chinese Corps
29th Group Army
12th Group Army
11th Chinese Base Force
7th War Area
18th Chinese Base Force
Defending units:
104th Division
51st Engineer Regiment
Land ops as usual in China.
Ground combat at 86,53 (near Kiukiang)
Japanese Shock attack
Attacking force 13299 troops, 104 guns, 24 vehicles, Assault Value = 421
Defending force 6862 troops, 37 guns, 0 vehicles, Assault Value = 153
Japanese adjusted assault: 646
Allied adjusted defense: 65
Japanese assault odds: 9 to 1
Combat modifiers
Defender: terrain(+), op mode(-), leaders(+), experience(-)
Attacker: shock(+), leaders(+)
Japanese ground losses:
21 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
2778 casualties reported
Squads: 82 destroyed, 10 disabled
Non Combat: 49 destroyed, 0 disabled
Engineers: 3 destroyed, 7 disabled
Guns lost 2 (1 destroyed, 1 disabled)
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
39th Division
Defending units:
28th Chinese Corps
Ground combat at 87,56 (near Chuhsien)
Japanese Shock attack
Attacking force 11099 troops, 110 guns, 57 vehicles, Assault Value = 308
Defending force 2348 troops, 32 guns, 0 vehicles, Assault Value = 54
Japanese adjusted assault: 248
Allied adjusted defense: 27
Japanese assault odds: 9 to 1
Combat modifiers
Defender: terrain(+), op mode(-), leaders(+), experience(-)
Attacker: shock(+), leaders(-)
Japanese ground losses:
103 casualties reported
Squads: 0 destroyed, 8 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
1049 casualties reported
Squads: 47 destroyed, 0 disabled
Non Combat: 18 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
17th Division
Defending units:
100th Chinese Corps
Ground combat at Kukong (79,57)
Allied Shock attack
Attacking force 30281 troops, 193 guns, 0 vehicles, Assault Value = 806
Defending force 14365 troops, 115 guns, 24 vehicles, Assault Value = 453
Allied adjusted assault: 650
Japanese adjusted defense: 825
Allied assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), op mode(-), preparation(-)
Attacker: shock(+)
Japanese ground losses:
637 casualties reported
Squads: 1 destroyed, 51 disabled
Non Combat: 1 destroyed, 44 disabled
Engineers: 0 destroyed, 2 disabled
Allied ground losses:
926 casualties reported
Squads: 48 destroyed, 45 disabled
Non Combat: 25 destroyed, 35 disabled
Engineers: 7 destroyed, 11 disabled
Assaulting units:
25th Chinese Corps
65th Chinese Corps
63rd Chinese Corps
10th Chinese Corps
74th Chinese Corps
29th Group Army
12th Group Army
11th Chinese Base Force
7th War Area
18th Chinese Base Force
Defending units:
104th Division
51st Engineer Regiment
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Mar 17/18
Ground operations increase further in tempo. The Japanese commit armoured regiments at Pegu, which will make things problematic as my British forces lack anti-armour weapons. This time, I need to retreat north rather than to Rangoon. A couple of Japanese shock attacks fail in China.
Ground combat at Pegu (55,53)
Japanese Shock attack
Attacking force 63241 troops, 500 guns, 560 vehicles, Assault Value = 2154
Defending force 21208 troops, 194 guns, 98 vehicles, Assault Value = 621
Japanese engineers reduce fortifications to 2
Japanese adjusted assault: 1894
Allied adjusted defense: 1430
Japanese assault odds: 1 to 1 (fort level 2)
Japanese Assault reduces fortifications to 2
Combat modifiers
Defender: forts(+), leaders(+), experience(-)
Attacker: shock(+)
Japanese ground losses:
680 casualties reported
Squads: 2 destroyed, 43 disabled
Non Combat: 4 destroyed, 110 disabled
Engineers: 0 destroyed, 6 disabled
Vehicles lost 75 (3 destroyed, 72 disabled)
Allied ground losses:
2872 casualties reported
Squads: 20 destroyed, 274 disabled
Non Combat: 16 destroyed, 347 disabled
Engineers: 1 destroyed, 34 disabled
Assaulting units:
1st Tank Regiment
33rd Division
Imperial Guards Division
4th Tank Regiment
112th Infantry Regiment
6th Tank Regiment
55th Cavalry Regiment
55th Engineer Regiment
21st Division
2nd Tank Regiment
1st Raiding Regiment
5th Division
8th Tank Regiment
7th Tank Regiment
15th Army
21st Fld AA Gun Co
26th Fld AA Gun Co
35th Fld AA Gun Co
55th Mountain Gun Regiment
21st Medium Field Artillery Battalion
Defending units:
1st Burma Division
17th Indian Division
Burma Corps
107th RAF Base Force
Ground combat at 84,52 (near Wuchang)
Japanese Shock attack
Attacking force 14368 troops, 124 guns, 4 vehicles, Assault Value = 406
Defending force 14330 troops, 81 guns, 0 vehicles, Assault Value = 393
Japanese adjusted assault: 594
Allied adjusted defense: 919
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), experience(-)
Attacker: shock(+), leaders(+)
Japanese ground losses:
858 casualties reported
Squads: 4 destroyed, 33 disabled
Non Combat: 1 destroyed, 29 disabled
Engineers: 0 destroyed, 3 disabled
Allied ground losses:
729 casualties reported
Squads: 2 destroyed, 27 disabled
Non Combat: 3 destroyed, 36 disabled
Engineers: 0 destroyed, 1 disabled
Assaulting units:
3rd Division
Defending units:
37th Chinese Corps
58th Chinese Corps
Ground combat at 86,49 (near Sinyang)
Japanese Shock attack
