"A tribute to Lawrence of Arabia"

Trade tips and tricks, workarounds maps, and graphics mods. Why certain scenarios or campaigns are favorites, or how to improve stinkers. Attach your work to share/critique.

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CatLord
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"A tribute to Lawrence of Arabia"

Post by CatLord »

Hi all,

this is my first scenario ever, so be indulgent please.

If a couple of people could test it to help me improve it, I'll be glad. I am not sure it is possible to avoid a draw for the moment, how could I improve that without putting much more units on the map (something I'd like to avoid) ?

The AI being very dumb, I am not sure it will work in solo play.

Also, something I have not resolved:

How could you use Tetrach as a real Airborne tank ?

The only way I have found how to use it is to put it in Glider, but I would like to see it dropping from a plane with a small parachute. :cool:

Enjoy (I hope),

Cat Lord
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CatLord
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Post by CatLord »

Thanks first replies from other people on the french SPWaW list (http://fr.groups.yahoo.com/group/SPWAW):

- The tetrachs were design for gliders, so it is not a flaw in the game nor in my scenario. That's great :cool: . Let's say this scenario is a first early use of them before large scale operations ;)

- The VPs should work fine.

- I have not given waypoints to the AI (waypoint ? what are waypoint ?), that may be why it is so passive. Well, I designed it for PBEM, so no big deal, I could try to improve that later, with other things coming from your comment.

Cheers,

Cat
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CatLord
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Post by CatLord »

For those who are interested by Armoured train,

a web site (in English):

http://www.railwaygun.co.uk/

and a book (in French):

LES TRAINS BLINDÉS, 1826-1989. Paul Malmassari.
<< If you are interested in armored trains, this is the very last and only book you will ever need to purchase. All trains, all nations, all eras are covered. French text. HB/LF/OP, 800 photos each worth a thousand words in any language, 382p. $ 128 >> (Quote from "World War II Books & Videos" - http://www.sonic.net/~bstone/blitzbooks/weapons.html )

Cat
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ThomasBELL123
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I liked it

Post by ThomasBELL123 »

I thought, around turn 25, that i might start winning, but you are right it was a draw.

I prefer short, 10 to 18 turns, but I have to admit, it was a challenge.

Keep em coming.

Thanks.
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CatLord
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Post by CatLord »

I managed a decisive victory with the British but only a marginal victory with the Germans (knowing where the Brits were !).

The AI plays the Brits much better than the Germans so far.

I'll try to improve it (I mean, make the AI play better by introducing way point).

Thanks for testing :cool:

Cat
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Post by CatLord »

Hi guys,

I have prepared a second version of this scenario thanks to the comments of ThomasBELL123 here and SteelGun on the French list.

The update is much shorter (20 turns only), with Germans reinforcements coming earlier, and waypoints for the AI (both sides), so it is more challenging.

But I noticed this one has been downloaded 32 times (Woohoo ! :D ), so I would like to know if others have comments/corrections before publishing the second version (or even if people are currently playing it by PBEM).

Cheers,

Cat
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