ORIGINAL: Q-Ball
1/2 would also preserve a German counterattack ability, which isn't really there right now
Counter attacking ability, or the seemingly TOTAL lack of it, is another problem I have with the current 41-42 game model.
I admit I was believing Flavio, the eternal optimist, and his talk about brave Soviets counterattacking German spearheads in summer, then Germans counterattacking Soviet spearheads in blizzard. I think he was even optimistic about attacking in mud (!!). But Flavio was wrong.
The fact of the matter is none of these attacks really work. Sovs can counter-attack in summer with tons and I mean TONS of luck, only in south, with perhaps 2-3 units on the map strong enough to think of attacking. Mud attacks just don't work, at ALL (with 1/8 malus, no wonder - who ever suggested them?).
Counterattacking in blizzard... had three rested Panzer divs held in cities unable to dislodge meagre 2 Tank corps intrusion. It just does not work!
We have superhuman Germans, impervious to attack in summer, only to become wussies overnight, and super-super human Russians in winter to compensate. Counterattacking is a forlorn hope in both cases, so we have rampant one-sidedness in key periods of play.
I admit I don't like both current super-human models, but the Soviet winter superhuman model is a tad bit more silly IMO. (or it just lasts longer in game - 13 turns of perfectly predictable weather over every hex on the map)