Chronic pilot shortages

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pasternakski
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Post by pasternakski »

Originally posted by Mike Wood
Hello...

Some people seem to be having this problem, while others are not. We have a few saves and are looking into the issue. We will make a quick patch for those with the problem, as soon as we have it resolved.

Thanks for Your patience...

Michael Wood
Thank you, Mike - this is what makes you guys so good. I really appreciate your efforts.
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
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pasternakski
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Post by pasternakski »

Originally posted by Joe Kemper
Sorry to say that I am having the same problem with not enough pilots nor am I seeing the pilot assignment phase message.

I have v 2.1 and I am playing new scenarios. I also have the message delay set to 4.5.

The patch item notes mention it occurs at the beginning of each game and the end of each day. It could be that I am receiving the beginning of the game adjustment because there are enough pilots to match the ready aircraft but on subsequent turns I receive planes but no pilots.

Is the pilot assignment phase message supposed to come after the land replacement message?

Thank you.
Hi, Joe. I commiserate with you. What are your system specs? I have a slight suspicion that v. 2.10 doesn't upgrade v. 2.0 on certain systems due to some common characteristic. My system is a Pentium 4, 2.0 gHz, 512 megs of memory, Windows XP - home edition, integrated audio.

Let's give Matrix as much info as we can to help them resolve this for us. I'd pull out my yardstick (the old 12" ruler ain't long enough - hee hee) and measure my d*ck for 'em in order to get this one fixed.
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
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Admiral Scott
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Post by Admiral Scott »

I bought this game when it first came out, and like many games that I buy these days, I don't play them until the inevitable bugs/flaws have been patched.
I have been reading over the many months the many issues that have been patched with this game, and have been glad that I have delayed diving into this game.
I have not played this game yet, but I feel I will with the next patch.
You might be wondering why I bought the game so early. I have owned almost every Gary Grigsby game he has ever made, from his early days at SSI, and now with this game and Matrix. I have waited my whole life for the mother of all wargames to be made, and I believe "War in the Pacific" will be that game.
By all of us buying this game and helping Matrix work out these problems now, I believe this will ensure that "War in the Pacific" will be the ultimate wargame, unlike "Pacific War" by SSI.

It seems most games are released too early these days, but that isn't neccessarily a bad thing. Matrix is probably the best software developer when it comes to reading and posting on their forum, and contstantly patching the game until perfection is achieved.
When buying a new game, think of yourself as a beta tester for atleast a few months, and help test the game by posting on the forum; or hold off buying it until it's finally ready. Thats reality these days, you have two options if you want to purchase a game.
I am glad Matrix didn't just take my money and then moved on to the next game. If any place of buisness is good to me, the customer, I will be good to them and be a repeat customer.
ssclark
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Pilot problems in version 2.1

Post by ssclark »

Hi, my first post. I too have noticed the pilot problem since updating to 2.1.

I've run twice through scenario 1 (Coral Sea) and have noticed the problem with virtually all LBA from PM and Australia. As an example, there was a squadron of B-25's, I think it was, that had only 3 pilots and never got any more. I figured maybe this was a real-life problem at the time, but it does seem like a major change from 2.0.

Also, every time I exit the game now my computer gets real unstable and crashes as soon as I try to run some other software. I noticed this some with 2.0 also, but the problem seems more acute now.

I have updated to both 2.0 and 2.1 using True Update.

I'm running Win98 SE on a computer with a 1.4 gig processsor and 256 meg RAM.

I have a save that could be looked at, if that would help any.
Mush Morton
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Location: Virginia

Post by Mush Morton »

Hi, this to is my first post. I'm also having the same problem with pilot allocation. I've been playing off and on for 7 months. Bought the game in August and overall have been very pleased unfortunately I don't have a whole lot of time to spend on it. Like Pasternaki I have a P4, 2.0 gHz w/512 megs of memory, XP Home Edition and less than 6 months old. I've done a complete uninstall and re-install etc, etc..... This is the 1st big glitch I've had. But have faith, the Matrix boys will fix it and all will be well in the universe. :)

Mush
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pasternakski
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Post by pasternakski »

Originally posted by Mush Morton
Hi, this to is my first post. I'm also having the same problem with pilot allocation. I've been playing off and on for 7 months. Bought the game in August and overall have been very pleased unfortunately I don't have a whole lot of time to spend on it. Like Pasternaki I have a P4, 2.0 gHz w/512 megs of memory, XP Home Edition and less than 6 months old. I've done a complete uninstall and re-install etc, etc..... This is the 1st big glitch I've had. But have faith, the Matrix boys will fix it and all will be well in the universe. :)

Mush
Wahoo, mush! All in all, it's still the best, isn't it? Like they say about sex (and pizza, which is similar, of course), "When it's good, it's terrific. When it's bad, well, it's still pretty good."
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
Mush Morton
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Joined: Sun Dec 01, 2002 11:35 pm
Location: Virginia

Post by Mush Morton »

Can't get enough of it (this game, pizza or sex). Although I'm a little put out that Wahoo is not included in the game. She did patrol in this theater during the games timeframe. Oh well can't have it all. I'd rather have replacement pilots right now, I'm running out at PM!!!