Attacking force 6750 troops, 38 guns, 0 vehicles, Assault Value = 211
Defending force 13214 troops, 38 guns, 0 vehicles, Assault Value = 405
Japanese adjusted assault: 124
Allied adjusted defense: 529
Japanese assault odds: 1 to 4
Combat modifiers
Defender: terrain(+), fatigue(-), experience(-)
Attacker: shock(+), leaders(+), leaders(-)
Japanese ground losses:
881 casualties reported
Squads: 1 destroyed, 74 disabled
Non Combat: 2 destroyed, 80 disabled
Engineers: 0 destroyed, 5 disabled
Allied ground losses:
144 casualties reported
Squads: 1 destroyed, 10 disabled
Non Combat: 0 destroyed, 15 disabled
Engineers: 0 destroyed, 1 disabled
Assaulting units:
57th Infantry Brigade
Defending units:
85th Chinese Corps
21st Group Army
Ground combat at Pegu (55,53)
Japanese Shock attack
Attacking force 63241 troops, 500 guns, 560 vehicles, Assault Value = 2154
Defending force 21208 troops, 194 guns, 98 vehicles, Assault Value = 621
Japanese engineers reduce fortifications to 2
Japanese adjusted assault: 1894
Allied adjusted defense: 1430
Japanese assault odds: 1 to 1 (fort level 2)
Japanese Assault reduces fortifications to 2
Combat modifiers
Defender: forts(+), leaders(+), experience(-)
Attacker: shock(+)
Japanese ground losses:
680 casualties reported
Squads: 2 destroyed, 43 disabled
Non Combat: 4 destroyed, 110 disabled
Engineers: 0 destroyed, 6 disabled
Vehicles lost 75 (3 destroyed, 72 disabled)
Allied ground losses:
2872 casualties reported
Squads: 20 destroyed, 274 disabled
Non Combat: 16 destroyed, 347 disabled
Engineers: 1 destroyed, 34 disabled
Assaulting units:
1st Tank Regiment
33rd Division
Imperial Guards Division
4th Tank Regiment
112th Infantry Regiment
6th Tank Regiment
55th Cavalry Regiment
55th Engineer Regiment
21st Division
2nd Tank Regiment
1st Raiding Regiment
5th Division
8th Tank Regiment
7th Tank Regiment
15th Army
21st Fld AA Gun Co
26th Fld AA Gun Co
35th Fld AA Gun Co
55th Mountain Gun Regiment
21st Medium Field Artillery Battalion
Defending units:
1st Burma Division
17th Indian Division
Burma Corps
107th RAF Base Force
Ground combat at 84,52 (near Wuchang)
Japanese Shock attack
Attacking force 14368 troops, 124 guns, 4 vehicles, Assault Value = 406
Defending force 14330 troops, 81 guns, 0 vehicles, Assault Value = 393
Japanese adjusted assault: 594
Allied adjusted defense: 919
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), experience(-)
Attacker: shock(+), leaders(+)
Japanese ground losses:
858 casualties reported
Squads: 4 destroyed, 33 disabled
Non Combat: 1 destroyed, 29 disabled
Engineers: 0 destroyed, 3 disabled
Allied ground losses:
729 casualties reported
Squads: 2 destroyed, 27 disabled
Non Combat: 3 destroyed, 36 disabled
Engineers: 0 destroyed, 1 disabled
Assaulting units:
3rd Division
Defending units:
37th Chinese Corps
58th Chinese Corps
Ground combat at 86,49 (near Sinyang)
Japanese Shock attack
Attacking force 6750 troops, 38 guns, 0 vehicles, Assault Value = 211
Defending force 13214 troops, 38 guns, 0 vehicles, Assault Value = 405
Japanese adjusted assault: 124
Allied adjusted defense: 529
Japanese assault odds: 1 to 4
Combat modifiers
Defender: terrain(+), fatigue(-), experience(-)
Attacker: shock(+), leaders(+), leaders(-)
Japanese ground losses:
881 casualties reported
Squads: 1 destroyed, 74 disabled
Non Combat: 2 destroyed, 80 disabled
Engineers: 0 destroyed, 5 disabled
Allied ground losses:
144 casualties reported
Squads: 1 destroyed, 10 disabled
Non Combat: 0 destroyed, 15 disabled
Engineers: 0 destroyed, 1 disabled
Assaulting units:
57th Infantry Brigade
Defending units:
85th Chinese Corps
21st Group Army
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Mar 18/19
March 18/19 1942
Cruiser bombardment of Pontianak--almost undefended--prior to amphibious landing.
Battleship bombardment of Singkawang, again almost undefended,
Betties hit base at Shortlands, sinking the AVP providing support to a PBY group.
Cruiser bombardment of Pontianak--almost undefended--prior to amphibious landing.
Battleship bombardment of Singkawang, again almost undefended,
Betties hit base at Shortlands, sinking the AVP providing support to a PBY group.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Mar 19/20
March 19/20 1942
The Japanese expeditionary force in China begins to head up the road to Sian.
Ground combat at 85,44 (near Nanyang)
Japanese Shock attack
Attacking force 91749 troops, 860 guns, 87 vehicles, Assault Value = 3215
Defending force 33501 troops, 142 guns, 0 vehicles, Assault Value = 757
Japanese adjusted assault: 3128
Allied adjusted defense: 337
Japanese assault odds: 9 to 1
Combat modifiers
Defender: terrain(+), experience(-)
Attacker: shock(+)
Japanese ground losses:
1400 casualties reported
Squads: 2 destroyed, 137 disabled
Non Combat: 1 destroyed, 107 disabled
Engineers: 0 destroyed, 7 disabled
Units pursuing 11
Allied ground losses:
12980 casualties reported
Squads: 355 destroyed, 153 disabled
Non Combat: 417 destroyed, 122 disabled
Engineers: 30 destroyed, 42 disabled
Guns lost 4 (1 destroyed, 3 disabled)
Units retreated 12
Defeated Allied Units Retreating!
