Creating new units?
Moderators: ralphtricky, JAMiAM
Creating new units?
I'd like to use TOAW for fictionnal work. Is it possible to create new units? (I mean squads, tanks)
Best regards
Skanvak
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Oberst_Klink
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RE: Creating new units?
Have a look a at the equipment editor from Andy Edminston.
http://homepage.ntlworld.com/a.edmiston/toaweqpedit.htm
Not sure if you can re-create the Battle of Hoth.
kLinK, Oberst
http://homepage.ntlworld.com/a.edmiston/toaweqpedit.htm
Not sure if you can re-create the Battle of Hoth.
kLinK, Oberst
RE: Creating new units?
Also the 'Bio-Editor' which can be had at http://pagesperso-orange.fr/yves.lr/Bioed/Bioed.htm
Also Curt's 'ODD', I've not a link for that but maybe someone else has it.
Also Curt's 'ODD', I've not a link for that but maybe someone else has it.
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Oberst_Klink
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- ralphtricky
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RE: Creating new units?
It's way too extensible. I've even seen a Lord of the Rings boardgame style scenario floating around somewhere.ORIGINAL: Skanvak
I'd like to use TOAW for fictionnal work. Is it possible to create new units? (I mean squads, tanks)
Ralph
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
- BillLottJr
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RE: Creating new units?
Probably Tane Woodley's "War of the Last Alliance" on the GameSquad siteORIGINAL: ralphtrick
It's way too extensible. I've even seen a Lord of the Rings boardgame style scenario floating around somewhere.ORIGINAL: Skanvak
I'd like to use TOAW for fictionnal work. Is it possible to create new units? (I mean squads, tanks)
Ralph
http://forums.gamesquad.com/downloads.p ... le&id=2094
Romani ite domum!
RE: Creating new units?
Thank you for your answer, I will look for it.
Raplh, some of the scenario even if fictional use avialable squad. I'd like to change squad so to see how it will goes.
Raplh, some of the scenario even if fictional use avialable squad. I'd like to change squad so to see how it will goes.
Best regards
Skanvak
RE: Creating new units?
I have downloaded the TOAWIIIequipement editor. It seems that it must edit a equipement file. But I don't find a way to create this equipement file? Is it created automtically when you create a scenario?
Best regards
Skanvak
RE: Creating new units?
I might be able to help, but need more info. Can you go to the chat room ?
http://www.matrixgames.com/community/livechat.asp
http://www.matrixgames.com/community/livechat.asp
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Oberst_Klink
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RE: Creating new units?
ORIGINAL: Skanvak
I have downloaded the TOAWIIIequipement editor. It seems that it must edit a equipement file. But I don't find a way to create this equipement file? Is it created automtically when you create a scenario?
The default .eqp is in the directory you installed the TOAW Eqp Editor.
kLiNk, Oberst

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- TOAWeqpeditor.jpg (49 KiB) Viewed 289 times
RE: Creating new units?
It also in the TOAW graphics directory since the 3.4 Patch. But don't overwrite it.
RE: Creating new units?
Klink told me of a tutorial pdf for the equipement editor. I don't find it. I f someone has the link I am interested or any document to help understand what everything means (though I will get an idea by reading again the TOAWIII rules but I might miss some interaction).
Best regards
Skanvak
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Oberst_Klink
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RE: Creating new units?
ok, I have found it. but it was not in the short cut. Did not install correctly maybe BUT it was in the folder. Sorry I should have llok there first (I have look in the equipment editor folder but not the TOAW Folder).
Thought it is the old Bioed, not the new editor. I htink I will manage to find out the differences.
Thought it is the old Bioed, not the new editor. I htink I will manage to find out the differences.
Best regards
Skanvak
RE: Creating new units?
ORIGINAL: sPzAbt653
Also the 'Bio-Editor' which can be had at http://pagesperso-orange.fr/yves.lr/Bioed/Bioed.htm
I've also got a version of the 'Bio-Editor' that doesn't need the COW Executable:
http://homepage.ntlworld.com/a.edmiston/toawedit.htm
RE: Creating new units?
ORIGINAL: Skanvak
Thought it is the old Bioed, not the new editor. I htink I will manage to find out the differences.
Sorry, I never got round to writing a manual for it I'm afraid. [:(]
RE: Creating new units?
ORIGINAL: Oberst_Klink
Ach Kameraden... it's where all the other docs are. If you can't find it; visit the Gefechtsstand and I'll email it.
Oberst, it appears you're running my version of the BioEd rather than the one posted the link to - that's probably where some of the confusion came from.
Andy.
RE: Creating new units?
I wonder what some of the value mean. I have read the manual and still wonder about some value :
_ volume
_ Weight
_ shell Weight
_the different type of armor
_ shock cavalry
_ Infantry (what does it impact exactly? the number of shot only or the movment rate too?)
I don't think of other now.
_ volume
_ Weight
_ shell Weight
_the different type of armor
_ shock cavalry
_ Infantry (what does it impact exactly? the number of shot only or the movment rate too?)
I don't think of other now.
Best regards
Skanvak
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Oberst_Klink
- Posts: 4921
- Joined: Sun Feb 10, 2008 7:37 pm
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RE: Creating new units?
The link is still in my startup folder. Not anymore though. And yes, I got your latest version. Any chance to donate a few kiwi$ to your paypal account? Good work has to be rewarded!ORIGINAL: parmenio
ORIGINAL: Oberst_Klink
Ach Kameraden... it's where all the other docs are. If you can't find it; visit the Gefechtsstand and I'll email it.
Oberst, it appears you're running my version of the BioEd rather than the one posted the link to - that's probably where some of the confusion came from.
Andy.
RE: Creating new units?
Can some one confirm the following thngs :
Volume is express in cubic meter and is usefull only for vehicle
Volume for infantry should be 999 and have no bearing
Weight is in Kg
What should I put in DF value for tank?
What exactly mean Kinetic anti-armor?
Difference between laminate and composite armor? They look the same as far as I know.
Two design question :
I intend to use Armoured and Infantry setting for the power armor of the spacemarine. Do you see any trouble doing this?
Is there a problem to include MG and other heavy weapon in Infantry squad? Should I had value? Should I made them separate value to represent the increase number of shot?
Volume is express in cubic meter and is usefull only for vehicle
Volume for infantry should be 999 and have no bearing
Weight is in Kg
What should I put in DF value for tank?
What exactly mean Kinetic anti-armor?
Difference between laminate and composite armor? They look the same as far as I know.
Two design question :
I intend to use Armoured and Infantry setting for the power armor of the spacemarine. Do you see any trouble doing this?
Is there a problem to include MG and other heavy weapon in Infantry squad? Should I had value? Should I made them separate value to represent the increase number of shot?
Best regards
Skanvak



