ORIGINAL: Webizen
There are three types of factories: gun, plane and tank. Factories work basically just like a city except that it can produce only one type of unit. Whenever you construct any unit that requires metal, it consumes ore. If you run out of ore, you can't build any more ore based unit types. Any time a motorized unit (air, land or sea) moves, it consumes oil (exception: trains - they use coal and that never runs out). Run out of oil and motorized units move very little if at all. In more than one test game I've had offensives stall because I ran short of oil. This happened primarily because I built too many trucks, tanks and planes. What this meant in game terms is that I had to not move units on one front so that I had enough fuel to move my motorized units on another part of the battlefield. I've also learned to use more trains vice trucks and I've learned to like that four legged animal called a horse.
Oil and ore resource hexes have three levels and you can spend PPs to increase the level (production capacity) of both types. The enemy can also bomb or capture your resource hexes.
The "art" symbol indicates that I bombarded that hex with my artillery.
Apologies if it has been asked before, does the AI operate under the same resourse contraints ?



