Status?
Moderator: rickier65
RE: Status?
The east sucks, I'd rather see all the good/great stuff go into the West front and/or African front games if there are any in the future.
X3:Universe of games rules them all!! Xtra coming soon X3:REBIRTH 4th qtr 2011 YAY!
RE: Status?
ORIGINAL: Ratzki
Yes, the East is where it is at for me as well.
+3
Yes, I'm Italian
No, I never voted for berlusconi...
No, I never voted for berlusconi...
RE: Status?
The east sucks, I'd rather see all the good/great stuff go into the West front and/or African front games if there are any in the future.
+4 [:D]
X3:Universe of games rules them all!! Xtra coming soon X3:REBIRTH 4th qtr 2011 YAY!
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- Joined: Sat Jan 21, 2006 3:59 pm
RE: Status?
Is this game going to make it out during the first quarter of the year?
I sure hope so. We're trying as hard as we can to wrap it up.
Good Hunting.
MR
From the previous page of this thread.
RE: Status?
right, well we are fast approachingthe END of the first quarter.. so I actual will be surprised and pleasedifthis comes out in the second quarter
"Tanks forward"
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- Location: Chichester UK
RE: Status?
ORIGINAL: freeboy
right, well we are fast approachingthe END of the first quarter.. so I actual will be surprised and pleasedifthis comes out in the second quarter
To be fair, we are about midway in Q1, so another six weeks or so to go.
Cheers
Jim
Jim
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- Joined: Sat Jan 21, 2006 3:59 pm
RE: Status?
MR also said back on Feb 10th that he expected something to happen within 2 weeks. He didn't necessarily mean the full release, of course, but that two week period for further news/events isn't up yet.
RE: Status?
right, I think I was clear, but if not I apologise as I am now and was then refereing to full release.. this game could be awesome!
"Tanks forward"
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RE: Status?
"refering to full release" [:D]
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Status?
When you refer to full release you should direct those questions to Erik. He's the one that decides release dates.
Good Hunting.
MR
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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- Posts: 176
- Joined: Sun Dec 17, 2006 6:05 pm
RE: Status?
Although I own both PC - Winterstorm and PC - Kharkov I will purchase Ostfront upon release to support the series.
I consider it a modest investment in a hobby that has provided many hours of enjoyment.
I consider it a modest investment in a hobby that has provided many hours of enjoyment.
I support the right to arm bears!
RE: Status?
ORIGINAL: diablo1
The east sucks, I'd rather see all the good/great stuff go into the West front and/or African front games if there are any in the future.
North Africa wouldn't be a bad theatre playing as Rommel lol. There is a lot of potential for any theatre in PC. I personally would like to see the Pacific as its been one theatre of the second WW highly unrepresented in war games. What I would like to see is a major undertaking by developers but if done right would make this the best game ever. That is a grand strategy game mixed with tactical battles like those of PC. Where the player could utilize a operational map of lets say Normandy to make you happy and use counters or unit icons to move (like chess) around on for objectives like take Caen in three days or liberate Paris in two months. Then when armies meet go to a tactical map to play out the battle or auto resolve similar to the Total War series. There have been a few games that have mirrored this but none of them have been successful imho. I believe Battlefront was designing something similar using their CMx1 engine for Barbarossa to Berlin of the series but canceled the project. The Civ series for example could do this as well and might make it in the future. It's really hard to get all immersed in a grand strategy game like Hearts of Iron when you don't play out the tactical battles like those in the PC series. One day... hopefully, someone will finally get enough time, money, man power and put this idea in motion.
"Our strategy is to destroy the enemy from within, to conquer him through himself."
- Adolf Hitler
- Adolf Hitler
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Status?
Good luck with that. For 40 years now I've seen it listed as one of the major projects that wargamers would love to see. 40 years later no company has made it work even though several have tried.
Good Hunting.
MR
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
RE: Status?
ORIGINAL: Mad Russian
Good luck with that. For 40 years now I've seen it listed as one of the major projects that wargamers would love to see. 40 years later no company has made it work even though several have tried.
Good Hunting.
MR
Actually someone did do it Mad Russian. It's called D-Day:The Beginning of the End http://www.mobygames.com/game/d-day-the ... of-the-end. It is strategic on the surface and then when two groups meet it goes down into a "Tactical" game. It's long as hell to play and gives new meaning to "The Longest Day". [:)]
Here is strategic map and game: http://www.mobygames.com/game/dos/d-day ... Id,335317/
and there here is tactical battlefield and look at some units: http://www.mobygames.com/game/dos/d-day ... Id,335318/
X3:Universe of games rules them all!! Xtra coming soon X3:REBIRTH 4th qtr 2011 YAY!
