Roman city militia advantage comment

Hannibal: Rome and Carthage in the Second Punic War is a new and innovative turn-based strategy game that puts you in command of the Carthaginian military during a period of total war over land and sea with the young Roman Republic. With this military juggernaut of the ancient world at your disposal, you will vie for control over Italy, Carthage, Spain and the Mediterranean Sea using a combination of strategic political maneuvering and sheer tactical skill both on land and sea. Play consists of two layers; the first is a strategic layer where you must prudently steer your forces to the destruction of Rome’s army and the ultimate destruction of the Republic and city itself. At your disposal are a variety of unit types and historical commanders from which to form your armies. On the tactical scale, when meeting the enemy in battle, skilled leadership and a knack for war come into play as you use a simple but engaging battle system to best your opponents.

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lavanpk
Posts: 19
Joined: Thu Dec 11, 2008 12:13 am

Roman city militia advantage comment

Post by lavanpk »


Maybe this is by design but it irks me a little (being biased toward Carthage naturally) that the Romans get a "built in" city militia recovery advantage - effectively twice as fast - because of the turn sequence. Here's what I see happening: On my turn Carthage conquers a Roman minor city (say a minor city with 2 militia garrison) and it becomes a Carthagian city with 1 militia garrison. On the next Roman phase they attack and conquer this same minor city (with a reduced 1 militia garrison) and it now it becomes a Roman city again with a 1 militia garrison. The Romans conclude their phase and the turn ends and both Roman and Carthagian city garrisons recover. This means that if Carthage were to attack this same (unfortunate) city on their next phase the Roman garrison is fully recovered with a 2 militia garrison. Because milita recovery occurs at the end of a turn Carthage never gets the opportunity to attack Roman city garrisons at their weakest state as the Romans always get. So I think milita recovery should take place at the end of next opponents phase after conquest for both Rome and Carthage, not the end of the current turn. This would reflect the same passage of time needed for militia recovery on both sides.

I suppose one could make the argument that the Roman militia advantage is based on their superior organizational skills or something like that, but I don't agree that this advantage should apply to Spain and the African provinces where presumably the locals would be less likely to cooperate with their new masters. In this case I'd like to see Carthage at least have the same advantage that Rome has in their native provinces.
vonRocko
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Joined: Tue Nov 04, 2008 12:05 pm

RE: Roman city militia advantage comment

Post by vonRocko »

I understand what you are saying. I feel these little advantages for the AI are good though, it helps keep it challenging. [:)]
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mercenarius
Posts: 780
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RE: Roman city militia advantage comment

Post by mercenarius »

This problem simply managed to fall off of my plate, as it were. I'll try to squeeze a fix for it into the final 1.0.3 patch.

I do agree somewhat with vonRocko in that this does help the AI a little but I suppose that it won't unbalance things to make the militia recovery symmetrical.
James Warshawsky
Forced March Games, LLC
nalivayko
Posts: 141
Joined: Thu Mar 31, 2005 2:50 pm

RE: Roman city militia advantage comment

Post by nalivayko »

I actually like the way it's implemented right now, but I do agree that Carthage should recover faster in Africa and Spain.
lavanpk
Posts: 19
Joined: Thu Dec 11, 2008 12:13 am

RE: Roman city militia advantage comment

Post by lavanpk »

vonRocko: My sympathy for the Roman AI diminished after it called my leadership "deficient"...

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