Wishlist - AI Corps control

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Blond_Knight
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Joined: Sat May 15, 2004 3:52 am

Wishlist - AI Corps control

Post by Blond_Knight »

I miss this feature from WIR, the ability to designate some Corps under AI control. You would designate their objective and the AI would move its divisions and fight to get to that spot.
I think in the larger scenarios it would significantly reduce the player workload, especially for quiet portions of the front.
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2ndACR
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RE: Wishlist - AI Corps control

Post by 2ndACR »

Shoosh, that is taboo to even suggest.[:-]
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buchand
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RE: Wishlist - AI Corps control

Post by buchand »

Road to Moscow anyone?
Plan? What plan? Attack!!
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carnifex
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RE: Wishlist - AI Corps control

Post by carnifex »

ORIGINAL: Blond_Knight

the ability to designate some Corps under AI control.


It was this feature that made this game my all time top 10:

Image

1941 to 1945 in one evening. Moving everything individually is nice but tedious sometimes.
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Blond_Knight
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Joined: Sat May 15, 2004 3:52 am

RE: Wishlist - AI Corps control

Post by Blond_Knight »

ORIGINAL: carnifex
Moving everything individually is nice but tedious sometimes.

It wasnt bad playing the "Road to" scenarios but looking at one of the full campaign scenarios Im thinking Im headed for a case of carpal tunnel.
Seriously I love the amount of detail and the sense of vastness, but why is a nice feature that made the game more playable from the old version (in 1995 was it?) not included in a release more than a decade later?
Im not asking for something as complex as AI routines from Panthergames but "take your units and go here".

Im one person I cant be expected to run the whole war.[:D] Plus Im always of the mind that tedium in wargames is introduced by developers to compensate for bad AI.
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