What does it mean?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

Post Reply
alfonso
Posts: 470
Joined: Mon Oct 22, 2001 8:00 am
Location: Palma de Mallorca

What does it mean?

Post by alfonso »

I must confess that I have some difficulty with understanding the following sentence (manual, p 125): "In addition, friendly hexes that are not adjacent to a friendly combat unit that can only trace a path of friendly hexes to isolated friendly units will also become enemy hexes"

Each time I read it I cannot help remembering the "contract part" sketch from the Marx brothers, and I cannot concentrate enough.

Please, can anyone one explain what does it mean?
Thanks in advance.
User avatar
Shellshock
Posts: 574
Joined: Fri Dec 31, 2010 2:23 pm
Location: U.S.

RE: What does it mean?

Post by Shellshock »

I think it means that friendly hexes that can only trace a path of friendly hexes to an isolated unit will become an enemy hex if not adjacent to a friendly unit, isolated or otherwise.

However, if I think about too much my brain begins to melt.
alfonso
Posts: 470
Joined: Mon Oct 22, 2001 8:00 am
Location: Palma de Mallorca

RE: What does it mean?

Post by alfonso »

So, is it: "In addition, friendly hexes (not adjacent to a friendly combat unit) that can (....) trace a path of friendly hexes only to isolated friendly units will also become enemy hexes"?

Ok, ok. That makes sense, thank you...
NinetyNine
Posts: 27
Joined: Fri Feb 11, 2011 12:54 pm

RE: What does it mean?

Post by NinetyNine »

Since you guys have made me confused over something I wasn't aware I should be confused over, I have to ask:

In practical terms, does this mean that if I move a unit by itself too deep into enemy territory(100 MP past a railhead), wait a turn(to gain isolated status), and then fail to fix the isolation issue in the next turn, the hexes I converted on my first turn of movement will auto-revert back to the enemy?

GBS
Posts: 899
Joined: Wed Jul 03, 2002 2:14 am
Location: Southeastern USA

RE: What does it mean?

Post by GBS »

Have you noticed when making an axis advance that there are isolated areas left behind of enemy hexes where there is no enemy units present. You notice that the next turn those turn to axis hexes? I think that is what this means.
"It is well War is so terrible lest we grow fond of it." -
R. E. Lee

"War..god help me, I love it so." - G. Patton
alfonso
Posts: 470
Joined: Mon Oct 22, 2001 8:00 am
Location: Palma de Mallorca

RE: What does it mean?

Post by alfonso »

ORIGINAL: NinetyNine

Since you guys have made me confused over something I wasn't aware I should be confused over, I have to ask:

In practical terms, does this mean that if I move a unit by itself too deep into enemy territory(100 MP past a railhead), wait a turn(to gain isolated status), and then fail to fix the isolation issue in the next turn, the hexes I converted on my first turn of movement will auto-revert back to the enemy?


I would say yes, but only if the hexes converted in the first turn can be connected exclusively with your isolated unit . For instance, the trail left behind by the advancing PanzerDiv: when it is reconnected at the base, all those converted hexes can be connected only to the spearhead, but this is now isolated. So you will lose them. You will keep, though, the hex where your unit is, and the 6 hexes around.

I recall seeing that units isolated in the deep enemy rear have a bubble around them. If you move that unit, the bubble is distorted, because you gain momentarily some new hexes. But the next turn, you have again the perfect bubble around the new location. That means that you cannot "conquer" Poland with a stranded and forgotten Russian Div.

Please correct me if I am mistaken.
EntropyAvatar
Posts: 40
Joined: Mon Feb 14, 2011 3:50 pm

RE: What does it mean?

Post by EntropyAvatar »

ORIGINAL: NinetyNine
In practical terms, does this mean that if I move a unit by itself too deep into enemy territory(100 MP past a railhead), wait a turn(to gain isolated status), and then fail to fix the isolation issue in the next turn, the hexes I converted on my first turn of movement will auto-revert back to the enemy?

If it's isolation only because of the distance from the railhead, I think you keep those hexes. The hexes can trace a path back to friendly, non-isolated units, so they don't revert. Of course, if you move too deep and the enemy moves behind you and cuts you off that way, then all those hexes that aren't adjacent to your units are gone.
Post Reply

Return to “Gary Grigsby's War in the East Series”