Assaulting units:
36th Division
35th Division
9th Armored Car Co
9th Tank Regiment
10th Tank Regiment
41st Division
27th Division
110th Division
1st Ind.Mixed Brigade
5th Tank Regiment
6th Division
5th Ind.Mixed Brigade
23rd Tank Regiment
15th Tank Regiment
8th Armored Car Co
12th Tank Regiment
3rd Tank Regiment
5th Armored Car Co
11th Tank Regiment
15th Ind.Medium Field Artillery Regiment
14th Medium Field Artillery Regiment
51st Ind.Mtn.Gun Battalion
1st Mortar Battalion
2nd Ind. Mountain Gun Regiment
China Expeditionary Army
52nd Ind.Mtn.Gun Battalion
Defending units:
1st Chinese Corps
93rd Chinese/A Corps
41st Chinese Corps
36th Chinese Corps
15th Chinese Corps
93rd Chinese/B Corps
3rd Group Army
22nd Group Army
31st Group Army
5th War Area
14th Group Army
39th Group Army
A couple of oopsies
Ground combat at 84,52 (near Wuchang)
Japanese Shock attack
Attacking force 13811 troops, 124 guns, 4 vehicles, Assault Value = 363
Defending force 13830 troops, 81 guns, 0 vehicles, Assault Value = 362
Japanese adjusted assault: 208
Allied adjusted defense: 895
Japanese assault odds: 1 to 4
Combat modifiers
Defender: terrain(+), fatigue(-), experience(-)
Attacker: shock(+), fatigue(-)
Japanese ground losses:
573 casualties reported
Squads: 1 destroyed, 54 disabled
Non Combat: 0 destroyed, 43 disabled
Engineers: 0 destroyed, 7 disabled
Allied ground losses:
257 casualties reported
Squads: 0 destroyed, 23 disabled
Non Combat: 2 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
3rd Division
Defending units:
37th Chinese Corps
58th Chinese Corps
Ground combat at 86,55 (near Kiukiang)
Japanese Shock attack
Attacking force 11085 troops, 110 guns, 57 vehicles, Assault Value = 307
Defending force 8537 troops, 95 guns, 0 vehicles, Assault Value = 184
Japanese adjusted assault: 223
Allied adjusted defense: 383
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), leaders(+), morale(-), experience(-)
Attacker: shock(+), leaders(-)
Japanese ground losses:
964 casualties reported
Squads: 0 destroyed, 68 disabled
Non Combat: 5 destroyed, 43 disabled
Engineers: 1 destroyed, 2 disabled
Allied ground losses:
44 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
17th Division
Defending units:
70th Chinese Corps
86th Chinese Corps
100th Chinese Corps
10th Group Army
32nd Group Army
This will go fast when he finally decides to attack. I only hope I can hold him before Mandalay. I have five Chinese divisions in country and a number of light infantry battalions positioned to move onto his supply routes. The Indo-Burmese border is currently garrisoned with four or five more divisions.
Ground combat at Pegu (55,53)
Japanese Bombardment attack
Attacking force 53429 troops, 472 guns, 141 vehicles, Assault Value = 2113
Defending force 17255 troops, 188 guns, 84 vehicles, Assault Value = 432
Japanese ground losses:
29 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
15 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
112th Infantry Regiment
21st Division
4th Tank Regiment
6th Tank Regiment
Imperial Guards Division
55th Cavalry Regiment
1st Raiding Regiment
2nd Tank Regiment
5th Division
33rd Division
55th Engineer Regiment
1st Tank Regiment
8th Tank Regiment
7th Tank Regiment
15th Army
35th Fld AA Gun Co
26th Fld AA Gun Co
21st Fld AA Gun Co
55th Mountain Gun Regiment
21st Medium Field Artillery Battalion
Defending units:
9th Burma Rifles Battalion
1st Burma Division
17th Indian Division
Burma Corps
The Japanese expeditionary force in China begins to head up the road to Sian.
Ground combat at 85,44 (near Nanyang)
Japanese Shock attack
Attacking force 91749 troops, 860 guns, 87 vehicles, Assault Value = 3215
Defending force 33501 troops, 142 guns, 0 vehicles, Assault Value = 757
Japanese adjusted assault: 3128
Allied adjusted defense: 337
Japanese assault odds: 9 to 1
Combat modifiers
Defender: terrain(+), experience(-)
Attacker: shock(+)
Japanese ground losses:
1400 casualties reported
Squads: 2 destroyed, 137 disabled
Non Combat: 1 destroyed, 107 disabled
Engineers: 0 destroyed, 7 disabled
Units pursuing 11
Allied ground losses:
12980 casualties reported
Squads: 355 destroyed, 153 disabled
Non Combat: 417 destroyed, 122 disabled
Engineers: 30 destroyed, 42 disabled
Guns lost 4 (1 destroyed, 3 disabled)
Units retreated 12
Defeated Allied Units Retreating!
Assaulting units:
36th Division
35th Division
9th Armored Car Co
9th Tank Regiment
10th Tank Regiment
41st Division
27th Division
110th Division
1st Ind.Mixed Brigade
5th Tank Regiment
6th Division
5th Ind.Mixed Brigade
23rd Tank Regiment
15th Tank Regiment
8th Armored Car Co
12th Tank Regiment
3rd Tank Regiment
5th Armored Car Co
11th Tank Regiment
15th Ind.Medium Field Artillery Regiment
14th Medium Field Artillery Regiment
51st Ind.Mtn.Gun Battalion
1st Mortar Battalion
2nd Ind. Mountain Gun Regiment
China Expeditionary Army
52nd Ind.Mtn.Gun Battalion
Defending units:
1st Chinese Corps
93rd Chinese/A Corps
41st Chinese Corps
36th Chinese Corps
15th Chinese Corps
93rd Chinese/B Corps
3rd Group Army
22nd Group Army
31st Group Army
5th War Area
14th Group Army
39th Group Army
A couple of oopsies
Ground combat at 84,52 (near Wuchang)
Japanese Shock attack
Attacking force 13811 troops, 124 guns, 4 vehicles, Assault Value = 363
Defending force 13830 troops, 81 guns, 0 vehicles, Assault Value = 362
Japanese adjusted assault: 208
Allied adjusted defense: 895
Japanese assault odds: 1 to 4
Combat modifiers
Defender: terrain(+), fatigue(-), experience(-)
Attacker: shock(+), fatigue(-)
Japanese ground losses:
573 casualties reported
Squads: 1 destroyed, 54 disabled
Non Combat: 0 destroyed, 43 disabled
Engineers: 0 destroyed, 7 disabled
Allied ground losses:
257 casualties reported
Squads: 0 destroyed, 23 disabled
Non Combat: 2 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
3rd Division
Defending units:
37th Chinese Corps
58th Chinese Corps
Ground combat at 86,55 (near Kiukiang)
Japanese Shock attack
Attacking force 11085 troops, 110 guns, 57 vehicles, Assault Value = 307
Defending force 8537 troops, 95 guns, 0 vehicles, Assault Value = 184
Japanese adjusted assault: 223
Allied adjusted defense: 383
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), leaders(+), morale(-), experience(-)
Attacker: shock(+), leaders(-)
Japanese ground losses:
964 casualties reported
Squads: 0 destroyed, 68 disabled
Non Combat: 5 destroyed, 43 disabled
Engineers: 1 destroyed, 2 disabled
Allied ground losses:
44 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
17th Division
Defending units:
70th Chinese Corps
86th Chinese Corps
100th Chinese Corps
10th Group Army
32nd Group Army
This will go fast when he finally decides to attack. I only hope I can hold him before Mandalay. I have five Chinese divisions in country and a number of light infantry battalions positioned to move onto his supply routes. The Indo-Burmese border is currently garrisoned with four or five more divisions.
