Well, we will have to agree to disagree about the seriousness of the TOE and EXP bug then. Those were the worst culprits, I believe.
If they were "miniscule", I doubt the developers would have put them on the front burner, and released a hot fix for the armaments bug, as well. Why spend the man-hours if they are miniscule?
No, they were fixed on a very timely basis. Which was a very nice display of customer service.
I'm sure your last opponent disagrees pretty seriously with how "miniscule" they were, as well. And how do you discuss a "fix" for something, if one is unsure that anything is broken?
I'm not interested in patches per se. Just that the current release version reflects the Designers intent for this fun game we play. Since they continue to patch and hot-fix, I think that is not at 100%. It's pretty close though, to my thinking. And current play through the winter feels ok to me, vs the AI.
Anyway, I'm not sure that a problem exists under Beta 5. So await data. Perhaps BA and Speedy will speak again about their current game.[:)]
ORIGINAL: BigAnorak
No one in the test team has ever denied that there are issues with the blizzard, but they are mostly related to morale and experience, and not the total number of casualties. The split between KIA/WIA/disabled is out of whack but the total permanent casualty figures are pretty accurate. There is also a first turn spike in casualties, that I have lobbied long and hard to have reduced.
There are several blizzard threads in the development forums, and Joel has made some pretty dramatic suggestions for changes that are being discussed and debated at the moment.
PS: I will hazard a guess that the Devs and testers don't agree with you.
To me, obsession is sticking to the same trite (rote?), opinion, in the face of mounting evidence to the contrary. I suspect we will have to agree to disagree about my definition here, as well.[;)]