AARs

Combat Command is Boku Strategy Games World War II operational game. strategy games played warfare on a hex playing field with turn-based game play utilizing company-sized units. Game design aspects include turn phases, combat resolution, unit design, scenarios and artificial intelligence.

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jamespcrowley
Posts: 362
Joined: Tue Jun 10, 2003 12:58 am
Location: Chichester UK

AARs

Post by jamespcrowley »

Obsolete, are your AARs being played out against the AI? If so it looks fairly decent and would a big thumbs-up for me.

Roughly how many scenarios will be provided with the game and how easy is it to create new ones - assuming it comes with an editor?

Cheers

Jim
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Obsolete
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RE: AARs

Post by Obsolete »

MOST of them were vs the AI.

As for the scenario count, I counted, and then re-counted to make sure I didn't miss any. Here is your result:

It is the natural number following 41 and preceding 43. The number has received considerable attention in popular culture because of its appearance in The Hitchhiker's Guide to the Galaxy, as the "Answer to the Ultimate Question of Life, the Universe, and Everything".

And, naturally, it comes with an editor. Easy enough, though you may want to spend some hours doing research on armour & fire-power values first, depending on how accurate you want penetrations to work out.

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King-Tigers don't let Tiger-I's get over-run.
jamespcrowley
Posts: 362
Joined: Tue Jun 10, 2003 12:58 am
Location: Chichester UK

RE: AARs

Post by jamespcrowley »

That sounds a pretty fair number of scenarios [:)]

Thanks, Obsolete, for that and your reply on the other thread vis a vis my armour and range value question.

Hopefully we will see this appearing fairly soon.
Cheers

Jim
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Obsolete
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RE: AARs

Post by Obsolete »

James, if you want to see a heads-up vs another human game, I will try to play one publicly vs another tester soon. This person has butchered me up on occasion before when things haven't quite gone so good for me, but this time I THINK I will have the advantage.

I'll be playing as Allies in the Troina scenario.

My time is very limited this evening, but tomorrow I will do some practice runs vs the AI on that scenario, and then should hopefully be in good shape to throw everything against my human counter-part by Monday.


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King-Tigers don't let Tiger-I's get over-run.
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