Ground combat at Pegu (55,53)
Japanese Bombardment attack
Attacking force 53429 troops, 472 guns, 141 vehicles, Assault Value = 2113
Defending force 17255 troops, 188 guns, 84 vehicles, Assault Value = 432
Japanese ground losses:
29 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
15 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
112th Infantry Regiment
21st Division
4th Tank Regiment
6th Tank Regiment
Imperial Guards Division
55th Cavalry Regiment
1st Raiding Regiment
2nd Tank Regiment
5th Division
33rd Division
55th Engineer Regiment
1st Tank Regiment
8th Tank Regiment
7th Tank Regiment
15th Army
35th Fld AA Gun Co
26th Fld AA Gun Co
21st Fld AA Gun Co
55th Mountain Gun Regiment
21st Medium Field Artillery Battalion
Defending units:
9th Burma Rifles Battalion
1st Burma Division
17th Indian Division
Burma Corps
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Mar 20/21
March 20/21 1942
My opponent begins to wonder if his tempo is too slow.
Fast KB hits NW Borneo.
Shock attack at Pegu (about time!) Initial attack ratio 5-1 against a developed fortified zone. Historically, this would have resulted in perhaps a mile gain with the Japanese enjoying something of an advantage in casualty percentage. Of course, given the GG LCU combat model, this produces a 46-mile advance with massive Allied casualties. Such is life in cloud-cuckooland.
Ground combat at Pegu (55,53)
Japanese Shock attack
Attacking force 62651 troops, 500 guns, 557 vehicles, Assault Value = 2133
Defending force 17290 troops, 188 guns, 84 vehicles, Assault Value = 433
Japanese engineers reduce fortifications to 0
Japanese adjusted assault: 2498
Allied adjusted defense: 370
Japanese assault odds: 6 to 1 (fort level 0)
Japanese forces CAPTURE Pegu !!!
Combat modifiers
Defender: leaders(+), experience(-)
Attacker: shock(+)
Japanese ground losses:
959 casualties reported
Squads: 21 destroyed, 48 disabled
Non Combat: 15 destroyed, 76 disabled
Engineers: 0 destroyed, 10 disabled
Allied ground losses:
6113 casualties reported
Squads: 245 destroyed, 26 disabled
Non Combat: 322 destroyed, 24 disabled
Engineers: 74 destroyed, 0 disabled
Guns lost 59 (58 destroyed, 1 disabled)
Vehicles lost 59 (59 destroyed, 0 disabled)
Units retreated 3
Units destroyed 1
Defeated Allied Units Retreating!
Assaulting units:
55th Cavalry Regiment
33rd Division
112th Infantry Regiment
4th Tank Regiment
1st Tank Regiment
2nd Tank Regiment
Imperial Guards Division
55th Engineer Regiment
21st Division
1st Raiding Regiment
6th Tank Regiment
8th Tank Regiment
5th Division
7th Tank Regiment
55th Mountain Gun Regiment
21st Fld AA Gun Co
26th Fld AA Gun Co
35th Fld AA Gun Co
15th Army
21st Medium Field Artillery Battalion
Defending units:
9th Burma Rifles Battalion
1st Burma Division
17th Indian Division
Burma Corps
Japanese armoured brigade with no infantry support overruns a Chinese army. Again, cloud-cuckooland. 46 Japanese tanks disabled and thousands of Chinese troops killed.
Ground combat at 84,43 (near Nanyang)
Japanese Shock attack
Attacking force 3552 troops, 0 guns, 659 vehicles, Assault Value = 374
Defending force 22203 troops, 140 guns, 0 vehicles, Assault Value = 382
Japanese adjusted assault: 423
Allied adjusted defense: 367
Japanese assault odds: 1 to 1
Combat modifiers
Defender: terrain(+), op mode(-), experience(-), supply(-)
Attacker: shock(+)
Japanese ground losses:
Vehicles lost 46 (1 destroyed, 45 disabled)
Allied ground losses:
3041 casualties reported
Squads: 12 destroyed, 208 disabled
Non Combat: 9 destroyed, 158 disabled
Engineers: 9 destroyed, 3 disabled
Assaulting units:
5th Armored Car Co
9th Armored Car Co
23rd Tank Regiment
5th Tank Regiment
8th Armored Car Co
10th Tank Regiment
15th Tank Regiment
3rd Tank Regiment
9th Tank Regiment
12th Tank Regiment
11th Tank Regiment
Defending units:
36th Chinese Corps
1st Chinese Corps
41st Chinese Corps
15th Chinese Corps
93rd Chinese Corps
5th War Area
3rd Group Army
14th Group Army
31st Group Army
22nd Group Army
39th Group Army
Pontianak falls to Japan.
One of the big issues with the LCU combat model is that the Japanese were extremely good at small unit operations and at best adequate in large-scale attacks. The army-group-scale attack during the previous turn was simply not their style.
My opponent begins to wonder if his tempo is too slow.
Fast KB hits NW Borneo.
Shock attack at Pegu (about time!) Initial attack ratio 5-1 against a developed fortified zone. Historically, this would have resulted in perhaps a mile gain with the Japanese enjoying something of an advantage in casualty percentage. Of course, given the GG LCU combat model, this produces a 46-mile advance with massive Allied casualties. Such is life in cloud-cuckooland.
Ground combat at Pegu (55,53)
Japanese Shock attack
Attacking force 62651 troops, 500 guns, 557 vehicles, Assault Value = 2133
Defending force 17290 troops, 188 guns, 84 vehicles, Assault Value = 433
Japanese engineers reduce fortifications to 0
Japanese adjusted assault: 2498
Allied adjusted defense: 370
Japanese assault odds: 6 to 1 (fort level 0)
Japanese forces CAPTURE Pegu !!!
Combat modifiers
Defender: leaders(+), experience(-)
Attacker: shock(+)
Japanese ground losses:
959 casualties reported
Squads: 21 destroyed, 48 disabled
Non Combat: 15 destroyed, 76 disabled
Engineers: 0 destroyed, 10 disabled
Allied ground losses:
6113 casualties reported
Squads: 245 destroyed, 26 disabled
Non Combat: 322 destroyed, 24 disabled
Engineers: 74 destroyed, 0 disabled
Guns lost 59 (58 destroyed, 1 disabled)
Vehicles lost 59 (59 destroyed, 0 disabled)
Units retreated 3
Units destroyed 1
Defeated Allied Units Retreating!
