I think you are at least off target, maybe even off limits here with your initial post. Let me try to get this exchange back to a less emotional and more rational level by explaining why I think so.
... that´s why my initial post was: Restricting strategic bombing but having uninterceptable kamikazes? Sounds reasonable.
To me, this post raises doubts about a game balance question.
ORIGINAL: castor troy
While I´m not interested in your fantasy mod and have never looked at it (I may be wrong therefore), which of those great aircraft actually are carrier capable?
The reason why I have concerns with your initial post potentially being off limits is that if you want to discuss a balance issue, you need to look at a mod in detail rather than isolating a single aspect of it. Judging without knowing the facts seems a bit unfair. But that's just my opinion, you may bash me for it if you want.
I still think and strongly recommend that you should look at Nemo's mods in detail, as it might change your perception of this entire discussion and provide you with an explanation why the reaction/reception you receive is a bit harsh. Let me explain why:
Talking from my limited experience with Nemo's Empire Ablaze mod for WitP, first of all I do not think it is supposed to reflect any type of reality, so yes they are fantasy.
Nemo's mods are not about how the war was and what was historically realistic, and they also do not fall into the class of AFB/JFB wet dream mods. Instead, they are usually an interesting intellectual puzzle for both sides and designed with the purpose of being one.
So yes, there are ahistoric options available to players in these mods, and each side has a missile or three in its quiver that may not be countered directly. These represent incentives to start some intellectual activity: Coming up with ways how to counter these threats and/or how to achieve your aims in spite of the straightforward way being bound to lead to disaster (which is also true in most cases for the straightforward use of your unstoppable devices - there are snares and traps for the unaware). And there is one thing you can be sure about: there WILL be a counter that works, but you may have to look for it. If Nemo's mods aim at one thing, then they strive for balance, but for asymetrically obtained balance. You have the tools you need, but you will have to figure out how they need to be used.
As a matter of fact, I think that your analysis of the problems of Allied *naval* fighters may potentially be a sound first step on this way. Just start evaluating the "unconventional" approaches, check whether the direct approaches that are blocked by asymmetric threats are carved into stone, or whether there is a way to get around the generally assumed "law" that this has to be done in that way (and no other way, as everything else is ahistorical - only if you and your opponent have agreed to play historically, it is relevant whether a CV TF was ever loaded with fighters only, otherwise griping about it is totally irrelevant).
In this case, the law supposedly carved into stone may be "Invasion TFs must be covered by carriers". Do they need to be ? Is there a route available under LBA cover for NON-CV-TFs ? Are the numerous CVs perhaps an expendable device that may attract the Kamis and allow you to gain the time to create the foothold you need (do away with the mantra "I need to protect my carriers at all cost") ? I don't know, I did not check, my time did not allow - but in general I think this is the way how you have to look at Nemo's mods.
Returning to the starting point, your initial post was a balance question, criticizing someone who really cares for balanced mods, who is in process of finetuning an unfinished product, an alpha - testing some ideas obtained from use of the standard AE engine in a limited scenario (this is also why the mirror game is important: One needs to take a look at how it feels from both sides) over a balance question, implying that he is just trying to create conditions that are in his favor.
So what you do is attacking someone who is striving and working hard to achieve balance for his mod, admitting that you did not look at, and isolating a single aspect, for a balance issue, implying that he just uses the mod to create conditions in his favor. If you do that, don't be astonished if the reaction is harsh.
As always, just my 2cts.
Hartwig







