Stacking

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

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abulbulian
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Joined: Thu Mar 31, 2005 5:42 pm

Stacking

Post by abulbulian »

Game looks very interesting. I own Storm over Pacific and ToW already. Just curious if the engine in ToF will have the ability to stack units? Something that I feel would very much enhance the game.

Thanks
- Beta Tester WitE and ATG
- Alpha/Beta Tester WitW and WitE2

"Invincibility lies in the defence; the possibility of victory in the attack." - Sun Tzu
Plainian
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Joined: Fri Sep 22, 2006 2:45 pm
Location: Dundee in Scotland

RE: Stacking

Post by Plainian »

Or how about a way to combine or split units? Keeps the original concept of one unit per hex but gives players more flexibility.

So a Corps unit becomes 2 Division and 1 unit moves off leaving the other behind? Or a Division sized unit moves onto another and automatically combines?

Sounds great but would be a nightmare to come up with a set of rules to govern this behaviour and code this.
Not going to happen.
Anraz
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Joined: Fri Jul 25, 2008 4:59 am

RE: Stacking

Post by Anraz »

If we had added stacking we would have lost part of Panzer General feeling, which is the value we really do appreciate. However exactly as Plain Ian suggest we are focused on providing more flexibility thorough introduction of various features like units' swapping or splitting. Also combining is on a list to do.
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Lrfss
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Location: Spring, TX

RE: Stacking

Post by Lrfss »

ORIGINAL: Anraz

If we had added stacking we would have lost part of Panzer General feeling, which is the value we really do appreciate. However exactly as Plain Ian suggest we are focused on providing more flexibility thorough introduction of various features like units' swapping or splitting. Also combining is on a list to do.

This sounds good and will be welcome additions for sure!
Plainian
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Joined: Fri Sep 22, 2006 2:45 pm
Location: Dundee in Scotland

RE: Stacking

Post by Plainian »

Well I'm impressed that you continue to try to improve the RTV/ToW game engine especially when you have Bitter Glory also in the pipeline.

Combining and splitting would be a very nice feature for the game.It might add a level of complexity that people might not want so you may have to make it an option.

On the other hand if you you make splitting/combining a simple process (one GUI click) and keep choices low (only land/air units must of the same 'type' eg infantry/armour/fighter/bomber) plus keep number of units low (max split/combination of 2) then this might not be necessary.
Anraz
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Joined: Fri Jul 25, 2008 4:59 am

RE: Stacking

Post by Anraz »

if you you make splitting/combining a simple process


They are simple processes.
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