I like your AGN and your AGC. I'll give you an 8 on those. I like more armor across the river in AGN and to be close to Minsk in AGC.
In the south I give you 6. WAY, WAY, WAY too much from AGC down there. One panzer corps and one extra panzer division. MAX. Plus the entire Kovel pocket will be broken by a human.
You will NEVER take Gomel with that 2nd Panzer diversion.
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
AGN is a 7. You could have moved an Infantry Corps to Riga to give yourself a headstart. You should have a full Panzer Corps across the Daugvina, not just one Division. I also wonder if you blew away more units than you needed to. But no pockets will be destroyed, and the Panzers made good progress. You did get Riga.
AGN is a 6. I think you again blew away more units than you needed to, there are a few units you can bypass and let wither on the way to Minsk. You should also be closer to Minsk than you are; Pz Gp 3 should easily be in the suburbs on Turn 1.
AGS is not very good, considering how much you borrowed from AGC. As Mynok pointed out, that Kovel pocket is easily broken (not sure why he didnt'?), and you used a whole pile of extra units. At least the Lvov pocket is bullet-proof.
I think there was even some risk that the Lvov pocket could have been broken way in the south (no ZOC on the rough there). And I think bombing the Soviet port and shipping 2 infantry divisions to Riga might have given you some additional punch there, too.
His Lvov pocket is pretty solid but good galloping goblins....half of 2nd Panzer is down there. HALF! Might as well give up Gomel and Kharkov cause they aren't going down anytime before doomsday.
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
AGS - if you ship this much of AGC to the South, use them! Blow past Rovno and breach the Stalin Line as well. If you reinforce this much, then you must - must! - be as far forward as you can be. Tanks are here because this is their country, use it.
AGC - way too much destruction - remove the front line units and encircle the rest. No need for an intermediary pocket, send 3rd Panzer (the 3-division corps) right up against Minsk and fanning out north of Minsk. With only one Corps here, 2nd Panzer did about what was expected, but "drag" that motorized along the northern edge of the swamps to convert more hexes and make the pocket more secure.
AGN - I don't like it. Too much secondary busting and the advance was not far enough. The only tank attacks should be Riga and (maybe) Dagauvpils. Every Armor should be across the Dvina. All of those juicy routes should can usually be avoided as you exploit, and they (mostly) surrender on their own the next turn. I haven't played a game since we figured out how to get infantry to Riga, but I would have 2 there now.
Overall, not enough audacity, and it seems as if you played it safe (the armor in the south, for instance). Playing it safe means you will be far behind schedule.
My 2 cents.
"The torment of precautions often exceeds the dangers to be avoided. It is sometimes better to abandon one's self to destiny."