- Erik Rutins
- Posts: 39652
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Status?
For something that's available now and does that, have a look at Close Combat: The Longest Day.
http://www.matrixgames.com/products/368 ... ongest.Day
Regards,
- Erik
http://www.matrixgames.com/products/368 ... ongest.Day
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- Erik Rutins
- Posts: 39652
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Status?
To respond in terms of Panzer Command, I'd love to see an operational layer in the future, but that's a very distant wish list item at this point. We do have linked campaigns that track your units across battles, but no operational map above the battles.
Regards,
- Erik
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
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- Location: Birkerod, Denmark
RE: Status?
ORIGINAL: diablo1
ORIGINAL: Mad Russian
Good luck with that. For 40 years now I've seen it listed as one of the major projects that wargamers would love to see. 40 years later no company has made it work even though several have tried.
Good Hunting.
MR
Actually someone did do it Mad Russian. It's called D-Day:The Beginning of the End http://www.mobygames.com/game/d-day-the ... of-the-end. It is strategic on the surface and then when two groups meet it goes down into a "Tactical" game. It's long as hell to play and gives new meaning to "The Longest Day". [:)]
Here is strategic map and game: http://www.mobygames.com/game/dos/d-day ... Id,335317/
and there here is tactical battlefield and look at some units: http://www.mobygames.com/game/dos/d-day ... Id,335318/
I think MR meant someone who had done it well.
I tried that particular game back in my youth, and to say it is horrible is something of an understatement.
The company (whose name eludes me at present) also did a strategic/tactical game on the american civil war...
That one was equally horrible *LOL*
The Close Combat series do a pretty good job of it, my only gripe is the real-time aspect of it.
And here's a final thought....
*If* they ever do a strategic overlay on Panzer Commander, I guarantee you there'll be some nutcase joining WitE and PC, fighting the entire russian campaign 1:1....... [X(]
We may have to build them a special padded room for them to frolic in. [:D]
Lars
"Something is always wrong, Baldrick. The fact that I'm not a millionaire aristocrat with the sexual capacity of a rutting rhino is a constant niggle"
- Edmund Blackadder
- Edmund Blackadder
- Mad Russian
- Posts: 13255
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- Location: Texas
RE: Status?
Yes, that's right. I know of a lot of attempts at making an operational/tactical layered game. Where basically the operational game is a random battle generator for the tactical level game. We did that with Russian Campaign and PanzerBlitz about 4 years...er, decades ago ourselves. [X(]
Good Hunting.
MR
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
RE: Status?
Operational layer is nice.
But another blindspot in the game world is btn vs tbn (or more properly battle group vs battle group*) where-in most combat actually takes place.
That BG v BG combat is actually the story of combat logistics(munitions, communication [which in WWII was very complex], local commands(operational comm, combat comm and more[eg air link?]), recovery and med, entrenchment reinforcements, reserves rostering (conveyor belt like, even) and local strategy (get into enemy local depth to upset his logistics apple cart).
BG's depth is 300-900+ meters maybe, in back of the 200 meters of active firing-line combat (the business end of the BG).
Something like that. Like I said it is blind spot. But it is actually the story of how combat went down. Still is. Combat is not "the lost squad" of "survivalists"(worm eaters without support depth). Some elite arms are specifically trained for that sure but the rest get real antsy when separated from that 300-900+ of depth.
[A battlegroup is an ad hoc compiling of assets, arranged per mission specific goal, taken from the larger pool of assets inside the Div; usually only two per div, broken down into task forces and task groups. There were larger Battle Groups too.]
But another blindspot in the game world is btn vs tbn (or more properly battle group vs battle group*) where-in most combat actually takes place.
That BG v BG combat is actually the story of combat logistics(munitions, communication [which in WWII was very complex], local commands(operational comm, combat comm and more[eg air link?]), recovery and med, entrenchment reinforcements, reserves rostering (conveyor belt like, even) and local strategy (get into enemy local depth to upset his logistics apple cart).
BG's depth is 300-900+ meters maybe, in back of the 200 meters of active firing-line combat (the business end of the BG).
Something like that. Like I said it is blind spot. But it is actually the story of how combat went down. Still is. Combat is not "the lost squad" of "survivalists"(worm eaters without support depth). Some elite arms are specifically trained for that sure but the rest get real antsy when separated from that 300-900+ of depth.
[A battlegroup is an ad hoc compiling of assets, arranged per mission specific goal, taken from the larger pool of assets inside the Div; usually only two per div, broken down into task forces and task groups. There were larger Battle Groups too.]
Images should be easier to load at Matrix.