Change Log

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bevans
Posts: 109
Joined: Thu Jan 27, 2011 5:22 pm

Change Log

Post by bevans »

I know that this has been answered before but I failed to find it with the search engine - even using the less precise search system, thanks for that tip whoever provided it. Specifically I have a couple of questions:

- does beta 5 overwrite the Generic Files?

- if so, all of them or just some specific ones?

- if it does overwrite them, do the effects take place immediately in an on-going game or just on restart?

And of course, where is that darned change log?

I am playing with a significantly modded version and would only consider overwriting the generic files (normal whinge about horrible design decision to put scenario edits in the generic files inserted here) if the benefits in beta 5 were very great indeed.

And last question (multi part): are the generic data files the wrxxxx.dat files in the main DAT folder and, if so, will saving them elsewhere then copying them back after the patch is installed a) restore my mod (can't see why not) and b) compromise the patch (can clearly see why it might)?

Thanks.
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Joel Billings
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RE: Change Log

Post by Joel Billings »

ORIGINAL: bevans

I know that this has been answered before but I failed to find it with the search engine - even using the less precise search system, thanks for that tip whoever provided it. Specifically I have a couple of questions:

- does beta 5 overwrite the Generic Files?

yes, some of them

- if so, all of them or just some specific ones?

wrac, wrob, wrleader, wrdevice

- if it does overwrite them, do the effects take place immediately in an on-going game or just on restart?

data changes only impact newly started games

And of course, where is that darned change log?

below

I am playing with a significantly modded version and would only consider overwriting the generic files (normal whinge about horrible design decision to put scenario edits in the generic files inserted here) if the benefits in beta 5 were very great indeed.

And last question (multi part): are the generic data files the wrxxxx.dat files in the main DAT folder and, if so, will saving them elsewhere then copying them back after the patch is installed a) restore my mod (can't see why not) and b) compromise the patch (can clearly see why it might)?

yes, it will save them, and if you copy them back then any new game will use your modded generic files

Thanks.


Changes in beta 5 and 4 are below. A beta 6 is going to be posted very soon as well so I've posted those below too (it has the same generic file changes). Beta 3 had significant changes.

V1.03 Beta 6 – February 20, 2011

• New Features and Rule Changes

1. Added an editor function – SET ALL CITY SUPPLY REQUIREMENTS. It sets all requirements based on the existing industry and production percentage. Also supplies cities to support first production turn.
2. Partisan supply drops are now hidden if FOW is on.
3. Formula Change - Slightly reduced the experience drop when ground elements received replacements. The higher the average experience of the elements, the less the decrease that can be expected.
4. Empty ground element slots that have the same type as other elements in the unit will be deleted. This will lead to more uniform divisions with higher experience.
5. Introduced a new kind of battle called Interdiction that can be shown on the Commander’s report list of battles and also as on map battle sites. Friendly interdiction attacks are not cleared at the start of the logistics phase, so you can now view the interdiction attacks that occurred during your opponent’s turn.
6. Added more factors to the interdiction attack routine, such as terrain, range to the supplied enemy, unit average experience, unit size and a morale roll.

• Bug Fixes

1. On map defending CV values for units in Swamp and Heavy Forest hexes were being calculated as if their terrain fort value was +1 when in reality their terrain fort value was +2. This caused the displayed defending CV to be undervalued. This was a display bug only, and has been fixed.
2. Fixed a bug where global supply and fuel stocks were not calculated correctly.
3. Fixed a bug where captured equipment once in units could be produced (to be used as additional replacements).
4. Fixed the AI so that it now pays the increased rail costs for Soviet factory evacuation.
5. Fixed a bug where the hex popup text could get stuck with static text, ex. “View this unit”, “View this air unit”, Show detailed aircraft change window”.
6. Fixed a bug with attacks over rivers that could cause negative disruption.
7. Fixed a bug where elements with 0 ready elements could retain disruption.

• Data and Scenario Changes

1. Go145C aircraft changed from a Recon type to a Tactical Bomber (this appears not to have been changed in an earlier patch as we had thought).
2. Set supply/fuel/resources/oil requirements for all scenarios.

V1.03 Beta 5 – February 14, 2011

• New Features and Rule Changes

1. Manually merged units are now added to the destroyed/disbanded unit list.
2. Added withdrawal info to the hex pop-up text.

• Bug Fixes

1. Fixed a crash bug in beta 4 when the hex pop-up is displayed for a city with a port and AA.
3. Fixed a bug where setting the hex pop-up delay to 0 was causing battle reports to be displayed while in Move Mode.
4. Fixed a bug where data was not cleaned correctly when a PBEM password was entered inaccurately.
5. Fixed a bug where HQs were showing a legal movement path through visible partisan units, something they can’t move through.
6. Fixed a bug where city bombing of factories was not correctly adding newly created damage to the existing damage already on the bombed factory.
7. Fixed a bug where phantom attacks occurred during the first turn of a Soviet AI 1941 Campaign game.

• Data and Scenario Changes

1. Increased the starting Armaments pools for both sides in all scenarios that begin in 1941.
2. Fixed the starting OB for the 900th Lehr Motorized Brigade so that it matches the revised TOE in the 1941-45 Campaign scenario.

V1.03 Beta 4 – February 11, 2011

• New Features and Rule Changes

1. Reduced the effectiveness of city bombing on factories.

• Bug Fixes

1. Fixed a bug that caused some German and Soviet Human player attacks on turn one of the 41-45 Campaign to have their attacking CV values dramatically increased.
2. Fixed a bug causing the Soviet Gun Brigade to be listed as a choice to be created prior to its correct May 42 availability date.
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bevans
Posts: 109
Joined: Thu Jan 27, 2011 5:22 pm

RE: Change Log

Post by bevans »

Sorry, didn't see your response. I really appreciate your effort: thanks for answering the multitude of questions.

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