Uber P39's

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

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DoomedMantis
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Uber P39's

Post by DoomedMantis »

Playing a game as the Allies against a IJN PBEM opponent, and while its good for me in the game my P39's hold down 4 of my top 5 Pilots with the 6th spot going to a P400. So I now have 4 P39 Aces and 1 P400 Ace (the other ace is a P40E who died valiently after downing 9 aircraft)

Its about the 20th of May and I have 2 squadrons of P39's with about 13 aircraft in each, one P400 with 9 aircraft and 2 P40's with 11 and 9 respectively.

The 2 squadrons of P39's have shot down 40 aircraft
The P400's 16
The P40E's 33 (9 to one pilot)

I wasn't getting these types of results prior to v2.10

Only 2 turns had occurred in v2.0, and there was little to no air combat in these 2 days.

Has anyone else encountered this

One thing I have noticed though is that the P39's tend to shoot down more bombers than fighters
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ssclark
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2.1 reporting many more kills for pilots

Post by ssclark »

One thing I noticed last night with version 2.1 was a dramatic increase in the reporting of pilots getting kills, etc. Dramatic! One F4F pilot got like 6 kills on one mission, for example!

In 2.0, only rarely did I get reports of pilots getting kills. Now, there are tons of such reports.

Also, in the first 4 major air strikes from US carriers vs. IJN carriers, the Dauntless seems much less effective. Very few hits, although in just a small sampling, so far.

Note, I really like Uncommon Valor and am a long-time fan of Grigsby games. Just noting how 2.1 is alot different from 2.0 in some ways...
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DoomedMantis
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Post by DoomedMantis »

What I am trying to highlight is the fact that my P39's are shooting down more than my P40E's which is a far better plane and have pilots with more experience. In all previous versions my P40's outperformed the P39's sometimes to the tune of 2-1, and definetely received more casualties.
I shall make it a felony to drink small beer.

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Raverdave
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Post by Raverdave »

In my PBEM game with Luskan, I am finding that my Zeros are still shooting down as many P-39s as before V 2.10:D
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Mush Morton
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Post by Mush Morton »

May 2, 1942...Japs raid PM at 13,000' w/18 Betty & 42 Zero. PM defended by 8 Uber Iron Dogs set to CAP at 10,000'. Final tally was:

Jap losses - 6 Zero destroyed, 13 damaged. 4 Betty destroyed 4 damaged.
Allied losses: 2 Uber Iron Dogs damaged.

All of this was in air - air combat. Japs lost further 2 Betty to flak. All I can say is IRON DOGS RULE!!! I never saw P-39s do this well EVER!! I'll see what happens if they have the guts to return next turn.

Mush
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Ross Moorhouse
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Post by Ross Moorhouse »

Was the battle started in a game prior to v2.1 ?

Also dont forget that the P39 has a canon and also Bettys should go up like nothing else as they where known to burn real easy. If my memory serves me correctly the the betty had no armour around the fuel tanks.
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DoomedMantis
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Post by DoomedMantis »

Originally posted by Raverdave
In my PBEM game with Luskan, I am finding that my Zeros are still shooting down as many P-39s as before V 2.10:D
And in my game against you my zeros seem to do alright against your Warhawks. I still haven't had a reply to this one yet Dave, but I bet that one hurt:D
I shall make it a felony to drink small beer.

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CapAndGown
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Post by CapAndGown »

Yo, Doomed,

Seeing the same things myself. The P-39's rule, baby! The Kittyhawks blow big time!

Almost looks like some greater than signs were changed to less than. :D
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Post by Mush Morton »

Originally posted by Ross Moorhouse
Was the battle started in a game prior to v2.1 ?

Also dont forget that the P39 has a canon and also Bettys should go up like nothing else as they where known to burn real easy. If my memory serves me correctly the the betty had no armour around the fuel tanks.
Ross, just started w/2.1, was rather amazed at the outcome. Not so much with the Bettys as a kite was sturdier, but the Zero tally kind of amazed me. Needless to say my son (opponent) was none to happy and now is considering Seppuku. Oh well now PM gets rest. :D
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DoomedMantis
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Post by DoomedMantis »

Originally posted by Ross Moorhouse
Was the battle started in a game prior to v2.1 ?

Also dont forget that the P39 has a canon and also Bettys should go up like nothing else as they where known to burn real easy. If my memory serves me correctly the the betty had no armour around the fuel tanks.
Yes the game was started in V2.0 but we had only done two turns with little combat. My concern is that P39's should not be more effective than P40E's, and previously they weren't. But now they are shooting down over a third more planes than the P40E's
I shall make it a felony to drink small beer.

