Modding the game

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Maximeba
Posts: 174
Joined: Sat Aug 08, 2009 10:15 pm
Location: Buffalo, NY, USA

Modding the game

Post by Maximeba »

Is there a step by step approach somewhere on how you mod the game? I've downloaded Doomtrader's notes but I was just currious if there was something with more detail. My gaming partner wants me to take the source of supply out of Cairo and create a supply source in Africa (like ETO) and then ship the supply to Cairo.
Creating a new city with a source of supply and hooking that city to the appropriate sea boxes is a little beyond me. Also I'm not sure how you would go about removing the source of supply from Cairo.
Wes
Allies Forever
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Tomokatu
Posts: 488
Joined: Mon Feb 27, 2006 7:55 am

RE: Modding the game

Post by Tomokatu »

I'm a bit puzzled by your opponent's desire to do this.
 
What's (his?) rationale? In RL, supplies coming from the Indian Ocean came through the Red Sea and then the Suez Canal to be unloaded at either Port Said or Cairo. Port Said would only be at the lower edge of the map or a bit further South. Certainly NOTHING was coming overland from Kenya or West Africa and only aircraft by the Takoradi Route. 
For every action, there is an equal and opposite malfunction
Maximeba
Posts: 174
Joined: Sat Aug 08, 2009 10:15 pm
Location: Buffalo, NY, USA

RE: Modding the game

Post by Maximeba »

He feels the Brits have an unfair advantage in the Africa.  With the Brits. being in supply he feels there is no way for the Axis to win.  I agree the Axis will have a tough time but that was history.  Anyhow, I was willing to mod the game to try and play balance the middle east.
Wes
Allies Forever
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Tomokatu
Posts: 488
Joined: Mon Feb 27, 2006 7:55 am

RE: Modding the game

Post by Tomokatu »

Jeez, I could add cruel comments about fantasy gamers or wanting so much equal balance that the whole campaign is decided on a coin-toss - but I'm a polite older gentleman, so I shan't.
For every action, there is an equal and opposite malfunction
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Tomokatu
Posts: 488
Joined: Mon Feb 27, 2006 7:55 am

RE: Modding the game

Post by Tomokatu »

However!
 
Best of luck with the modding project.
For every action, there is an equal and opposite malfunction
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