Assaulting units:
55th Cavalry Regiment
33rd Division
112th Infantry Regiment
4th Tank Regiment
1st Tank Regiment
2nd Tank Regiment
Imperial Guards Division
55th Engineer Regiment
21st Division
1st Raiding Regiment
6th Tank Regiment
8th Tank Regiment
5th Division
7th Tank Regiment
55th Mountain Gun Regiment
21st Fld AA Gun Co
26th Fld AA Gun Co
35th Fld AA Gun Co
15th Army
21st Medium Field Artillery Battalion
Defending units:
9th Burma Rifles Battalion
1st Burma Division
17th Indian Division
Burma Corps
Japanese armoured brigade with no infantry support overruns a Chinese army. Again, cloud-cuckooland. 46 Japanese tanks disabled and thousands of Chinese troops killed.
Ground combat at 84,43 (near Nanyang)
Japanese Shock attack
Attacking force 3552 troops, 0 guns, 659 vehicles, Assault Value = 374
Defending force 22203 troops, 140 guns, 0 vehicles, Assault Value = 382
Japanese adjusted assault: 423
Allied adjusted defense: 367
Japanese assault odds: 1 to 1
Combat modifiers
Defender: terrain(+), op mode(-), experience(-), supply(-)
Attacker: shock(+)
Japanese ground losses:
Vehicles lost 46 (1 destroyed, 45 disabled)
Allied ground losses:
3041 casualties reported
Squads: 12 destroyed, 208 disabled
Non Combat: 9 destroyed, 158 disabled
Engineers: 9 destroyed, 3 disabled
Assaulting units:
5th Armored Car Co
9th Armored Car Co
23rd Tank Regiment
5th Tank Regiment
8th Armored Car Co
10th Tank Regiment
15th Tank Regiment
3rd Tank Regiment
9th Tank Regiment
12th Tank Regiment
11th Tank Regiment
Defending units:
36th Chinese Corps
1st Chinese Corps
41st Chinese Corps
15th Chinese Corps
93rd Chinese Corps
5th War Area
3rd Group Army
14th Group Army
31st Group Army
22nd Group Army
39th Group Army
Pontianak falls to Japan.
One of the big issues with the LCU combat model is that the Japanese were extremely good at small unit operations and at best adequate in large-scale attacks. The army-group-scale attack during the previous turn was simply not their style.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Mar 21/22
March 21/22 1942
Another night bombardment of Singkawang followed by a fast KB strike and a massive Nettie strike. Waste of ammo. Singkawang falls.
Another night bombardment of Singkawang followed by a fast KB strike and a massive Nettie strike. Waste of ammo. Singkawang falls.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Mar 22/23
March 22/23 1942
Fast KB moves into the Java Sea and fends off Dutch attacks.
Japanese army group forces back a Chinese screen on the road to Sian.
1 Gloucestershire Battalion establishes a roadblock on the Pegu-Moulmein road, and a Japanese tank regiment (with no infantry support) tries to clear it with a shock attack. Note the casualty pattern. The problem I'm having is that very few WWII tanks had much armour on the flanks, rear, or top, so a mounted attack without infantry support (which this was) would necessarily take casualties at close range in addition to those caused by the 2-lb AT guns in the battalion, which would be positioned to fire on the tank flanks. The 2-lb AT gun was a very well-designed light AT gun on a low mount with 360 degree traverse. It was found to be unusually hard for tank crews to acquire. I would basically expect the tank regiment to be wiped out, losing about 30 to the AT guns and the rest to close-range infantry assault. At the same time, the tanks would have to operate buttoned down, so their target acquisition would be seriously degraded, and the defending infantry should not take many casualties--perhaps a couple of platoons. I'm having trouble with my suspension of disbelief.
Ground combat at 56,54 (near Moulmein)
Japanese Shock attack
Attacking force 384 troops, 0 guns, 93 vehicles, Assault Value = 62
Defending force 1144 troops, 16 guns, 7 vehicles, Assault Value = 40
Japanese adjusted assault: 56
Allied adjusted defense: 71
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), leaders(+)
Attacker: shock(+), leaders(+), leaders(-)
Allied ground losses:
149 casualties reported
Squads: 1 destroyed, 7 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
14th Tank Regiment
Defending units:
1st Gloucestershire Battalion
By the way, Rangoon is declared an open city.
I'm sneaking two xAKLs into Davao, each loaded with 1750 tons of supply. They're almost there--two hexes away. Wish me luck.
Fast KB moves into the Java Sea and fends off Dutch attacks.
Japanese army group forces back a Chinese screen on the road to Sian.
1 Gloucestershire Battalion establishes a roadblock on the Pegu-Moulmein road, and a Japanese tank regiment (with no infantry support) tries to clear it with a shock attack. Note the casualty pattern. The problem I'm having is that very few WWII tanks had much armour on the flanks, rear, or top, so a mounted attack without infantry support (which this was) would necessarily take casualties at close range in addition to those caused by the 2-lb AT guns in the battalion, which would be positioned to fire on the tank flanks. The 2-lb AT gun was a very well-designed light AT gun on a low mount with 360 degree traverse. It was found to be unusually hard for tank crews to acquire. I would basically expect the tank regiment to be wiped out, losing about 30 to the AT guns and the rest to close-range infantry assault. At the same time, the tanks would have to operate buttoned down, so their target acquisition would be seriously degraded, and the defending infantry should not take many casualties--perhaps a couple of platoons. I'm having trouble with my suspension of disbelief.
Ground combat at 56,54 (near Moulmein)
Japanese Shock attack
Attacking force 384 troops, 0 guns, 93 vehicles, Assault Value = 62
Defending force 1144 troops, 16 guns, 7 vehicles, Assault Value = 40
Japanese adjusted assault: 56
Allied adjusted defense: 71
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), leaders(+)
Attacker: shock(+), leaders(+), leaders(-)
Allied ground losses:
149 casualties reported
Squads: 1 destroyed, 7 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
14th Tank Regiment
Defending units:
1st Gloucestershire Battalion
By the way, Rangoon is declared an open city.
I'm sneaking two xAKLs into Davao, each loaded with 1750 tons of supply. They're almost there--two hexes away. Wish me luck.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Mar 23/24
March 23/24 1942
Two xAKLs unloading at Davao. Sweet!
