Status?

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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diablo1
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RE: Status?

Post by diablo1 »

The east sucks, I'd rather see all the good/great stuff go into the West front and/or African front games if there are any in the future.
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RE: Status?

Post by Topo »

ORIGINAL: Ratzki

Yes, the East is where it is at for me as well.

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RE: Status?

Post by diablo1 »

The east sucks, I'd rather see all the good/great stuff go into the West front and/or African front games if there are any in the future.

+4 [:D]
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freeboy
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RE: Status?

Post by freeboy »

ok.. are we releasingthis this quarter?
 
"Tanks forward"
TheGreatRadish
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RE: Status?

Post by TheGreatRadish »

Is this game going to make it out during the first quarter of the year?
I sure hope so. We're trying as hard as we can to wrap it up.

Good Hunting.

MR


From the previous page of this thread.
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freeboy
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RE: Status?

Post by freeboy »

right, well we are fast approachingthe END of the first quarter.. so I actual will be surprised and pleasedifthis comes out in the second quarter
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RE: Status?

Post by jamespcrowley »

ORIGINAL: freeboy

right, well we are fast approachingthe END of the first quarter.. so I actual will be surprised and pleasedifthis comes out in the second quarter

To be fair, we are about midway in Q1, so another six weeks or so to go.
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RE: Status?

Post by TheGreatRadish »

MR also said back on Feb 10th that he expected something to happen within 2 weeks.  He didn't necessarily mean the full release, of course, but that two week period for further news/events isn't up yet.

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freeboy
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RE: Status?

Post by freeboy »

right, I think I was clear, but if not I apologise as I am now and was then refereing to full release.. this game could be awesome!
"Tanks forward"
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RE: Status?

Post by BorisBadanov »

"refering to full release" [:D]
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Mad Russian
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RE: Status?

Post by Mad Russian »

When  you refer to full release you should direct those questions to Erik. He's the one that decides release dates.

Good Hunting.

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KEYSTONE07950
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RE: Status?

Post by KEYSTONE07950 »

Although I own both PC - Winterstorm and PC - Kharkov I will purchase Ostfront upon release to support the series.

I consider it a modest investment in a hobby that has provided many hours of enjoyment.
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RE: Status?

Post by gijas17 »

ORIGINAL: diablo1

The east sucks, I'd rather see all the good/great stuff go into the West front and/or African front games if there are any in the future.

North Africa wouldn't be a bad theatre playing as Rommel lol. There is a lot of potential for any theatre in PC. I personally would like to see the Pacific as its been one theatre of the second WW highly unrepresented in war games. What I would like to see is a major undertaking by developers but if done right would make this the best game ever. That is a grand strategy game mixed with tactical battles like those of PC. Where the player could utilize a operational map of lets say Normandy to make you happy and use counters or unit icons to move (like chess) around on for objectives like take Caen in three days or liberate Paris in two months. Then when armies meet go to a tactical map to play out the battle or auto resolve similar to the Total War series. There have been a few games that have mirrored this but none of them have been successful imho. I believe Battlefront was designing something similar using their CMx1 engine for Barbarossa to Berlin of the series but canceled the project. The Civ series for example could do this as well and might make it in the future. It's really hard to get all immersed in a grand strategy game like Hearts of Iron when you don't play out the tactical battles like those in the PC series. One day... hopefully, someone will finally get enough time, money, man power and put this idea in motion.
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RE: Status?

Post by Mad Russian »

Good luck with that. For 40 years now I've seen it listed as one of the major projects that wargamers would love to see. 40 years later no company has made it work even though several have tried.

Good Hunting.

MR
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Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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RE: Status?

Post by diablo1 »

ORIGINAL: Mad Russian

Good luck with that. For 40 years now I've seen it listed as one of the major projects that wargamers would love to see. 40 years later no company has made it work even though several have tried.

Good Hunting.

MR

Actually someone did do it Mad Russian. It's called D-Day:The Beginning of the End http://www.mobygames.com/game/d-day-the ... of-the-end. It is strategic on the surface and then when two groups meet it goes down into a "Tactical" game. It's long as hell to play and gives new meaning to "The Longest Day". [:)]

Here is strategic map and game: http://www.mobygames.com/game/dos/d-day ... Id,335317/

and there here is tactical battlefield and look at some units: http://www.mobygames.com/game/dos/d-day ... Id,335318/
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RE: Status?

Post by Erik Rutins »

For something that's available now and does that, have a look at Close Combat: The Longest Day.

http://www.matrixgames.com/products/368 ... ongest.Day

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RE: Status?

Post by Erik Rutins »

To respond in terms of Panzer Command, I'd love to see an operational layer in the future, but that's a very distant wish list item at this point. We do have linked campaigns that track your units across battles, but no operational map above the battles.

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RE: Status?

Post by CheerfullyInsane »

ORIGINAL: diablo1
ORIGINAL: Mad Russian

Good luck with that. For 40 years now I've seen it listed as one of the major projects that wargamers would love to see. 40 years later no company has made it work even though several have tried.

Good Hunting.

MR

Actually someone did do it Mad Russian. It's called D-Day:The Beginning of the End http://www.mobygames.com/game/d-day-the ... of-the-end. It is strategic on the surface and then when two groups meet it goes down into a "Tactical" game. It's long as hell to play and gives new meaning to "The Longest Day". [:)]

Here is strategic map and game: http://www.mobygames.com/game/dos/d-day ... Id,335317/

and there here is tactical battlefield and look at some units: http://www.mobygames.com/game/dos/d-day ... Id,335318/

I think MR meant someone who had done it well.
I tried that particular game back in my youth, and to say it is horrible is something of an understatement.
The company (whose name eludes me at present) also did a strategic/tactical game on the american civil war...
That one was equally horrible *LOL*

The Close Combat series do a pretty good job of it, my only gripe is the real-time aspect of it.

And here's a final thought....
*If* they ever do a strategic overlay on Panzer Commander, I guarantee you there'll be some nutcase joining WitE and PC, fighting the entire russian campaign 1:1....... [X(]
We may have to build them a special padded room for them to frolic in. [:D]

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RE: Status?

Post by Mad Russian »

Yes, that's right. I know of a lot of attempts at making an operational/tactical layered game. Where basically the operational game is a random battle generator for the tactical level game. We did that with Russian Campaign and PanzerBlitz about 4 years...er, decades ago ourselves.  [X(]

Good Hunting.

MR
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spellir74
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RE: Status?

Post by spellir74 »

Operational layer is nice.

But another blindspot in the game world is btn vs tbn (or more properly battle group vs battle group*) where-in most combat actually takes place.

That BG v BG combat is actually the story of combat logistics(munitions, communication [which in WWII was very complex], local commands(operational comm, combat comm and more[eg air link?]), recovery and med, entrenchment reinforcements, reserves rostering (conveyor belt like, even) and local strategy (get into enemy local depth to upset his logistics apple cart).

BG's depth is 300-900+ meters maybe, in back of the 200 meters of active firing-line combat (the business end of the BG).

Something like that. Like I said it is blind spot. But it is actually the story of how combat went down. Still is. Combat is not "the lost squad" of "survivalists"(worm eaters without support depth). Some elite arms are specifically trained for that sure but the rest get real antsy when separated from that 300-900+ of depth.

[A battlegroup is an ad hoc compiling of assets, arranged per mission specific goal, taken from the larger pool of assets inside the Div; usually only two per div, broken down into task forces and task groups. There were larger Battle Groups too.]
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