Mush
rcwkent
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Missing Pilot Syndrome

Post by rcwkent »

I've been having this pilot shortage problem also.

The messages I see:
NIGHT AIR OPERATIONS
SURFACE COMBAT CHECK
SUPPLY PHASE
AIR OPERATIONS PHASE
SURFACE COMBAT CHECK
SUPPLY PHASE
LAND REPLACEMENT PHASE(not every turn)

Allied Pilots and planes started even in a head to head #17.
But at the start FS 67 at Noumea had 16 aircraft and 51 pilots.

I stood all units down on both sides and let the game run continuously until

On May 28- at PM
32nd Sqn Raaf Hudsons-- 16 planes with 16 pilots
35th FS P39D -- 24 planes with 17 pilots
75th Sqn Raaf P40E -- 21 planes with 3 pilots
36th FS -- 24 planes with 17 pilots
8th BS -- 16 planes with 9 pilots.
Similar dispositions in Australia.
Back at Noumea the 67th FS now had 15 planes with 56 pilots.

I noticed also that after the second SUPPLY PHASE message
the header in the lower left corner "Combat Events:" would be superimposed starting at the "b" by "puter AI Moves:"

I am showing 2.10 on my game screen.
I have XP which a couple of folks have mentioned.
Have a new machine.


Thanks for all the work you guys at Matrix and 2by3 do.
And your attention to the boards and desire to get things right is just amazing. My first great computer game on my Apple II
was Computer Bismark(1981?). Thanks so much.

Dick Wilkinson
"I don't know what the heck this logistics is that Marshall is always talking about, but I want some of it"
Admiral Ernest J King
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Admiral Scott
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Post by Admiral Scott »

Computer Bismark......I had that game too. Wasn't that by Avalon Hill Game Co. ? Were going back over 20 years!
rcwkent
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Post by rcwkent »

Hi Admiral

I'm pretty sure Computer Bismark was one of SSI's first along with Computer Ambush.

The neatest thing about Bismark was the "shadowing" the Brit ship could do if Bismark was spotted.

I was grateful to Joel Billings and Gary Grigsby back then for that naval game.

I found the Avalon Hill games horrible--worse than their board games.


Dick
"I don't know what the heck this logistics is that Marshall is always talking about, but I want some of it"
Admiral Ernest J King
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Admiral Scott
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Post by Admiral Scott »

Did Avalon Hill have a Bismark game also?
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pasternakski
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Post by pasternakski »

Originally posted by Admiral Scott
Did Avalon Hill have a Bismark game also?
Their computer Bismarck game was called "North Atlantic Convoy Raider." As rcwkent has already indicated, it was abysmal. You should have seen their lame attempt at computer Midway. It was even worse.
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
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Admiral Scott
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Post by Admiral Scott »

I got the two games confused for a minute there. I had Computer Bismark by SSI, but I don't remember it being a Gary Grigsby game. I remember launching float planes and trying to evade the Royal navy and break out into the North Atlantic.
That game had great suspence. Were going way back, I am 40 now, so I must have been 18 or 19 years old.

I use to fill out those little SSI customer response cards and tell SSI every idea I had for wargames like a kid making a list for Santa Claus! I was so happy to see my wish list come true with every new title. I remember each game was $59.99, and so I bought almost every title SSI put out until the early 1990's when I slowed down a bit, I must have spent thousands of dollars on SSI software alone! No wonder my wife divorced me in 1992, I spent all my time and money on computers and wargames during my 12 year marriage to her and SSI!!!

I wanted Pacific war to be my favorite wargame, but Panzer General 2 was the most fun I ever had with a war game.
I cant wait for War in the Pacific, it will be my dream wargame come true, if the A.I. plays ok!
CommC
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Location: Michigan, USA

Post by CommC »

Pilot allocation and air-group transfer are both working perfectly for me. Each air group has about the right number of pilots vs ready aircraft. When an air group is transferred, the damaged planes automatically follow as soon as they are repaired.

I'm using:
UV v2.1, updated with True Update
PIII 600, 128MB RAM, Win 98SE, TNTII Ultra 32 MB
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