14th Tank Regiment rests. Meanwhile no supply to Pegu! In reality, that would result in the Japanese armour coming to a stop shortly due to lack of fuel. German armour had difficulty operating very far from railheads:
"[font="arial"]One of the elder von Moltke's axioms stated that military operations will suffer accordingly if the rail head is more than 60 miles/100 km from the front lines. If this held true for the first world war, it also held true for the second world war. However, due to the many circumstances beyond their control, German military rail planners were often hard pressed to maintain lesser distances from rail head to the front line - especially when German troops were on the attack in the first two to three years of the war. Given that motor transportation methods had now progressed to far greater levels, Moltke's axiom was extended to about 180 miles/300 km." (http://www.feldgrau.com/dreichsbahn.html)
The Japanese assault force is currently 138 miles from Moulmein, along a road currently occupied by a roadblock.
[/font]
The tank regiments north of Pegu are headed towards Prome, cross-country into the jungle. The Burcorps heads up the main road from Rangoon to the same hex. If the tank regiments beat me, I think I'll have a few comments about my disbelief in events.
Although Rangoon has been declared an open city, my opponent has not occupied it.
Two xAKLs unloading at Davao. Sweet!
14th Tank Regiment rests. Meanwhile no supply to Pegu! In reality, that would result in the Japanese armour coming to a stop shortly due to lack of fuel. German armour had difficulty operating very far from railheads:
"[font="arial"]One of the elder von Moltke's axioms stated that military operations will suffer accordingly if the rail head is more than 60 miles/100 km from the front lines. If this held true for the first world war, it also held true for the second world war. However, due to the many circumstances beyond their control, German military rail planners were often hard pressed to maintain lesser distances from rail head to the front line - especially when German troops were on the attack in the first two to three years of the war. Given that motor transportation methods had now progressed to far greater levels, Moltke's axiom was extended to about 180 miles/300 km." (http://www.feldgrau.com/dreichsbahn.html)
The Japanese assault force is currently 138 miles from Moulmein, along a road currently occupied by a roadblock.
[/font]
The tank regiments north of Pegu are headed towards Prome, cross-country into the jungle. The Burcorps heads up the main road from Rangoon to the same hex. If the tank regiments beat me, I think I'll have a few comments about my disbelief in events.
Although Rangoon has been declared an open city, my opponent has not occupied it.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Mar 24/25
March 24/25 1942
Night bombardment of Bandjermasin. Another waste of ammo. Followed by amphibious assault.
Japanese tanker convoy spotted two hexes SE of Okinawa.
127 Netties attack the AVP Valk in Sambas.
Sabang falls.
14th Tank Regiment, this time with infantry support, attacks the 1st Gloucestershire roadblock between Moulmein and Pegu.
Ground combat at 56,54 (near Moulmein)
Japanese Shock attack
Attacking force 360 troops, 0 guns, 93 vehicles, Assault Value = 59
Defending force 1054 troops, 16 guns, 7 vehicles, Assault Value = 33
Japanese adjusted assault: 41
Allied adjusted defense: 35
Japanese assault odds: 1 to 1
Combat modifiers
Defender: terrain(+)
Attacker: shock(+)
Japanese ground losses:
Vehicles lost 21 (2 destroyed, 19 disabled)
Allied ground losses:
249 casualties reported
Squads: 3 destroyed, 15 disabled
Non Combat: 0 destroyed, 15 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
14th Tank Regiment
33rd Div /5
Defending units:
1st Gloucestershire Battalion
Rangoon surrenders.
Night bombardment of Bandjermasin. Another waste of ammo. Followed by amphibious assault.
Japanese tanker convoy spotted two hexes SE of Okinawa.
127 Netties attack the AVP Valk in Sambas.
Sabang falls.
14th Tank Regiment, this time with infantry support, attacks the 1st Gloucestershire roadblock between Moulmein and Pegu.
Ground combat at 56,54 (near Moulmein)
Japanese Shock attack
Attacking force 360 troops, 0 guns, 93 vehicles, Assault Value = 59
Defending force 1054 troops, 16 guns, 7 vehicles, Assault Value = 33
Japanese adjusted assault: 41
Allied adjusted defense: 35
Japanese assault odds: 1 to 1
Combat modifiers
Defender: terrain(+)
Attacker: shock(+)
Japanese ground losses:
Vehicles lost 21 (2 destroyed, 19 disabled)
Allied ground losses:
249 casualties reported
Squads: 3 destroyed, 15 disabled
Non Combat: 0 destroyed, 15 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
14th Tank Regiment
33rd Div /5
Defending units:
1st Gloucestershire Battalion
Rangoon surrenders.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Mar 25/26
March 25/26 1942
Japanese capture Bandjermasin.
Japanese invasion of Burma seems to be temporarily stalled.
Japanese capture Bandjermasin.
Japanese invasion of Burma seems to be temporarily stalled.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Mar 26/27
March 26/27 1942
Some ground activity.
Counterattack on my roadblock near Moulmein
Ground combat at 56,54 (near Moulmein)
Japanese Shock attack
Attacking force 312 troops, 0 guns, 93 vehicles, Assault Value = 54
Defending force 855 troops, 16 guns, 7 vehicles, Assault Value = 17
Japanese adjusted assault: 88
Allied adjusted defense: 23
Japanese assault odds: 3 to 1
Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker: shock(+)
Allied ground losses:
248 casualties reported
Squads: 10 destroyed, 1 disabled
Non Combat: 7 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 3 (1 destroyed, 2 disabled)
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
14th Tank Regiment
33rd Div /5
Defending units:
1st Gloucestershire Battalion
Japanese oops:
Ground combat at 85,49 (near Hankow)
Japanese Shock attack
Attacking force 12167 troops, 102 guns, 38 vehicles, Assault Value = 388
Defending force 32399 troops, 227 guns, 0 vehicles, Assault Value = 792
Japanese adjusted assault: 312
Allied adjusted defense: 449
Japanese assault odds: 1 to 2
Combat modifiers
Defender: leaders(+), experience(-)
Attacker: shock(+), leaders(+), disruption(-)
Japanese ground losses:
2594 casualties reported
Squads: 4 destroyed, 127 disabled
Non Combat: 6 destroyed, 139 disabled
Engineers: 0 destroyed, 12 disabled
Allied ground losses:
633 casualties reported
Squads: 5 destroyed, 33 disabled
Non Combat: 2 destroyed, 25 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
32nd Division
Defending units:
30th Chinese Corps
59th Chinese Corps
77th Chinese Corps
94th Chinese Corps
---------------------------------------------
Ground combat at 85,49 (near Hankow)
Allied Bombardment attack
Attacking force 31943 troops, 227 guns, 0 vehicles, Assault Value = 759
Defending force 10189 troops, 102 guns, 38 vehicles, Assault Value = 266
Japanese ground losses:
9 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
30th Chinese Corps
77th Chinese Corps
59th Chinese Corps
94th Chinese Corps
Defending units:
32nd Division
Firepower may be insufficient to follow up here
Ground combat at Kukong (79,57)
Allied Bombardment attack
Attacking force 31689 troops, 227 guns, 0 vehicles, Assault Value = 797
Defending force 14289 troops, 115 guns, 24 vehicles, Assault Value = 452
Assaulting units:
63rd Chinese Corps
25th Chinese Corps
65th Chinese Corps
10th Chinese Corps
74th Chinese Corps
12th Group Army
7th War Area
11th Chinese Base Force
29th Group Army
18th Chinese Base Force
Defending units:
104th Division
51st Engineer Regiment
Some ground activity.
