Engineer Unit TOE

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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dbmsts
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Joined: Fri Feb 18, 2011 7:56 am

Engineer Unit TOE

Post by dbmsts »

The manual on page 261 says
If the sub unit is an engineer type unit, it may take replacements for Aviation Support, Support, and Engineers (if the sub unit has any of the specific item). The desired TOE it tries to build to is up to 90 Aviation Support, 90 Support, and/or 48 Engineers.

I wanted to know if the TOE of an engineer OB is changed using the editor so that it has more aviation support, support and engineers, will the game attempt to match that TOE or will it still try to build up the TOE as above?
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michaelm75au
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RE: Engineer Unit TOE

Post by michaelm75au »

A couple of sentenances before that it talks to 'under computer control'. I read that as the AI can take those replacements for fragments.
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dbmsts
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RE: Engineer Unit TOE

Post by dbmsts »

So this TOE is only for fragments under computer control?
Oldguard1970
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RE: Engineer Unit TOE

Post by Oldguard1970 »

In WITP, the AI is allowed to build larger aviation support units. As it was explained to me, this is necessary as the AI lacks the ability to manage base forces efficiently. The "fix" is to let the AI have larger aviation support units than a human player would have. Adding support and engineer units to the mix probably makes sense for the same reason.

In any event, human players are intended to use the standard TOE as modified by upgrades.
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dbmsts
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RE: Engineer Unit TOE

Post by dbmsts »

In any event, human players are intended to use the standard TOE as modified by upgrades.

But what if I wanted to modify the TOE to accomodate for larger support units, will it still work?
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Blackhorse
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RE: Engineer Unit TOE

Post by Blackhorse »

ORIGINAL: dbmsts
In any event, human players are intended to use the standard TOE as modified by upgrades.

But what if I wanted to modify the TOE to accomodate for larger support units, will it still work?

Yes. If you change the LCU's TO&E in the editor, the LCU will try to obtain those devices/ levels in the game. I don't think editor changes have an effect after the game starts.
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SvenNyqvist
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RE: Engineer Unit TOE

Post by SvenNyqvist »

In my experience you can change the TOE after the start of the game. This will have an impact of the LCU using this TOE. The units will try to achieve the new levels (there seems to be some problems, if you introduce new devices).
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