WitPTracker AE Release 1.11 Available!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: Screen questions: Devices

Post by floydg »

ORIGINAL: Nomad

Hi Damien and floyd

In the ship display tab, under classes there are choices for LCI, LCI(R), LCI(G), and LCI(M). But no ships show up when any of the LCI(x) are chosen, they all show up when LCI is chosen.

Oops...
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
User avatar
kevin_hx
Posts: 159
Joined: Sun Jan 20, 2008 3:16 pm
Location: China
Contact:

RE: Screen questions: Devices

Post by kevin_hx »

thanks a lot
Chris21wen
Posts: 7527
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: WitPTracker AE Release 1.0

Post by Chris21wen »

Whenever I load a new turn I get the following message  (for sometime nowbut I do not know when it started).
 
Can't find device
 
I'm playing the full campaign allies v AI and it's now Jan 1944.  I checked Jap v AI for the same scenario and its fine.
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.0

Post by floydg »

ORIGINAL: Chris H

Whenever I load a new turn I get the following message  (for sometime nowbut I do not know when it started).

Can't find device

I'm playing the full campaign allies v AI and it's now Jan 1944.  I checked Jap v AI for the same scenario and its fine.

You'd have to send me a save where it's happening so I can figure out what's going on.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
User avatar
treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

RE: WitPTracker AE Release 1.0

Post by treespider »

Developed a new economy for my mod ...unfortunately not sure how tracker can handle it.

The WitP Chart on the Industry tab has the Industry Inputs/Outputs hardwired to the stock settings.
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
User avatar
n01487477
Posts: 4759
Joined: Tue Feb 21, 2006 12:00 am

RE: WitPTracker AE Release 1.0

Post by n01487477 »

ORIGINAL: treespider

Developed a new economy for my mod ...unfortunately not sure how tracker can handle it.

The WitP Chart on the Industry tab has the Industry Inputs/Outputs hardwired to the stock settings.

Yes at present - but the good news is that this is what I've been working on and hopefully will be included in 1.8 to reflect changes that modders make to the economic parameters

Glad to see modders doing this now ... Nemo121 - is developing a mod that changes this paradigm too

Cheers
beppi
Posts: 382
Joined: Thu Mar 11, 2004 5:23 am
Location: Austria

RE: WitPTracker AE Release 1.0

Post by beppi »

Are there any plans for a new tracker release ? You added some comfort stuff (sort foe TOE devices missing) or the Split unit tracking and so on some time ago but at least on the tracker site still a version from begin of januar is active.
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.0

Post by floydg »

ORIGINAL: beppi

Are there any plans for a new tracker release ? You added some comfort stuff (sort foe TOE devices missing) or the Split unit tracking and so on some time ago but at least on the tracker site still a version from begin of januar is active.

We're building up new features and bug fixes. There is no release plan yet.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Chris21wen
Posts: 7527
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: WitPTracker AE Release 1.0

Post by Chris21wen »

ORIGINAL: floydg

ORIGINAL: Chris H

Whenever I load a new turn I get the following message  (for sometime nowbut I do not know when it started).

Can't find device

I'm playing the full campaign allies v AI and it's now Jan 1944.  I checked Jap v AI for the same scenario and its fine.

You'd have to send me a save where it's happening so I can figure out what's going on.

Can I have an e-mail address please.
gradenko2k
Posts: 930
Joined: Mon Dec 27, 2010 6:08 am

RE: WitPTracker AE Release 1.0

Post by gradenko2k »

Do you need to load multiple turns in order to get alerts?
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: WitPTracker AE Release 1.0

Post by Nomad »

ORIGINAL: Chris H

ORIGINAL: floydg

ORIGINAL: Chris H

Whenever I load a new turn I get the following message  (for sometime nowbut I do not know when it started).

Can't find device

I'm playing the full campaign allies v AI and it's now Jan 1944.  I checked Jap v AI for the same scenario and its fine.

You'd have to send me a save where it's happening so I can figure out what's going on.

Can I have an e-mail address please.
witptracker@gmail.com
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: WitPTracker AE Release 1.0

Post by Nomad »

ORIGINAL: gradenko_2000

Do you need to load multiple turns in order to get alerts?

Yes, alerts are what changed from one turn to the next. You will have no alerts on turn 1, but you should get them every turn after that.
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.0

Post by floydg »

ORIGINAL: Nomad

ORIGINAL: gradenko_2000

Do you need to load multiple turns in order to get alerts?

Yes, alerts are what changed from one turn to the next. You will have no alerts on turn 1, but you should get them every turn after that.

Assuming something happened... [;)]
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
User avatar
BigDuke66
Posts: 2035
Joined: Thu Feb 01, 2001 10:00 am
Location: Terra

RE: WitPTracker AE Release 1.0

Post by BigDuke66 »

BTW is the patch version of WitP:AE important?
I just wonder if my problem with missing alerts for LCUs arriving at destination are from the beta I use(Patch 06 - Public Beta - Build 1108c (build02))
User avatar
cantona2
Posts: 3749
Joined: Mon May 21, 2007 2:45 pm
Location: Gibraltar

RE: WitPTracker AE Release 1.0

Post by cantona2 »

Big Duke I am on the latest patch before Beta and I only get some of the unit has arrived destination messages.
1966 was a great year for English Football...Eric was born

floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.0

Post by floydg »

ORIGINAL: BigDuke66

BTW is the patch version of WitP:AE important?
I just wonder if my problem with missing alerts for LCUs arriving at destination are from the beta I use(Patch 06 - Public Beta - Build 1108c (build02))

Ugh, found the problem in my logic. [:(]

Fixed in the next release...
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
User avatar
BigDuke66
Posts: 2035
Joined: Thu Feb 01, 2001 10:00 am
Location: Terra

RE: WitPTracker AE Release 1.0

Post by BigDuke66 »

Great, thanks!

BTW on the ship screen we have values for AA, Torp & ASW but not Gun, is there a reason why?
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.0

Post by floydg »

ORIGINAL: BigDuke66

Great, thanks!

BTW on the ship screen we have values for AA, Torp & ASW but not Gun, is there a reason why?

Probably a holdover from WitPTracker for WitP, which didn't show the gun value. If I can find the formula, I'll add it...
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
User avatar
BigDuke66
Posts: 2035
Joined: Thu Feb 01, 2001 10:00 am
Location: Terra

RE: WitPTracker AE Release 1.0

Post by BigDuke66 »

Thanks again!
tophat21
Posts: 7
Joined: Sat Mar 05, 2011 6:30 am

RE: WitPTracker AE Release 1.0

Post by tophat21 »

is 1.7.1 compatable with the beta patch on feb 28?
Post Reply

Return to “War in the Pacific: Admiral's Edition”