Counterattack on my roadblock near Moulmein
Ground combat at 56,54 (near Moulmein)
Japanese Shock attack
Attacking force 312 troops, 0 guns, 93 vehicles, Assault Value = 54
Defending force 855 troops, 16 guns, 7 vehicles, Assault Value = 17
Japanese adjusted assault: 88
Allied adjusted defense: 23
Japanese assault odds: 3 to 1
Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker: shock(+)
Allied ground losses:
248 casualties reported
Squads: 10 destroyed, 1 disabled
Non Combat: 7 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 3 (1 destroyed, 2 disabled)
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
14th Tank Regiment
33rd Div /5
Defending units:
1st Gloucestershire Battalion
Japanese oops:
Ground combat at 85,49 (near Hankow)
Japanese Shock attack
Attacking force 12167 troops, 102 guns, 38 vehicles, Assault Value = 388
Defending force 32399 troops, 227 guns, 0 vehicles, Assault Value = 792
Japanese adjusted assault: 312
Allied adjusted defense: 449
Japanese assault odds: 1 to 2
Combat modifiers
Defender: leaders(+), experience(-)
Attacker: shock(+), leaders(+), disruption(-)
Japanese ground losses:
2594 casualties reported
Squads: 4 destroyed, 127 disabled
Non Combat: 6 destroyed, 139 disabled
Engineers: 0 destroyed, 12 disabled
Allied ground losses:
633 casualties reported
Squads: 5 destroyed, 33 disabled
Non Combat: 2 destroyed, 25 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
32nd Division
Defending units:
30th Chinese Corps
59th Chinese Corps
77th Chinese Corps
94th Chinese Corps
---------------------------------------------
Ground combat at 85,49 (near Hankow)
Allied Bombardment attack
Attacking force 31943 troops, 227 guns, 0 vehicles, Assault Value = 759
Defending force 10189 troops, 102 guns, 38 vehicles, Assault Value = 266
Japanese ground losses:
9 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
30th Chinese Corps
77th Chinese Corps
59th Chinese Corps
94th Chinese Corps
Defending units:
32nd Division
Firepower may be insufficient to follow up here
Ground combat at Kukong (79,57)
Allied Bombardment attack
Attacking force 31689 troops, 227 guns, 0 vehicles, Assault Value = 797
Defending force 14289 troops, 115 guns, 24 vehicles, Assault Value = 452
Assaulting units:
63rd Chinese Corps
25th Chinese Corps
65th Chinese Corps
10th Chinese Corps
74th Chinese Corps
12th Group Army
7th War Area
11th Chinese Base Force
29th Group Army
18th Chinese Base Force
Defending units:
104th Division
51st Engineer Regiment
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Mar 27/28
March 27/28 1942
More ground combat
Armoured overrun of an entrenched infantry brigade--a bit strange, but this is what happens with armoured attacks. Not really good tank terrain.
Ground combat at 56,51 (near Toungoo)
Japanese Deliberate attack
Attacking force 2172 troops, 0 guns, 426 vehicles, Assault Value = 625
Defending force 3198 troops, 6 guns, 44 vehicles, Assault Value = 128
Japanese adjusted assault: 166
Allied adjusted defense: 375
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), leaders(+)
Attacker:
Japanese ground losses:
Vehicles lost 36 (1 destroyed, 35 disabled)
Allied ground losses:
658 casualties reported
Squads: 1 destroyed, 56 disabled
Non Combat: 2 destroyed, 59 disabled
Engineers: 0 destroyed, 4 disabled
Vehicles lost 18 (1 destroyed, 17 disabled)
Assaulting units:
2nd Tank Regiment
8th Tank Regiment
21st Division
6th Tank Regiment
1st Tank Regiment
4th Tank Regiment
7th Tank Regiment
Defending units:
46th Indian Brigade
Japanese shock attack on a position in the mountains. Really lousy terrain for an armoured attack, but the game engine doesn't care. I'd be keeping my armour in more open terrain.
Ground combat at 84,42 (near Sian)
Japanese Shock attack
Attacking force 94262 troops, 860 guns, 751 vehicles, Assault Value = 3167
Defending force 82214 troops, 564 guns, 0 vehicles, Assault Value = 2008
Japanese adjusted assault: 2153
Allied adjusted defense: 3559
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), experience(-)
Attacker: shock(+)
Japanese ground losses:
4389 casualties reported
Squads: 8 destroyed, 410 disabled
Non Combat: 63 destroyed, 422 disabled
Engineers: 1 destroyed, 27 disabled
Vehicles lost 187 (51 destroyed, 136 disabled)
Units destroyed 1
Allied ground losses:
9041 casualties reported
Squads: 270 destroyed, 183 disabled
Non Combat: 185 destroyed, 309 disabled
Engineers: 25 destroyed, 27 disabled
Assaulting units:
9th Armored Car Co
110th Division
8th Armored Car Co
41st Division
36th Division
3rd Tank Regiment
35th Division
5th Armored Car Co
9th Tank Regiment
10th Tank Regiment
15th Tank Regiment
5th Ind.Mixed Brigade
23rd Tank Regiment
27th Division
12th Tank Regiment
5th Tank Regiment
6th Division
1st Ind.Mixed Brigade
11th Tank Regiment
China Expeditionary Army
2nd Ind. Mountain Gun Regiment
1st Mortar Battalion
14th Medium Field Artillery Regiment
15th Ind.Medium Field Artillery Regiment
51st Ind.Mtn.Gun Battalion
52nd Ind.Mtn.Gun Battalion
Defending units:
36th Chinese Corps
41st Chinese Corps
15th Chinese Corps
29th Chinese Corps
57th Chinese Corps
1st Chinese Corps
3rd Chinese Corps
7th Chinese Corps
9th Chinese Corps
1st Chinese Cavalry Corps
76th Chinese Corps
93rd Chinese Corps
66th Chinese Corps
36th Group Army
31st Group Army
14th Group Army
34th Group Army
39th Group Army
5th War Area
3rd Group Army
22nd Group Army
57th AT Gun Regiment
The Allies turn the tables in this shock attack. Now this is where the Japanese should have been deploying their armour.
