Question from a potential purchaser

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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tjhkkr
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Question from a potential purchaser

Post by tjhkkr »

What is the unit level of this game?
Squad?
Platoon?
Battalion?
Regiment?

Individual ships?
Aircraft?

Primarily a land based game?
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Oberst_Klink
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RE: Question from a potential purchaser

Post by Oberst_Klink »

In a nutshell -
So What is TOAW?

Put simply, TOAW is an operational-level wargame. What's the difference between Tactical, Operational, and Strategic Levels?

-Tactical Level - You control the movement of small units, e.g. a a platoon of tanks, at a very close in scale.

-Operational Level - You control the movement of large units, e.g battalions or divisions at a medium to large scale.

-Strategic Level - You control the movement of large units and make decisions at the highest levels (do we build Panzer IVs instead of Panthers? Do we launch an offensive this Summer?)

Put simply, in most TOAW scenarios, you step into the shoes of the commanding General after the units have been allocated and the supplies have been built up. You can't call off the offensive, etc, or say "can we wait six more months?".

Okay, so what Scale is TOAW at?

This one is really tricky. TOAW is variable-scale.

You can select the following scales:

Map Scales
2.5 km/hex
5 km/hex
10 km/hex
15 km/hex
20 km/hex
25 km/hex
50 km/hex

Time Scales
6 Hours
12 Hours
24 Hours
3.5 days (Half week)
7 days

Unit Sizes
Squad
Platoon
Company
Battalion
Regiment
Brigade
Division
Corps
Army

It's theoretically possible to play it down at squad/platoon level, but at that scale, the game rules start to get a bit squishy, and generate ahistorical results IMHO.
*extract from Ryan Crierie*

http://www.tboverse.us/HPCAFORUM/phpBB3 ... ?f=6&t=360

It is NOT modelled to simulate intensive Naval or Aerial campaigns, keep that in mind. The main focus is about land battles on an operational level; hence the title of TOAW.

Hope I could shed some light on your questions...

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