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DoomedMantis
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Post by DoomedMantis »

Originally posted by cap_and_gown
Yo, Doomed,

Seeing the same things myself. The P-39's rule, baby! The Kittyhawks blow big time!

Almost looks like some greater than signs were changed to less than. :D
The P40E's should rule though, especially as they are piloted by the fearsome Aussie pilot, unequalled in all the world
I shall make it a felony to drink small beer.

- Shakespeare
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Ross Moorhouse
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Post by Ross Moorhouse »

Originally posted by DoomedMantis


Yes the game was started in V2.0 but we had only done two turns with little combat. My concern is that P39's should not be more effective than P40E's, and previously they weren't. But now they are shooting down over a third more planes than the P40E's
From the v2.1 readme ....
Saved Games: Campaigns that were started with version 2.0 or earlier can be played with version 2.10. There may be some bugs, however, caused by database changes and the first turn in version 2.10 may have some problems. The VCR replay for the first turn played in the new version may have errors. After that, everything should be ok.
... I would play a few more turns and see if things don't balance back out.
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DoomedMantis
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Post by DoomedMantis »

Originally posted by Ross Moorhouse


From the v2.1 readme .... ... I would play a few more turns and see if things don't balance back out.
we are now 2 weeks into the campaign and still getting similar results, in fact it was the battle from my last turn dated the 14th May that prompted my small investigation.

Will keep monitoring now in all my games
I shall make it a felony to drink small beer.

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Drongo
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My turn

Post by Drongo »

Example of the first turn of air combat on 2.10
******************************
Air attack on Kourouratopo , at 52,48

Japanese aircraft
A6M2 Zero x 45
A6M3 Zero x 36
D3A Val x 52
B5N Kate x 52

Allied aircraft
F4F-4 Wildcat x 17
P-39D Airacobra x 8

Japanese aircraft losses
A6M2 Zero x 9 destroyed
A6M3 Zero x 10 destroyed
D3A Val x 1 destroyed
D3A Val x 1 damaged
B5N Kate x 1 destroyed
B5N Kate x 2 damaged

Allied aircraft losses
F4F-4 Wildcat x 10 destroyed
F4F-4 Wildcat x 7 damaged
P-39D Airacobra x 5 destroyed
P-39D Airacobra x 3 damaged
********************************
Actual IJN losses were 8 A6m2's dest and 8 A6m3's dest. Allied losses would be less than stated and some of them may be from being destroyed on the ground.

In the prior turns (ver 2.0) leading up to this combat, the zeros were downing the allied fighters at about 2 or 3 to 1 with similar numbers of total a/c to above.

Another 3-4 turns like this and my CV's will have zero zeros.

I'll monitor the situation but it does seem like there has been a major swing in the allies favour.

I did note that all my fighter casualties for the turn were destroyed (not damaged). Does 2.10 somehow emphasise the fragility of the Jap fighters?
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DoomedMantis
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Re: My turn

Post by DoomedMantis »

Originally posted by Drongo
Example of the first turn of air combat on 2.10
******************************
Air attack on Kourouratopo , at 52,48

Japanese aircraft
A6M2 Zero x 45
A6M3 Zero x 36
D3A Val x 52
B5N Kate x 52

Allied aircraft
F4F-4 Wildcat x 17
P-39D Airacobra x 8

Japanese aircraft losses
A6M2 Zero x 9 destroyed
A6M3 Zero x 10 destroyed
D3A Val x 1 destroyed
D3A Val x 1 damaged
B5N Kate x 1 destroyed
B5N Kate x 2 damaged

Allied aircraft losses
F4F-4 Wildcat x 10 destroyed
F4F-4 Wildcat x 7 damaged
P-39D Airacobra x 5 destroyed
P-39D Airacobra x 3 damaged
********************************
Actual IJN losses were 8 A6m2's dest and 8 A6m3's dest. Allied losses would be less than stated and some of them may be from being destroyed on the ground.

In the prior turns (ver 2.0) leading up to this combat, the zeros were downing the allied fighters at about 2 or 3 to 1 with similar numbers of total a/c to above.

Another 3-4 turns like this and my CV's will have zero zeros.

I'll monitor the situation but it does seem like there has been a major swing in the allies favour.