Ground combat at 85,49 (near Hankow)
Allied Shock attack
Attacking force 32000 troops, 227 guns, 0 vehicles, Assault Value = 758
Defending force 10222 troops, 102 guns, 38 vehicles, Assault Value = 269
Allied adjusted assault: 318
Japanese adjusted defense: 33
Allied assault odds: 9 to 1
Combat modifiers
Defender: leaders(+), disruption(-), fatigue(-), experience(-)
Attacker: shock(+), supply(-)
Japanese ground losses:
5024 casualties reported
Squads: 118 destroyed, 63 disabled
Non Combat: 132 destroyed, 23 disabled
Engineers: 8 destroyed, 4 disabled
Guns lost 11 (6 destroyed, 5 disabled)
Vehicles lost 12 (8 destroyed, 4 disabled)
Units retreated 1
Allied ground losses:
1792 casualties reported
Squads: 8 destroyed, 89 disabled
Non Combat: 2 destroyed, 90 disabled
Engineers: 0 destroyed, 9 disabled
Defeated Japanese Units Retreating!
Assaulting units:
77th Chinese Corps
30th Chinese Corps
59th Chinese Corps
94th Chinese Corps
Defending units:
32nd Division
And finally, Sambas falls.
More ground combat
Armoured overrun of an entrenched infantry brigade--a bit strange, but this is what happens with armoured attacks. Not really good tank terrain.
Ground combat at 56,51 (near Toungoo)
Japanese Deliberate attack
Attacking force 2172 troops, 0 guns, 426 vehicles, Assault Value = 625
Defending force 3198 troops, 6 guns, 44 vehicles, Assault Value = 128
Japanese adjusted assault: 166
Allied adjusted defense: 375
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), leaders(+)
Attacker:
Japanese ground losses:
Vehicles lost 36 (1 destroyed, 35 disabled)
Allied ground losses:
658 casualties reported
Squads: 1 destroyed, 56 disabled
Non Combat: 2 destroyed, 59 disabled
Engineers: 0 destroyed, 4 disabled
Vehicles lost 18 (1 destroyed, 17 disabled)
Assaulting units:
2nd Tank Regiment
8th Tank Regiment
21st Division
6th Tank Regiment
1st Tank Regiment
4th Tank Regiment
7th Tank Regiment
Defending units:
46th Indian Brigade
Japanese shock attack on a position in the mountains. Really lousy terrain for an armoured attack, but the game engine doesn't care. I'd be keeping my armour in more open terrain.
Ground combat at 84,42 (near Sian)
Japanese Shock attack
Attacking force 94262 troops, 860 guns, 751 vehicles, Assault Value = 3167
Defending force 82214 troops, 564 guns, 0 vehicles, Assault Value = 2008
Japanese adjusted assault: 2153
Allied adjusted defense: 3559
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), experience(-)
Attacker: shock(+)
Japanese ground losses:
4389 casualties reported
Squads: 8 destroyed, 410 disabled
Non Combat: 63 destroyed, 422 disabled
Engineers: 1 destroyed, 27 disabled
Vehicles lost 187 (51 destroyed, 136 disabled)
Units destroyed 1
Allied ground losses:
9041 casualties reported
Squads: 270 destroyed, 183 disabled
Non Combat: 185 destroyed, 309 disabled
Engineers: 25 destroyed, 27 disabled
Assaulting units:
9th Armored Car Co
110th Division
8th Armored Car Co
41st Division
36th Division
3rd Tank Regiment
35th Division
5th Armored Car Co
9th Tank Regiment
10th Tank Regiment
15th Tank Regiment
5th Ind.Mixed Brigade
23rd Tank Regiment
27th Division
12th Tank Regiment
5th Tank Regiment
6th Division
1st Ind.Mixed Brigade
11th Tank Regiment
China Expeditionary Army
2nd Ind. Mountain Gun Regiment
1st Mortar Battalion
14th Medium Field Artillery Regiment
15th Ind.Medium Field Artillery Regiment
51st Ind.Mtn.Gun Battalion
52nd Ind.Mtn.Gun Battalion
Defending units:
36th Chinese Corps
41st Chinese Corps
15th Chinese Corps
29th Chinese Corps
57th Chinese Corps
1st Chinese Corps
3rd Chinese Corps
7th Chinese Corps
9th Chinese Corps
1st Chinese Cavalry Corps
76th Chinese Corps
93rd Chinese Corps
66th Chinese Corps
36th Group Army
31st Group Army
14th Group Army
34th Group Army
39th Group Army
5th War Area
3rd Group Army
22nd Group Army
57th AT Gun Regiment
The Allies turn the tables in this shock attack. Now this is where the Japanese should have been deploying their armour.
Ground combat at 85,49 (near Hankow)
Allied Shock attack
Attacking force 32000 troops, 227 guns, 0 vehicles, Assault Value = 758
Defending force 10222 troops, 102 guns, 38 vehicles, Assault Value = 269
Allied adjusted assault: 318
Japanese adjusted defense: 33
Allied assault odds: 9 to 1
Combat modifiers
Defender: leaders(+), disruption(-), fatigue(-), experience(-)
Attacker: shock(+), supply(-)
Japanese ground losses:
5024 casualties reported
Squads: 118 destroyed, 63 disabled
Non Combat: 132 destroyed, 23 disabled
Engineers: 8 destroyed, 4 disabled
Guns lost 11 (6 destroyed, 5 disabled)
Vehicles lost 12 (8 destroyed, 4 disabled)
Units retreated 1
Allied ground losses:
1792 casualties reported
Squads: 8 destroyed, 89 disabled
Non Combat: 2 destroyed, 90 disabled
Engineers: 0 destroyed, 9 disabled
Defeated Japanese Units Retreating!
Assaulting units:
77th Chinese Corps
30th Chinese Corps
59th Chinese Corps
94th Chinese Corps
Defending units:
32nd Division
And finally, Sambas falls.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com