WitPTracker AE Release 1.11 Available!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

floydg
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RE: WitPTracker AE Release 1.0

Post by floydg »

ORIGINAL: tophat21

is 1.7.1 compatable with the beta patch on feb 28?

I don't know of any reason why it wouldn't be...
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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kaleun
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RE: WitPTracker AE Release 1.0

Post by kaleun »

I am sure this has been answered before but I can't find it. What exactly does this number mean

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n01487477
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RE: WitPTracker AE Release 1.0

Post by n01487477 »

Sy = supply at base; which in this case is below the 10K required to repair. The display is there only when you have Ind that needs repair.

Cheers
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kaleun
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RE: WitPTracker AE Release 1.0

Post by kaleun »

I see. Thanks a million.
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Barb
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RE: WitPTracker AE Release 1.7.1

Post by Barb »

A friend of mine experiences this error when opening Tracker since it happened for the first time yesterday.
He had tracker running OK, then he turned off the computer. Next time he tried to turn it on he got this error message.

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Nomad
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RE: WitPTracker AE Release 1.7.1

Post by Nomad »

Barb, try having him change the -Xmx512m to -Xmx768m
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BigDuke66
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RE: WitPTracker AE Release 1.7.1

Post by BigDuke66 »

Any chance we so a new release soon? I like to get my hands on your LCU destination fix.
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Nomad
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RE: WitPTracker AE Release 1.7.1

Post by Nomad »

Again on the ships data set.

Selecting xAK shows xAK and xAKL. Selecting xAKL shows no ships.
Selecting AK shows xAKL, xAK, and AK.

Selecting CV/CVL/CVE shows all three. selecting CV does too. Selecting CVL show CVLs and selecting CVE show CVEs.
floydg
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RE: WitPTracker AE Release 1.7.1

Post by floydg »

ORIGINAL: Nomad

Again on the ships data set.

Selecting xAK shows xAK and xAKL. Selecting xAKL shows no ships.
Selecting AK shows xAKL, xAK, and AK.

Selecting CV/CVL/CVE shows all three. selecting CV does too. Selecting CVL show CVLs and selecting CVE show CVEs.

Yeah, I fixed it all. It was a bit messy before...
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
hbrsvl
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RE: WitPTracker AE Release 1.7.1 Available!

Post by hbrsvl »

Hi-I'm just about ready to install my first tracker, v.1.7.1. My question is, Can Tracker AE be installed and used with an existing game? If so, am I to assume following instructions in the Tracker thread will do the deed for me?

Thanks, Hugh Browne
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Nomad
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RE: WitPTracker AE Release 1.7.1 Available!

Post by Nomad »

ORIGINAL: hbrsvl

Hi-I'm just about ready to install my first tracker, v.1.7.1. My question is, Can Tracker AE be installed and used with an existing game? If so, am I to assume following instructions in the Tracker thread will do the deed for me?

Thanks, Hugh Browne

Yes, you can start a tracker db at any point in a game.
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Barb
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RE: WitPTracker AE Release 1.7.1

Post by Barb »

ORIGINAL: Nomad

Barb, try having him change the -Xmx512m to -Xmx768m

Thanks very much. Worked [;)]
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Cavalry Corp
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RE: WitPTracker AE Release 1.7.1

Post by Cavalry Corp »

Any help with this please ?

Had tracker running fine , left it an hour and tried to open it again and got this message



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USSAmerica
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RE: WitPTracker AE Release 1.7.1

Post by USSAmerica »

Floyd, Damian, I just came across a discrepancy between Tracker 1.7.1 and the game.  Scenario 1, LCU ID number 6718, 14th British Brigade is listed in Tracker assigned to the Eastern Army (R) command.  The game does not have Eastern Army listed as a restricted command.  In a test, I was able to load the 14th onto ships.  Not sure where the (R) comes from in Tracker.
Mike

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nashvillen
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RE: WitPTracker AE Release 1.7.1

Post by nashvillen »

First, thank you for such a wonderful tool to keep track of the myrid of things we need to keep track of in this great game.

I have a question on the Ship Upgrades Data set in the Conversions Tab. The MinYard value, what is it related to in the game? The repair yard size? The port size?

Thank you!
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scout1
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RE: WitPTracker AE Release 1.7.1

Post by scout1 »

question regarding re-use .....

I have an AE directory for my primary game and have enjoyed using WitpTracker for many turns .... Started a new game and copied the entire directory to a new one to keep the games separated. Modified the *.properties files to look in the correct/new location. Question I have is I want to wipe out the old data and only read in new data. Keep getting messages for turn read that "Turn 3" has already been read in ..... listing up to turn 47 which is where the "other" game was at. So how can I "zero" out turn data to start anew ?

Also, though this is the right forum location, have the same question regarding CombatReporter. Same type of problem ....

Thanks in advance.
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n01487477
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RE: WitPTracker AE Release 1.7.1

Post by n01487477 »

ORIGINAL: scout1

question regarding re-use .....

I have an AE directory for my primary game and have enjoyed using WitpTracker for many turns .... Started a new game and copied the entire directory to a new one to keep the games separated. Modified the *.properties files to look in the correct/new location. Question I have is I want to wipe out the old data and only read in new data. Keep getting messages for turn read that "Turn 3" has already been read in ..... listing up to turn 47 which is where the "other" game was at. So how can I "zero" out turn data to start anew ?

Also, though this is the right forum location, have the same question regarding CombatReporter. Same type of problem ....

Thanks in advance.
Scout1 -
You'll need to delete all the files which begin with trackerdb.* and reinitialize.
Good luck
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n01487477
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RE: WitPTracker AE Release 1.7.1

Post by n01487477 »

ORIGINAL: nashvillen

First, thank you for such a wonderful tool to keep track of the myrid of things we need to keep track of in this great game.

I have a question on the Ship Upgrades Data set in the Conversions Tab. The MinYard value, what is it related to in the game? The repair yard size? The port size?

Thank you!
Thanks Nashvillen -
the data is related to the repair yard size iirc.
Cheers
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n01487477
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RE: WitPTracker AE Release 1.7.1

Post by n01487477 »

ORIGINAL: cavalry

Any help with this please ?

Had tracker running fine , left it an hour and tried to open it again and got this message

This is a bug with the program building the global history supplies including LCU's ... not sure if Floyd has nailed this one down since last release ... please send us the game save before and after to witptracker@gmail.com
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n01487477
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RE: WitPTracker AE Release 1.7.1

Post by n01487477 »

ORIGINAL: USS America

Floyd, Damian, I just came across a discrepancy between Tracker 1.7.1 and the game.  Scenario 1, LCU ID number 6718, 14th British Brigade is listed in Tracker assigned to the Eastern Army (R) command.  The game does not have Eastern Army listed as a restricted command.  In a test, I was able to load the 14th onto ships.  Not sure where the (R) comes from in Tracker.
I defer to Floyd about the Allies (R) command
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