I did note that all my fighter casualties for the turn were destroyed (not damaged). Does 2.10 somehow emphasise the fragility of the Jap fighters?
Yes I have noticed this as well, but have kept it out of this discussion so far. The poor old zeros are getting slaughtered, and its not just the fighters that are doing the damage, bombers are regularly getting to Ace status ( I saw one bomber shoot down 5 planes in one engagement)
I shall make it a felony to drink small beer.

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Ross Moorhouse
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Post by Ross Moorhouse »

I asked Mike Wood and Rich to have a look at this and Rich has said that no changes have been made to the data base files for the planes. Mike said that planes shoot more now and also said this
Looking at the Zero pilots at Rabaul, you will find they start the game pretty tired. If they start flying missions before they rest up, they will not perform so well. And they will get worse, each day. They will continue to get more tired and replacement pilots for those lost will bring down the average pilot skill.
Hope this helps.
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Post by CapAndGown »

Well, I have been fooling around against the AI some here and I am not very pleased with what I am seeing. I moved F1/Tainan to Lae, had it rest up a turn, then started escorting bombers from Rabaul to PM. The results were rather disappointing. The zeros did a rather poor job against P-39's. They did alright against the P-40's. They did manage well against the Wirraways. My bombers, however, seemed to do a much, if not more damage than the zeros. Not only that, the number of attacks against my bombers was generally higher than I have seen before as if the escort was not there.

I am beginning to think that I should back out of 2.1 and go back to 2.0. Don't know if I could convince my opponent to do likewise, however.
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Post by DoomedMantis »

Originally posted by Ross Moorhouse
I asked Mike Wood and Rich to have a look at this and Rich has said that no changes have been made to the data base files for the planes. Mike said that planes shoot more now and also said this

Hope this helps.
A question

If I have LRCAP flying 4 hexes against bombers flying from 8 hexes, who should be more tired over target?

Does the time of the attack have any bearing on this?

As in if it is a morning attack, the CAP should still be fresh, but more tired in the arvo.
I shall make it a felony to drink small beer.

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DoomedMantis
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Post by DoomedMantis »

Originally posted by cap_and_gown
Well, I have been fooling around against the AI some here and I am not very pleased with what I am seeing. I moved F1/Tainan to Lae, had it rest up a turn, then started escorting bombers from Rabaul to PM. The results were rather disappointing. The zeros did a rather poor job against P-39's. They did alright against the P-40's. They did manage well against the Wirraways. My bombers, however, seemed to do a much, if not more damage than the zeros. Not only that, the number of attacks against my bombers was generally higher than I have seen before as if the escort was not there.

I am beginning to think that I should back out of 2.1 and go back to 2.0. Don't know if I could convince my opponent to do likewise, however.
Especially when you consider your experience is higher.

I have also noticed that more planes are getting through CAP to attack bombers. If I have 50 escorts against 20 CAP, very few fighters should have a chance to attack the bombers, they will be too busy trying not to get shot down themselves.
I shall make it a felony to drink small beer.

- Shakespeare
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Re zeros

Post by Drongo »

I've just decided to start a game as Japs against the AI in scen 17 to monitor the changes (air and sea), rather than make costly assumptions in my PBEM games.

I did the following opening attacks.

1 A6m2 squadron made two sweeps against PM (after resting for 3 days before and then for 1 day between missions) - result was my top land based A6m2 sqdn lost 33% casualties (8 a/c and pilots lost) while shooting down 5 allied a/c (P39's).

3 G3M/G4M squadrons attacked PM in daylight unescorted. Result was about 10% casualties each time they were intercepted but their defensive fire was more effective than in 2.0 (dam/dest about the same no of CAP fighters).

Fought the battle of Coral Sea (IJN - 2CV, 1 CVL vs USN 2 CV's). The IJN had increased their total a/c from a port stop, so they went in with about 60 fighters. Result was USN lost 1 CV while IJN had CV and CVL med damage. Noted that the A6m2's suffered very heavy casualties (about twice the F4F losses). The USN strike got about 80% of their a/c through the CAP while the IJN got about 60% through.

PM launched strikes against my CV force after the battle. 12 fighters and 20+ bombers brushed aside the CAP (after roughing up the A6m2's) and got almost their full strike home (but missed everything).

All up, 2.10 feels a lot more realistic except for the over the top attrition for zeros (on what I've seen, the Japs have no chance of preserving their fighter pilot quality once combat is joined). If high Zero attrition and ease of allied strikes to penetrate CAP is now part of things, I wonder whether the Japs can maintain much of an early offensive with their CV's?

Mind you, surface combat is fun.:p
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